A Tome of Blood & Bone for D&D
Par CraftRiot
Statut actuel
Fonds récoltés : 4 016 €
Most magic is learned from a book. But the most terrifying kind... was learned beside a grave.
Long before the first spellbook was written, someone cut their palm over a burial mound and asked the dead a question. Something answered. A Tome of Blood & Bone is built on a simple idea: blood remembers, bone endures, and sometimes death is simply another way to exist.
We are moving away from the wizard's tower and down into the crypt, the ossuary, and the family tomb: the dagger that draws the skeleton out of a living enemy, the black iron key that opens a road between two graves, the gold coin pressed against a friend's chest while you name the one death that can still claim them.
Every entry in this tome exists because someone bled for it, buried something, or refused to let the dead rest.
Designed for 5e and easily adaptable to any TTRPG, this book brings the vampire's hunger, the necromancer's craft, and the restless dead to your table.
Contents
The tome opens with 50 magic items, 30 spells, and 5 rites, with an illustration accompanying every magic item.
To help you find exactly what you need, the tome is organized into three distinct chapters:
- Magic Items: Wondrous items, weapons, and suits of armor ranging from uncommon treasures to artifacts, all inspired by blood magic, vampirism, and the restless dead. From unsettling curiosities to powerful relics, these treasures offer unusual abilities for combat, exploration, and uncovering secrets best left buried.
- Spells: New spells spanning 1st through 9th level for clerics, warlocks, wizards, and more. Siphon the healing meant for your enemy, surround an ally with circling ribs that shatter to absorb a blow, or conjure a blood-red double that bursts the moment it is struck. These are just a few of the unusual spells waiting within.
- Rites: What are rites, you might ask? They’re a concept we’ve wanted to explore for some time, and this new series gives us the chance. These elaborate rituals produce effects comparable to high-level magic, requiring time, specific materials, and multiple participants working through several stages. In this tome, each rite explores necromancy and the boundary between life and death. Success can bring extraordinary rewards, but failure can cost far more than wasted materials and time.
The crypt door is already open... The only question is what follows you back out...
Pledge Tiers
We offer the following pledge tiers:
Tier 1 - PDF Copy (€7) - You get the complete book, including all unlocked stretch goals, delivered in PDF format.
Tier 2 - Extra Support (Item Images) (€9) - Unlock both the PDF and separate image files of the book’s magic items, ready to share with your players or upload to your virtual tabletop.
Tier 3 - Credits (€10) - Receive all the rewards of Tier 2, plus a name of your choosing engraved in the special "Thank You" section of the book, as a token of our appreciation.
(POD) Softcover (€12) - Includes everything the project has to offer, along with a Print-on-Demand (POD) link to order a physical Softcover copy of the book via DriveThruRPG (Printing and shipping costs not included).
(POD) Softcover + Credits (€14) - Includes everything the project has to offer, along with a Print-on-Demand (POD) link to order a physical Softcover copy of the book via DriveThruRPG (Printing and shipping costs not included), plus a name of your choosing engraved in the special "Thank You" section of the book, as a token of our appreciation.
(POD) Hardcover + Credits (€17) - Includes everything the project has to offer, along with a Print-on-Demand (POD) link to order a physical Hardcover copy of the book via DriveThruRPG (Printing and shipping costs not included), plus a name of your choosing engraved in the special "Thank You" section of the book, as a token of our appreciation.
(PDF) Complete Collection Bundle - (€63) This bundle comes with a 15% discount compared to getting Tier 3 and every add-on separately. It’s ideal for those who have just discovered us and want everything this project has to offer, along with all of our previous tomes in PDF.
(POD) Complete Softcover Bundle - (€109) Want everything in both PDF and POD formats? This is the ideal reward! You’ll receive the Softcover and Hardcover POD links for this book, along with every single PDF and Softcover POD link we’ve created so far with a 15% discount. (Printing and shipping costs not included).
