Adventure in the Hundred Acre Woods
Par Jerry Joe Seltzer
Statut actuel
It was a simpler time. An age of imagination...
Return to the beloved world of A.A. Milne's Hundred Acre Wood in this charming Dungeons & Dragons one-shot adventure. Adventure in the Hundred Acre Wood brings you back to those treasured childhood memories with your favorite characters - all recreated with a touch of whimsical fantasy. Balancing the gentle nostalgia of the original tales with the excitement of D&D gameplay, this unique experience has something for everyone. Join together with your friends in exploring the Hundred Acre Wood in a way that pays homage to the timeless charm of the original, while adding a sprinkle of D&D magic.
It all began on a fine summer day...
In a cozy corner of the Hundred Acre Wood, Pooh and his dear friends Piglet, Tigger, and the rest, all treasured companions of young Christopher Robin, found themselves facing a rather perplexing situation. You see, these delightful characters owe their animated lives to the spirited imaginings of Christopher Robin, which his dear papa, Mr. A.A. Milne, so lovingly penned down for all to cherish. Now, on this particular day, an air of distress hung about, for Christopher Robin was under the spell of a worrisome fever. His concerned nanny, wanting only the best, had gone to summon a doctor, whom the young boy did not fancy much.
Wishing to ease their dear friend's ailment, the collective of Hundred Acre Wood inhabitants turned to wise Owl. With his customary air of gravitas, Owl produced a recipe for a potion, believed to have the power to remedy Christopher Robin's condition. Yet, the ingredients for this elixir were scattered in the very nooks and crannies of the wood that the animals often whispered about in hushed tones. And so, with the doctor's impending arrival casting a shadow of urgency, our friends embarked on an expedition, encountering not just their innermost fears, but also the very woozles, heffalumps, and jagulars they had heard tales of. In his feverish state, such frightening creatures are as real as Pooh and his friends.
Thus, dear reader, our adventure in the Hundred Acre Wood unfolds.
What wonders lay before us.
Much of the action in the classic tales of Winnie The Pooh and his friends involves overcoming fears. A similar thread weaves through our adventure. Instead of hit points, characters have bravery points. Should a character run out of bravery points they are too scared to continue. In the same way, encouragement substitutes for healing magic and honey is akin to healing potions. The gameplay is otherwise run using 5th edition rules which players will need to be familiar with.
Between two and six players can participate, along with the DM. Encounters are scaled to how many characters are joining. Players choose from Pooh, Piglet, Tigger, Rabbit, Roo, and Eeyore. Each of the six pre-generated characters are unique and have abilities that will be come in handy for various situations, though success is far from guaranteed.
The whole honey pot
Pre-generated character sheets for each of the playable characters: Pooh, Piglet, Tigger, Eeyore, Rabbit, & Roo
There are three encounter maps, each provided in four formats:
- Simple reference for drawing on erasable battlemaps
- Printable pages, easily tiled together with tape
- Digital format with gridlines
- Digital format without gridlines
Also included are VTT character tokens for the player characters and enemies.
Where does the magic come from?
In the Hundred Acre Wood, where stories are told and dreams come to life, lived the delightful tales penned by A. A. Milne. So beloved were these tales that they wandered into homes and hearts far and wide. Why, even in my own home, an old copy of Winnie The Pooh resided. Though worn and scribbled upon by three generations, the charm within its pages never diminished.
I fondly recall bedtime filled with Pooh's adventures, with my very own Pooh bear nestled in my arms—a round, yellow bear with a red shirt. Time added Piglet, Eeyore, and Tigger to the collection, yet Pooh always held my affection. Loved and cherished to within an inch of his life, Pooh's yellow fur wore away, his eyes vanished, and his arms were stitched back on by my mother's gentle hands. Only a trace of black on his nose and a speck of his smile remained, memories of countless adventures together.
Now, a century since the world first embraced Pooh, he has become a treasure shared by all. What splendid idea, then, to honor these charming tales with a different kind of adventure, a celebration of friendship and whimsy in the Hundred Acre Wood? I believe, dear friend, it might be quite wonderful indeed.
Stretch goals
250 backers
Should we get to 250 backers, I will create a set of standees that can be printed and used as minis.
Add-Ons
My previous books, one-shots, and resources are available here at a discount and can be added on to your pledge.
Critical Codex is a very popular tool used by DMs to add narrative and fun to every critical success and critical failure. Players expect something memorable to happen when a 1 or a 20 is rolled, and the Critical Codex puts that power at the DM's fingertips. Every type of attack and proficiency is covered, along with special rolls like Initiative and Concentration checks. Add-ons available in hardcover and PDF.
