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1868 Wyoming

Par Leonhard "Lonny" Orgler

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While an 18xx game at heart, this game is designed to reflect both Wyoming’s core railroad history, and the effects of the coal and oil industry on its towns and cities. The gameplay is driven by the railroads which formed the territory and later the state. The boom-and-bust cycle directly impacts the towns and cities of the state and therefore the revenue of the railroads. Coal and Oil Companies in this game do not necessarily represent coal or oil discoveries, but instead represent investment for development in the area – indirect drivers of revenue. The map is reflective of the immense emptiness and its widely varied and rugged terrain.

This is essentially an incremental cap game. The variation is in that most of the revenue
locations change and are under player control. This happens with Development Rounds
and Development Tokens which change Boomtowns into Boom Cities, and those tokens
busting with the train advancement, busting Boom Cities back into Boomtowns. Focus on the Development Round, Development Token, Boomtown and Boom Cities sections and you should have no problems understanding this game.

Distinctive Features

  • Coal and Oil Companies which players manage and invest in to help develop areas
    on the map which improves the revenue their railroad company’s trains can collect,
    but those developments may not last…
  • Uranium drove the biggest bust of them all, here automatically developing areas on
    the map
  • Boomtowns – towns which have the potential to grow into cities called Boom Cities
    if enough development occurs near them, but they also may shrink back to towns if
    that development goes away
  • Transcontinental Railroad construction features:
    - Crédit Mobilier – a construction company which pays Union Pacific shareholders for building track, but is not a private company itself
    - the Golden Spike – a bonus for a train making the first run from Omaha,
    Nebraska to Promontory Summit, Utah, opening up revenue in the area
    - the Northern Spike – a bonus for a train making the first run from an eastern
    offboard to Independence Creek, Montana opening up revenue in the area
  • Frontier Forts – provide a bonus to train revenue, but decline over time
  • 21 private companies, 11 used at a time, representing small companies, trains, or
    historically important people: surveyors, explorers, developers, financiers, robber
    barons, swindlers, and politicians – some of whom combined the worst of traits those
    in one
  • a large map, compensated by rapid track growth

Lonny Games is a one-man-show. Leonhard Orgler founded his own label  to publish his creations. He is responsible for everything: Game development, game testing, layout, production, and distribution.

Lonny started to design board games in 1994. His first and meanwhile classic game was "1837". The biggest success was "Russian Railroads",  published by "Hans-im-Glück“ and winner of the German Game Prize in 2014. Lonny lives near Vienna, Austria and works as a teacher with handicapped children.

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