Stretch Goals
Fifty items, thirty spells, and five rites are only the beginning. Each stretch goal adds more content to the tome, giving every vampire hunter, necromancer, and gravedigger at your table something worth claiming.
- 🔓 €1,500: +1 item and +1 spell!
- 🔒 €3,000: +2 items and +1 spell!
- 🔒 €4,500: +3 items, +1 spell, and +1 rite!
- 🔒 €6,000: +3 items, +2 spells, and +1 rite!
- 🔒 €8,000: +5 items, +2 spells, and +1 rite!
- 🔒 €10,000: +6 items, +3 spells, and +2 rites!
Unlocking all six goals brings the tome to 70 magic items, 40 spells, and 10 rites. More stretch goals are planned if we reach every milestone above!
Add-ons
The Grand Tome for 5e
The Grand Tome brings together nine of our tomes into a single premium volume, featuring over 900 unique magic items across 635 pages. This isn't a sampler or a "best of" selection, it is every item unlocked across the entire series.
Inside you will find A Tome of Consumables, A Tome of Cursed Curiosities, A Tome of Sentient Items, A Tome of Set Items, A Tome of Wild Magic Items, A Tome of Evolving Magic Items, A Tome of Wards, Charms, and Seals, A Tome of Enchanted Tools & Instruments, and A Tome of Monstercrafted Relics. From weapons with unfinished vendettas to gear that misbehaves under moonlight, and from relics that grow with their wielder to wards that fracture under pressure, two years of work sit between two covers.
While built for 5e, the design of these magic items can be easily adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $49.00 for the hardcover option, based on DriveThruRPG's calculator.
A Tome of Monstercrafted Relics for 5e
This is our tenth project available as an add-on, offered in both PDF and POD. The tome features 103 unique monstercrafted magic items, each forged, stitched, carved, or bound from the remains of the world's most dangerous creatures. These aren't trophies made to hang on a wall, they are relics that carry the instincts, hungers, and grudges of the monsters they came from.
Every entry is built around the idea that a slain monster is raw material waiting to be claimed. From blades threaded with spider silk that slow and poison with every strike, to plate shaped from the molted chitin of a colossal insect, and a preserved mimic stomach that works as a Bag of Holding and may bite, each item looks as unsettling as the creature it was taken from.
The book is organized into three distinct chapters, Weapons, Armor, and Wondrous Items, with all items also indexed by rarity at the back of the book.
While built for 5e, the design and monster-harvesting nature of these relics can be easily adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $7.30 for the softcover option, and $12.90 for the hardcover option, based on DriveThruRPG's calculator.
A Tome of Enchanted Tools & Instruments for 5e
This is our ninth project available as an add-on, offered in both PDF and POD. The tome features 98 unique magic items, each designed for the characters who build, perform, craft, and scheme rather than those who simply fight. These aren't combat relics waiting for the next encounter; they are tools of a living, breathing profession, designed to make skill checks as legendary as combat rounds.
Every entry is built around the idea that magic belongs at the workbench and the tavern stage as much as it belongs on the battlefield. From alchemist's supplies that stabilize volatile reactions to enchanted gaming sets that let you manipulate luck at the table, each item rewards cleverness, creativity, and craft over raw power.
The book is organized into four distinct chapters (Artisan's Tools, Musical Instruments, Miscellaneous Tools, and Gaming Sets), with a special bonus chapter of three Sentient Artifacts rounding out the collection.
While built for 5e, the design and utility-focused nature of these items can be easily adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $6.70 for the softcover option, and $12.50 for the hardcover option, based on DriveThruRPG’s calculator.
A Tome of Wards,Charms and Seals for 5e
This is our eighth project available as an add-on, offered in both PDF and POD. The tome features 125 unique wards, charms, and seals, each presented as an active form of magic rather than a traditional magic item. These aren’t static relics meant to be forgotten in an inventory; they are meant to be placed, invoked, or bound within the world to enforce boundaries and defend against imminent threats without requiring attunement.
