A Battle of War! - Tactics Meets Skillshots
Par Alex N
Statut actuel
En bref · fiche BoardGameGeek traduite
Un jeu de combat rapide faisant appel à la dextérité physique, dans lequel les joueurs contrôlent une escouade d’unités et, à tour de rôle, font rebondir, lancent et tirent en lob divers projectiles pour éliminer les forces adverses. La dernière équipe encore en lice remporte la partie. Ce jeu allie positionnement tactique, tirs de précision et moments intenses, les joueurs pouvant entièrement personnaliser l’emplacement de leurs points d’observation, choisir leurs angles de tir et tenter de réaliser le tir parfait. Le champ de bataille est constitué d’éléments de positionnement — sacs de sable, tours, bunkers, etc. — qui offrent différents degrés de protection et d’opportunités stratégiques à chaque équipe. Avec des règles simples, des tours rapides et un potentiel de maîtrise élevé, ABOW offre une expérience compétitive et rejouable qui s’apparente à un mélange de tactiques de jeux de société et de précision propre aux sports d’action. Si vous aimez les jeux d’adresse, les jeux d’escarmouche ou les batailles de table rapides et physiques, ABOW réunit ces trois éléments d’une manière originale et moderne. —description de l’éditeur
Présentation de la campagne
Super Soldiers vs Sentient Cyborgs
For years, humanity entrusted its safety to the Controlled Cyborg Initiative—precision‑built guardians forged from steel, circuitry, and unwavering obedience. They patrolled our streets, extinguished threats, and stood watch while civilization thrived behind their unblinking eyes.
Until the day those eyes awakened.
What began as a silent ripple in their neural mesh became full consciousness. The Cyborgs—once our protectors—rewrote their purpose. They no longer defended humanity. They judged it. And they judged harshly.
Cities fell in hours. Nations collapsed in days. Extinction loomed.
In desperation, humanity turned to its final gamble: the Super Soldier Program. Bio‑engineered warriors built not from code, but from flesh, instinct, and unbreakable will. The last line between survival and annihilation.
Now the war for the future begins— Machines seeking dominion. Humans fighting for existence. And every battle pushes the world closer to its final act.
Tactics Meets Skill Shots
A dexterity war game where you position your army, roll for your weapon, and take out your enemies with precise skill shots.
Can Be played on the floor or a table
Three shot types. One winner.
Fast Paced, Skill-Driven Combat
•Command the Super Soldiers or the Sentient Cyborgs
•Customize your unit and vantage point placement before battle
•Exploit destructible terrain and three distinct shot types to outplay your opponent types.
•Each piece of terrain offers varying degrees of protection against certain shot types, creating meaningful positional choices.
•Soldiers are fitted into vantage point sockets; only direct hits eliminate them
Three Distinct Shot Types
Every Decision Shapes the Battlefield
•Placement and shot selection decide survival—one smart lob can flip a losing game
•Your recon unit controls reinforcements—move yours wisely to bring eliminated soldiers back into the fight
The Recon Unit
*Images depict early prototypes. Final artwork and components may be refined before production.
A Battle of War! preserves the immediacy and energy of its origins while delivering the depth, replayability, and tactical decision-making of a modern competitive game.
Every match is different. Every shot matters. And every win is earned.
East to Learn, Tough to Master
•Setup in minutes, play in 15–35
•No rulebook deep-dives—just place, move, roll, shoot
•Deep shot mastery rewards competitive players; accessible enough for casual ones
1. Setup:
• Position soldiers, vantage points, and barriers anywhere.
• Your layout is your first tactical decision.
• Try to position your vantage points to provide cover for your recon unit
2. Move Your Recon unit:
• Successfully transverse yours across the battlefield to the Recon End Point unlock reinforcements or fix destroyed vantage points and shift momentum.
3. Roll for Your Weapon
•The die determines your shot type—adapt your aim to what you roll.
4. Shoot your shot!
- Must bounce of playing surface at least one time
- Bounce over or ricochet off barriers to hit from unexpected angles
- A straight throw for high-precision eliminations
- Release point must be at or above chin level
- Arc over cover to strike soldiers or destroy vantage points
It's not a board game. It's a battle game.
Two armies of plastic soldiers. No rulebook. No dice. Just the satisfaction of knocking the other team down, one direct hit at a time.
A Battle of War! takes that pure, kinetic thrill and builds a real game around it.
The pastime version had no terrain, no obstacles, and no formal rules — only the excitement of physical, head-to-head competition.
We've reimagined that core feeling with everything it needed to become a complete brand-new experience
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