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Age of Pericles

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« Age of Pericles » est un jeu de société historique de stratégie pour 1 à 4 joueurs, deuxième volet autonome de la trilogie « Legends of Hellas » (qui fait suite à « Pillars of Heracles »). Prenez les rênes d’Athènes à l’apogée de sa puissance, à l’époque où la cité transforma la Ligue de Délos – à l’origine une coalition de cités-États grecques formée pour se défendre contre la Perse – en son propre empire, canalisant richesse et pouvoir pour construire le Parthénon, symbole d’une gloire sans égale. —description fournie par l’éditeur

Présentation de la campagne

Age of Pericles key art: Pericles addresses Athens beside the game box and the 3D Parthenon. Pledges open on Gamefound in March 2027.

A strategy game of Athenian politics for one to five. Place Citizens in the Agora, win the city’s offices and raise a 3D Parthenon. Every column brings the end closer.

Two games delivered.Ahau: Rulers of Yucatán and Pillars of Heracles were crowdfunded, produced and shipped to their backers.
The whole game at $49. Every rule, every card and the 3D Parthenon are in the Classic Edition. Nothing is held back for a higher tier.
Play it before you back it. The browser prototype is live today. Take a full turn, then decide: https://play.apeiron.games/age-of-pericles/
Solo and two players. The Demagogue, an automated rival, takes the third seat at two players and runs the solo mode. Both ship in the box.

Power in Athens is won in public.

The year is 447 BC and the city has never been richer or louder. Its great offices are contested in the open, and every choice is made in front of rivals who remember. You lead one of five great houses through that crowd.

Set up for four on a walnut table: the Athens board, four Oikos boards with their Role tiles and each player’s Mission, Setup and starting Skill cards, Diplomats and Units placed, Sparta and Persia markers on their start spaces, amphorae filling the market, three face-up Athena cards, the Athena sculpt by the first player, a reserve of metal coins, amphorae and Trophy discs, and the 3D Parthenon on its board. Rendered in 3D from the real component art and models. Deluxe edition shown.

Every move has witnesses. Place a Citizen and take an action now. At the round’s end, that same piece counts in two elections. Other houses can share your space, so a quiet placement can change who governs Athens.

The easy silver leaves a mark. Flip your Role to its corrupt side and take the whole Corruption offer. You gain two placements, but one of your own people goes straight to the Ostracized Camp, while Sparta and Persia move.

Six scenes from the Athena cards laid out like a comic page, beside the first page of the graphic-novel prologue in front of the book’s cover. Read the prologue free, a page a week.

A whole city, card by card. Every Athena card carries a scene of Periclean Athens: its thinkers, its festivals, its fleet and its phalanx. Their Athens goes on in the Age of Pericles graphic novel, an optional add-on to your pledge. Its prologue follows Philon, a potter who must scratch one name on a broken sherd. Follow the campaign and read the prologue free, a new page every week from October 2026.

The clock: the Parthenon you build. The 3D Parthenon component stands on a marble terrace under a bright Athenian sky. In every box.

Twenty columns and two roof pieces rise on your table as you play. Raise one yourself and it scores. Let Athens raise it and it scores nothing, but the end comes closer.


Build the Parthenon. Pay: three cards, three Amphoras or three Trophies. Raise: the next column of a wing. Score: three Glory, plus one per Diplomat. The fourth column of a wing: Military sends Hoplites home, Economy refills the Market, Culture gives a Citizen back, Universal moves the clock.

The clock runs without you. Athens builds a column by itself at the end of every round, after every Battle, and every time a City-state joins the League. Those columns score nothing, though a fourth column still fires its effect. Every one brings the end closer.

How it plays: a turn in three beats.

Turns are short: place, use the space, act. When every Citizen is down, the round ends and the city votes.


1 · Place. Put one Citizen on any Agora space that holds none of yours. Other players may share it.
2 · Use the space. Optional. On open ground, reveal a fulfilled Mission for its reward. On a City-state tile, take that city’s action.
3 · Act. Carry out the Main Action at the end of your row or the foot of your column. A large Citizen does both.

Athens in the age of Pericles: citizens talk in the shade of a stoa while the Parthenon rises above them.

The six Main Actions: Activate a Unit, Fill the Market, Send an Athena Card, Build the Parthenon, Activate Your House, Use Your Role Tile.