Every entry is built around the concept of protection with limits. From charms that intervene when fate turns against you to seals that bind dangerous forces, these items step in to blunt fatal blows or delay harm. However, they are not effortless safeguards. If pushed too far, their magic begins to fracture, twisting their effects or collapsing entirely until they can be restored. The book also offers guidance for the GM to introduce these “lesser” enchantments in a way that feels natural and balanced within any campaign.
The book is organized into five distinct chapters (Arcane, Divine, Infernal, Primordial and Occult), each focused on a different magical tradition that shapes how the entries behave.
While built for 5e, the design and tactical nature of these protective magics can be easily adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $7.10 for the softcover option, based on DriveThruRPG’s calculator.
A Tome of Evolving Magic Items for 5e
This is our seventh project available as an add-on, offered in both PDF and POD. This tome features 75 unique evolving magic items, each designed to grow alongside the characters who wield them. These aren’t static relics meant to be replaced or forgotten, they change, adapt, and unlock new power as your story unfolds.
Each item progresses through three to four stages of evolution (Dormant, Awakened, Empowered, and Transcendent), advancing through a variety of meaningful triggers beyond simple leveling or slaying enemies. From weapons that awaken new damage types after legendary kills, to armor that evolves through trials of courage, and wondrous items that reveal hidden potential as you prove yourself worthy, every entry is built to reflect character growth through play.
The book is divided into three distinct sections (Weapons, Armor and Wondrous Items), making it easy to find the right evolving item for your campaign and your characters’ journeys.
While built for 5e, the design and evolution system of these magic items can be easily adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $8.90 for the softcover option and $14.50 for the hardcover option, based on DriveThruRPG’s calculator.
A Tome of Wild Magic Items for 5e
This is our sixth project available as an add-on, offered in both PDF and POD. This tome features 100 unique wild magic items, each infused with unpredictable power that twists the rules in chaotic and often hilarious ways. These aren't cursed items, they're genuinely useful gear that just happens to have a mind of its own.
From weapons that change damage types mid-swing to armor that misbehaves under moonlight, and wondrous items that trigger effects no one saw coming, every entry combines genuine magical benefits with unpredictable Chaotic Quirks. Some will turn the tide in your favor. Others might turn you into a glowing beacon at the worst possible time. That's the gamble, and the fun of wild magic.
The book is divided into three distinct sections (Weapons, Armor, and Wondrous Items), making it easy to find the perfect chaotic treasure to drop into your campaign. We've also included a Wild Magic Item Table for random rolling when you want to leave rewards entirely to fate.
All items are organized by rarity (Common, Uncommon, Rare, Very Rare, Legendary, and Artifact), with a complete rarity index at the end of the book, making it simple to find appropriate loot for any tier of play.
While built for 5e, the design and chaotic nature of these wild magic items can be easily adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $7.00 based on DriveThruRPG's calculator.
A Tome of Set Items for 5e
This is our fifth project available as an add-on, offered in both PDF and POD. Inside, you’ll find 171 unique magic items arranged into 49 interconnected sets, each bound by shared history, purpose, and power. These aren’t just collections of enchanted gear, they’re fragments of something greater, scattered across time, waiting to be reunited.
All items are organized by rarity (Rare, Very Rare, and Legendary/Artifact) making it easy to find exactly the right treasure for any tier of play.
Although 5e rules limit attunement to three items, we’ve included optional set attunement rules to keep gameplay balanced while letting players enjoy the full power of a complete set. These rules are simple to apply and allow GMs to integrate even the largest sets without overwhelming the standard system.
While built for 5e, the design and structure of these sentient items can be easily adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $6.70 based on DriveThruRPG's calculator.
A Tome of Sentient Items for 5e
This is our fourth project available as an add-on, offered in both PDF and POD.
This tome features 65 unique sentient magic items, each crafted with detailed mechanics, evocative lore, and unforgettable personalities. These aren’t just enchanted tools, they think, speak, and scheme.
