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Adventures after an Arcane Apocalypse

Par Charles R. Krauser

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Welcome Adventurer! 

 

Please secure any belongings and prepare for unimaginable peril, haunting discoveries, and infinite riches!

The material plane has been scorched, ravaged, and fractured from centuries of arcane and nuclear warfare between mortals of all kinds, extra-planar beings, and various pantheons of the immortal gods themselves. Presently, you find yourself in a fleeting moment of pause, while the rest of the universe spares a moment to catch its breath, you see a chance for uncharted potential in this world!

What you choose to leave behind and who you may become is now up to you!

The material plane, formally a hollow pocket of the cosmos, was forged and life was brimming with divine chaos and order. Countless millenniums passed, the spark of life evolved like the seasons, and the most recent era of mortals called this tiny valley of the Material Plane “Earth.” Much of their kingdom now lies beneath ruin since the magic of old collided with the greed of the future. Arcane gates were opened, forgotten legends were reawakened, and concepts ahead of their time were forged from necessity.

This new world or, whatever you may call it in your native tongue, will definitely surprise you!

"Ax5" - Adventures after an Arcane Apocalypse

What Fate will you Forge through your Adventures after an Arcane Apocalypse? 

A System Agnostic TTRPG World Setting

Dive into the most thrilling TTRPG Campaigns with fellow Survivors of the Wastelands and help support our Kickstarter project that brings all the Planes of Existence together!

We will be putting together 2 Sourcebooks of World Lore that will be packed full of brilliant illustrations by incredibly talented professional artists! Additionally, there will be loads of original Monsters, Magical Items, Feats, Cities, Secret Societies, NPC's, BBEG's, Deities, various Crafts of transportation, and much more! 

All of which and more will be broken into 2 volumes - a Players Guide and a Game Masters Guide!

The Players Guide = World Setting Sourcebook that will be structured alongside an immersive narrative archiving various collections of knowledge pieced together to create a traditional "Players Handbook" that can also be read like a historical/biographical text if desired for greater context and immersion or simply referenced as needed for quick understandings or necessary bits of information!

The Game Masters Guide = A volume steeped in rich detail and expansive contextual lore that explores all of the Players Guide content with meta-gaming explanations and feedback perfectly suited for any Game Master regardless of experience level or mechanic preference! 

Even more, there will be lots of unique "Apocalypse Charged" randomized tables for everything from Penalties, Weather patterns, Death Consequences, Monster Mutations and Apex Creatures, and that's just to name a few!

And if that is not enough - Here is a quick list of just some of the other mesmerizing topics that will be presented:

  • Tattoo themed Subclasses based on the history of tattooing
  • Regional/Global organizations and Secret Societies such as "The Hallowed Shadows" a massive pirate syndicate, The "IAA" - Investigative Agency of the Arcane, "The Illustrious Society of the Heavenly Clouds", "The Galdr Solarium University of Arcane Research, Education, and Archeology", and more
  • A Custom Spell Points System for Players to make their own spells
  • The "C.U.R.S.E." Virus - a magical based zombie plague
  • "Meridian Magic" - Powerful and devastating magic system that far exceeds any spells mortals can cast
  • Bard songs and poems, Dice games and mechanics, social customs and even food recipes - all varying by regions and cities
  • Monster Hunting - Expectations, Traditions, Tricks of the Trade, Harvesting materials, and Regional Competitions


 

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