  • Activate a Unit. Spend an Amphora from the Market to send a Worker to a City-state, a Ship to a Waypost, or a Hoplite to a Battle track.
  • Fill the Market. Restock a column of the Emporion and take its rewards. Two of the three rows drop Silver onto the Corruption offer.
  • Send an Athena Card. Send a face-up card to the Diplomacy track for its rewards and seat a Diplomat on it. It scores with its Progress row.
  • Build the Parthenon. Pay three matching or three different Athena cards, three Amphoras or three Trophies. Raise a column, score its row, keep a Skill.
  • Activate Your House. Work along your Unit track or your Household, paying each cost as printed, then send those pieces out and move a City-state.
  • Use Your Role Tile. By day, spend your Role’s resource for three placements. By night, take the whole Corruption offer and pay the price.

Play a turn now: https://play.apeiron.games/age-of-pericles/. The prototype is a living playtest build, so presentation and some rules will change before the final game.

From the record. Six thousand to decide. Any citizen could speak: the herald asked, “Who wishes to speak?” The Pnyx hillside held some 6,000. An ostracism, voted in the Agora, needed at least 6,000 votes. (Ar. Ach. 45; Plut. Arist. 7.6; Philochorus FGrH 328 F30.)

Pledge levels: choose your edition.

All three are the complete game with the same rules, cards, boards and Parthenon. The Deluxe changes what your hands touch; the Collection adds Pillars of Heracles and The Shard in print.

Classic Edition, the complete game, $49. Periclean Deluxe, five tactile upgrades, $79, the featured pledge. Below: the Legends of Hellas Collection, $119, and the $1 Agora Pass.

Classic Edition — $49. Everything you need to play, for one to five.
  • Athens board and dual-layer Parthenon board
  • 3D Parthenon: 20 columns and 2 roof pieces
  • 5 Oikos player boards, 6 Role tiles with Day and Night sides
  • 126 cards: 45 Athena, 30 Mission, 36 Skill, 6 Setup, 9 Demagogue
  • 15 two-sided City-state tiles and 120 wooden pieces: five house colours and the black Trophy discs
  • The Demagogue for two-player and solo play

Periclean Deluxe — $79. Everything in the Classic Edition, plus five upgrades.
  • 30 metal silver coins in place of the punchboard Silver tiles
  • 20 sculpted 3D amphora pieces in place of the Amphora tiles
  • Dual-layer recessed Oikos player boards that hold every piece in place
  • Gold-foil box on linen
  • Athena first-player sculpt

Legends of Hellas Collection — $119. Everything in the Periclean Deluxe, plus Pillars of Heracles (Classic, while the printed stock lasts) and The Shard, the graphic-novel prologue in print.

Not ready to choose? A $1 Agora Pass holds your place: every update, the pledge manager at campaign prices, and a reminder before the campaign ends.

Follow the campaign to choose your edition when pledges open.

What $30 more buys: 30 metal coins, 20 sculpted amphorae, recessed Oikos boards, a gold-foil box and the Athena sculpt.

Comparison table. Both editions: the complete game for 1 to 5 players, the 3D Parthenon and its board, 126 cards with all tiles and boards, and wooden pieces in five colours. The Deluxe replaces punchboard Silver with metal coins, punchboard Amphoras with sculpted 3D pieces, mounted Oikos boards with dual-layer boards, the linen-print box with gold foil, and the first-player token with the Athena sculpt.

Components: what’s in the box.

The complete Classic Edition laid out: the Athens board, fifteen City-state tiles, the 3D Parthenon, six Role tiles, every card deck, five Oikos boards, the wooden pieces in five house colours, the First Player token, Silver and Trophies.

Box contents, each set shown front and back in quantity: 1 Athens board, 1 Parthenon board, 20 columns and 2 roofs, 5 Oikos boards, 6 Role tiles, 45 Athena cards, 30 Mission cards, 36 Skill cards, 15 City-state tiles, 6 Setup cards, 4 tokens and markers, 50 Silver and Amphora tiles, 25 Trophy tokens.

Counts and sizes from the current production files.
  • Role tiles: 7.3 × 14.7 cm, with Day and Night sides.
  • Athena cards: 15 Character, 15 Festival, 15 Hegemony.
  • Mission cards: the demands of Sparta and Persia.
  • Skill cards: drawn when you build, kept face up.
  • City-state tiles: two-sided, 5 × 5 cm, six starting and nine advanced.
  • Setup cards: your Role’s setup on the front, the player aid on the back.
  • Silver and Amphoras: 30 Silver and 20 Amphoras, metal and 3D in the Deluxe.
  • Tokens and markers: the First Player token, the Ostracized Camp tile and the Sparta and Persia markers.
  • Trophy tokens: won in Battle, spent on builds.
  • The nine Demagogue cards are shown with the player counts below.