Some sentient items are loyal allies. Others are chaotic influences, clever manipulators, or burdens disguised as blessings. From weapons with unfinished vendettas to rings with unsolicited advice and armor that judges your choices, every entry is designed to influence the game in unexpected ways.
The book is divided into three distinct sections (weapons, armor, and wondrous items) making it easy to find the right voice to throw at your players.
While built for 5e, the design and structure of these sentient items can be easily adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $7.00 based on DriveThruRPG's calculator.
A Tome of Cursed Curiosities for 5e
This is our third project available as an add-on, offered in both PDF and POD. This tome features 100 unique cursed items, each crafted with rich descriptions, mechanics, and hidden effects to surprise and challenge your players. Every entry is designed to introduce risk, tension, and intrigue, ensuring that these artifacts are more than just magical traps.
Some cursed items come with inventive ways to lift their curses, making them more than simple burdens. A straightforward Remove Curse may not always be enough, and players may need to uncover forgotten rituals, strike dangerous bargains, or willingly embrace the item's influence to unlock its full potential.
The book is divided into three distinct sections (weapons, armor, wondrous items), making it easy to find the perfect cursed relic for your campaign.
While designed for 5e, the mechanics and concepts of these cursed items can easily be adapted for any TTRPG system.
The current POD printing cost for this book is estimated to be around $6.20 based on DriveThruRPG's calculator.
A Tome of Consumables for 5e
This is our second project available as an addon, offered in both PDF and POD. This tome features 70 unique consumables, with each entry including a name, rarity, and a list of key ingredients, making it easy to integrate into your game. It also includes a detailed alchemy shop battle map. While designed with 5e rules in mind, the concepts and effects of these consumables can be easily adapted to fit a variety of other settings.
Some consumables also have secondary, minor uses—for example, when applied as a salve to the skin instead of being consumed—adding versatility and making them more interesting to use.
The current POD printing cost for this book is estimated to be around $5.20 based on DriveThruRPG's calculator.
D100+ Inn & Tavern Rumours for any TTRPG
This is our first project available as an addon, offered in both PDF and POD. This collection focuses on rumours—hidden opportunities to spark quests that can be overheard in inns or taverns across a variety of environments, including Urban, Desert, Tundra, Forest/Jungle, and Underground. The collection features five D100 tables, providing a total of 500 diverse rumors!
The current POD printing cost for this book is estimated to be around $4.60 based on DriveThruRPG's calculator.
Printing & Shipping
The book’s trim size is 8.5" x 11". The final printing cost of A Tome of Blood & Bone will depend on the total page count, which may increase as stretch goals are unlocked. Based on an estimated length of 65–75 pages at least, the softcover printing cost is expected to be around $6.30-$6.80 and the hardcover printing cost is expected to be around $11.90-$12.50.
Shipping costs will vary depending on your location. For detailed information on shipping rates, please refer to: Shipping Rates (DriveThruRPG)
If you're interested in multiple POD products, we recommend ordering them together to reduce shipping costs.
About Us
CraftRiot was born from an unlikely friendship forged in the world of robotics. While our day jobs demanded precision, standards, and meticulous documentation, our true passion has always been for tabletop gaming.
Nick is a legend in the D&D community, someone who's spent years mastering game mechanics, understanding every rule interaction, and knowing exactly what makes items sing at the table. He's our mechanical backbone, ensuring every supplement is flawlessly balanced, thoroughly playtested, and seamlessly integrated into D&D 5e. He's also the driving force behind our community presence, crafting content that builds anticipation and connects with our audience.
Dimi brings the creative vision and visual storytelling. As the primary designer behind our graphics, he's obsessed with bringing these items to life visually, exploring aesthetics and visual directions that make the brand instantly recognizable. While both contribute to the creative output, his focus is on ensuring every visual element captures the essence of what we're building.
We're not just building supplements. We're building experiences where mechanics and aesthetics align, where every item looks as good as it plays, and plays as smoothly as it looks.
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