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After the Moonfall RPG - an After Work Roleplaying Game

Par King Racoon

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À venir Fin de campagne : 10/11/2026
Action Campagne Coopératif Exploration Fantasie Humour Jeu de rôle Mythologie Narratif RPG Science Fiction

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You know the drill:
Roll the dice. Hope it works. Try again. But what if that’s not the point?

What if you didn’t ask “Do I succeed?”, but instead declared:

“Here’s how the world changes — because I acted.”
In After the Moonfall, you’re not playing to win. You’re playing to leave a mark.

This is a game where players don’t wait for permission.

You shape the scene with what we call Milestones — story beats that push the narrative forward. You say what your character does, and how it changes the world.
Every action is a proposal to the story. You can introduce lost structures, invent side characters, kill enemies in epic combos or tell a voyage in a couple of sentences.

And yes — the world responds.

The GM protects the tone, but you all write what happens next. Whether subtle or spectacular, grounded or mythic — your style is what drives the change.

  1. You don’t roll to succeed. You roll to rewrite what’s next.
  2. You don’t just play in a world — you step into it and give it breath.
And all of it unfolds through a simple rhythm of rolls, narrative turns, and shared imagination. Hard rules and soft outcome. This is still a game - but a game unlike those you know.

It’s not about just passing the test. It’s about shaping the aftermath.


This book has already been crowdfunded and released in German. This campaign is meant to crowdfund the translation into English and having an international print run. If you see any German texts rest assured that these will be translated throughout the following process of translating it. For the purpose of showing our material we use pages that are part of the german version.

The unique traits of this RPG and why it completes your collection

  • 5-10 minutes of preparation time for the GM max.
  • All players on the table are hands-free for the fun - even the GM can relax and enjoy.
  • Narrative rules but still "hard rules". You cannot do everything but you can do everything you hero is able to.
  • Don't let you get hold back with an "if" but explore the possibilities of "how" your hero succeeds.
  • You can introduce new players in 15 Minutes to rules and world to start playing right away and still have so much to tell and suprise them with.
  • Create your absolute unique hero in 20 Minutes or less. Play engangig one-shots or enjoy story driven campaigns, with hero progression - you decide.
  • The book presents around 5% of the world - the rest is free for you to describe, invent and explore.
  • The book shows the world and don't just tell the world. With over 350 illustrations see the world unfold in front of your eyes.

Rules

The Game

The Setting

Please Note

This book has already been crowdfunded and released in German. This campaign is meant to crowdfund the translation into English and having an international print run. If you see any German texts rest assured that these will be translated throughout the following process of translating it. For the purpose of showing our material we use pages that are part of the german version.

Sample Pages

Trailer video

Playable Heroes

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