Every wooden piece grouped by type at true relative size, the five house colours mixed in each group: 10 Hoplites in a phalanx, 10 Ships, 10 Workers, 5 large and 15 small Citizens, 40 Diplomat cubes piled, 25 black Trophy discs heaped and 5 Glory discs.

Every wooden piece to scale and in true quantity. Each house gets one large and three small Citizens, a Glory disc, eight Diplomat cubes, two Hoplites, two Ships and two Workers in its own colour: Blue, Burnt Amber, Red, Ivory or Light Green. Twenty-five black Trophy discs, each with the spearhead sticker, sit in the middle for whoever earns them.

Deluxe upgrades. The Periclean Deluxe swaps three Classic pieces for these: 30 metal coins, 20 sculpted amphorae and the Athena first-player sculpt.

The Deluxe box also brings recessed two-layer Oikos boards and a gold-foil box.

Who has your ear in Athens?

Six Roles shape your opening resources, positions and first Skills. Each gives your house a different place in the city; every one of them faces the same choice when the Corruption offer grows rich.

Three Role pairings: the public voice, Hetaira and Sophist; rites and households, Priestess and Matriarch; ships and shields, Oligarch and Veteran.

The public voice — Hetaira · Sophist. The Hetaira builds alliances in private; the Sophist makes his case in public. Both know how much a vote can change.
Rites and households — Priestess · Matriarch. The Priestess keeps the city’s rites. The Matriarch keeps a house in power. Their influence reaches beyond the Assembly.
Ships and shields — Oligarch · Veteran. The Oligarch brings silver and ships; the Veteran brings hard-won standing. Athens needs both, and your rivals know it.

Unique powers for each Role are planned as a stretch goal.


Play the corrupt politician. Every Role has two faces.

Every office had its audit, and every bribe its prosecutor.

By day your Role tile is a clean trade: three of your resource for three placements and a step for a City-state. By night you are the corrupt politician, and the Corruption offer is yours to take.


The Corruption offer. A space on the Athens board where bribes pile up in plain sight. Market restocks, some Oikos spaces and five City-states feed it. The corrupt politician takes all of it.

1. The offer grows. Whenever a market column’s top or bottom space is refilled, Silver drops onto the Corruption offer on the Athens board. Some Oikos spaces and five of the City-states feed it too. Everyone can see how rich it is getting.
2. You flip. Use your Role action on the Night side. Only one house can be corrupt at a time, so your flip sends the previous corrupt player back to Day. Take the offer. Every coin is yours.
3. The city reacts. Reveal two Mission cards and move Sparta and Persia as they demand. A Battle can start before you have spent a coin.
4. The price. Send one of your own Units to the Ostracized Camp at once. In return you take two placements of your choice and a Mission card.

The price of corruption. Glory lost at the end for pieces still in the Ostracized Camp: one piece −1, two −4, three −9, four −16, five −25.

Back to daylight. You return to the Day side when another player goes corrupt, or when you recall a Unit with Activate a Unit and sell an unfulfilled Mission to the city for 3 Silver. Until then, the silver is yours, and so is the suspicion.

From the record. Even Cimon stood trial. Every official faced an audit on leaving office. In 463 BC Cimon, Athens’ leading general, was tried at his audit for taking Macedonian bribes. The young Pericles was among his prosecutors. Cimon was acquitted. (Plut. Cim. 14.3–4; Ath. Pol. 27.1.) One name. Ten years. Citizens scratched a name on a potsherd. The man with the most votes left Athens for ten years but kept his property. A well on the Acropolis north slope held 190 ready-made sherds against Themistocles, written by just fourteen hands. (Broneer, Hesperia 7 (1938); Philochorus FGrH 328 F30; Ath. Pol. 22.)

City-states: fifteen cities to win over. The fifteen tiles in three rows, six starting above nine advanced, over the painting from the back of the tiles: the Acropolis, the temple of Athena crowning the rock, an olive beside a shrine.

Fifteen two-sided tiles, six starting and nine advanced. Each game draws three starting and six advanced, so the cities you court change from game to game.

  • Court them. Send a Worker to a City-state for its icon placement and an Athena card.
  • Bring them home. Push the active city along the Diplomacy track. When it reaches Athens it joins the League on a free Agora space, and Athens raises a column.
  • Use them. Place a Citizen on a City-state tile in the Agora and take that city’s printed action. Five of them also feed the Corruption offer.
  • Fill the Agora. When every Agora space holds a tile, the League is complete and the game ends on the spot.