Craft & Conquer: For too long, artisan tools have languished in the depths of adventurers’ backpacks, unused and forgotten, their purpose shrouded in uncertainty. Scattered rules and unclear guidance have left their potential untapped. But now, it’s time to draw these tools into the light, to unlock their true power, and to transform them into indispensable instruments of creativity and adventure.
Grim Origins: Our favorite characters are defined by adversity. We fall in love with them because they prevail despite their obstacles. This book provides a host of options for illustrating the grim origins your character has emerged from. Includes 24 new backgrounds (2024), 12 new subclasses, and 56 new 1st-level options called Origin Flaws. Every entry in this book is designed with roleplaying in mind and equips players with creative ideas for how to bring their character to life.
Traveling Encounters volumes 1 & 2. These two books are perfect for any fantasy campaign. Whenever your party is traveling to a new location, you can spice things up by inserting one of the many, many encounters found in these books. Everything the DM needs to run a memorable encounter is laid out on a two-page spread. The encounters are fun and challenging, and utilize every aspect of the game so that all your players feel valuable.
BBEG. Disaster is the brush we paint with, and these BBEGs are your palette. Choose from unforgettable, meticulously detailed villains, each with their own unique narratives, machinations, and challenges designed to inspire your narrative. These are not just antagonists; they are cataclysmic forces capable of reshaping entire worlds, providing high-stakes challenges that will push your heroes to their limits. This book is for those who craft epic adventures, for those who yearn for a narrative that transcends the ordinary, and for those who seek the beauty in a hero's story arc.
Unfamiliar: Release the Tiny Beasts. Deluxe Edition. Play as animal characters who used to be familiars. Balanced to be comparable to standard playable races, these feathered, fuzzy, or scaly friends are perfect alternatives to the standard fantasy races. UnFamiliars have many options to choose from, including custom backgrounds, classes, and feats. Widely acclaimed, UnFamiliar: Release the Tiny Beasts is a must-have for every D&D table.
Heroes of the Arena. The ultimate tool for integrating thrilling arena battles into your tabletop RPG campaigns. Built for Dungeons & Dragons and Pathfinder, this book equips Game Masters with everything needed to host legendary tournaments and gladiatorial combats. Immerse your players in tests of strategy and bravery, where every encounter promises to ignite their destinies in the spectacle of the arena.
Your Hero's History. Build your D&D character's backstory using your choice of brief vignettes from their past. Each story provides a cinematic reason for why the character has a particular proficiency, enabling you to construct a rich history that you can flash back to in-game. This book makes for truly layered and memorable D&D characters.
Fizzwip's Treasury of Absurd Curiosities volumes 1, 2, & 3. For centuries, the strange merchant Fizzwip has wandered the realms collecting magical oddities too impractical, unpredictable, or alarming for respectable mercantile. Those of simple or direct function were sold quickly. What remains are the items only a clever adventurer would see the value in.
One-Shots & Resources
The following one-shot adventures are bundled together in some of the reward packages or as an add-on. You can buy them individually at DriveThruRPG.com
Mimic Mayhem. A comedic romp through a frontier hamlet overrun by mimics. Everything might be a mimic, and only the adventurers can exterminate them.
Wizard's Legacy. The first one-shot adventure for UnFamiliar. Play as one wizard's former familiars as they try to navigate the turmoil left by their master's passing.
Adventure Chess. A chess-obsessed tyrant has dominated the surrounding kingdom,s and besting him in the chess arena is the only way to defeat him.
Adventure in the Hundred Acre Wood. Play as the classic Winnie-the-Pooh characters who must adventure to cure Christopher Robin before the dreaded doctor arrives.
The Silver Oak. A high seas ghost ship adventure with a fey twist. Easily dropped into any campaign from 2nd level up to level 12.
The Gilded Molly. A spelljammer ship is discovered trapped inside a colossal gelatinous cube. Can your crew salvage the wreckage before the ship is consumed?
The Abbey Oak. Another spelljammer is shipwrecked on an asteroid covered in strange blue crystals and dark trees. Discover the tragic plight of the crew without succumbing to their same fate!
Roleflavor: Cantrips. Thematic options to replace the all-purpose cantrips (Prestidigiation, Thaumaturgy, Druidcraft). These flavored cantrips allow a character to enrich their thematic essence and enhance their roleplaying.
Legendary Strongboxes. A collection of remarkable treasure chests that require skill challenges to unlock. They are engaging encounters that utilize character proficiencies, languages, and class abilities.
Shipping
Shipping rates are already calculated at $6US for the US and UK, $9US for EU countries, $12 for Australia, and $14US for all other nations, including Canada. Additional books are an additional $2-$3 each. Books are shipped from Australia, United States, and United Kingdom. Any customs fees or VAT your country may apply are not the responsibility of the shipper.
PDFs will be distributed 2 weeks from the end of the campaign. Physical books need to print and ship. They will begin arriving in November.
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