From the record. Athena took one-sixtieth. About 454 BC the League treasury moved from Delos to Athens. From then on, one-sixtieth of each ally’s tribute went to Athena, listed city by city. The first fifteen years fill one marble block over 3.5 m tall. (IG I³ 259–272; Meiggs, The Athenian Empire (1972); Plut. Per. 12.1.)

Five at the table, or one on your own.

3 to 5 players, the full game. 2 players, with the Demagogue. 1 player, solo. The Demagogue’s nine cards run the automated rival.

3–5 · The full game. Every rule is the same at three, four and five.
2 · With the Demagogue. An automated Athenian takes the third seat, crowds the Assembly and holds the corrupt side all game. You play by day.
1 · Solo. The Demagogue is your only rival. The solo mode is in development and ships in the box.

The Demagogue runs on nine cards. Each turn, reveal a card, place his Citizen where it shows and resolve it top to bottom. He builds columns, burns market goods, drags Sparta and Persia forward and ostracises your people. He holds the corrupt side all game, so no one else can. He needs no app.

Proof: play it before you back it.

Try the browser prototype now: https://play.apeiron.games/age-of-pericles/. Start with the guided tutorial, then set the table and play a round against the machine. It is a playtest build, so some of what you see will change.

Read the rulebook in any browser: https://play.apeiron.games/age-of-pericles/rules/. It is the reviewer edition that ships with the prototype boxes (v1.0, 13 October 2026), with a PDF download at the top. A short overview of one turn and a full playthrough with the designers will be published here before pledges open.

The printed prototype, July 2026: the temple on its board, a Ship and Hoplite on the Athens board, and the Role tiles.

New to Legends of Hellas?Age of Pericles is the second game in the series, after Pillars of Heracles, and it stands alone. You need no earlier box and no earlier rules. The games share a world and a way of working, not a rulebook. Part III, Sons of Heracles, comes later.
Apeiron’s record.Pillars of Heracles: 1,820 backers, produced and delivered. Ahau: Rulers of Yucatán: crowdfunded, produced and delivered.

A bronze Corinthian helmet rests on the marble steps of a painted Doric temple in the morning sun. In Athens, even the generals were voted in.

From the record. Fifteen years running. Deposed once. Athens elected ten generals every year by show of hands, and could re-elect them. Plutarch counts fifteen straight years for Pericles. In the plague year voters deposed and fined him, then elected him again. (Plut. Per. 16.3, 35.4; Thuc. 2.65.3–4; Ath. Pol. 22.2.)

Athens is the stage. Your decisions are the story. A citizen addresses the Assembly on the Pnyx, the Acropolis behind.

Under Pericles and his contemporaries the city put its power on display: open debate, monumental building and cultural reach across the Greek world, underwritten by the wealth of the Delian League. Its democracy was competitive and personal, and it kept the threat of ostracism close at hand.

That is the Athens on the board. The Assembly, the offices, the League, the temple and the shadow of exile are all there, and every mechanism puts you under a pressure the real city lived with.

Further watching, chosen for the campaign:

A note from the designer — Tamás Oláh
Nothing fascinates me more than the moment history turns human: when decisions made in a crowded assembly shape the fate of a civilisation. The Golden Age of Athens was not inevitable. It was argued into being by citizens who kept choosing the harder thing.

When Themistocles persuaded the Assembly to spend the silver of Laurion on a fleet, Athens won at Salamis. When Pericles added the Middle Wall to Athens’ Long Walls and later urged the city to refuse Sparta the field, Athens chose endurance over submission. Those decisions were debated, voted on and carried out by citizens. With Age of Pericles I want to put you in that room, where one vote can decide what the city becomes.

Add to your pledge.

Five add-ons: The Shard graphic-novel prologue $15 ($5 digital), Pillars of Heracles $39 while stock lasts, metal silver coins $25 (in the Deluxe), sculpted amphorae $12 (in the Deluxe), and a neoprene playmat $29.

Five optional additions. The Classic Edition is the complete game.
  • The Shard, a graphic-novel prologue — $15 print · $5 digital. A softcover of 24 to 32 pages: Philon the potter, and the day he must scratch one name on a sherd. Followers read it free online, a page a week from October 2026.
  • Metal silver coins — $25. Thirty zinc-alloy coins with a silver finish, in two denominations, to replace the Silver tiles. Included in the Periclean Deluxe.
  • Sculpted amphora set — $12. Twenty three-dimensional amphora pieces to replace the Amphora tiles. Included in the Periclean Deluxe.
  • Pillars of Heracles — $39, while stock lasts. The first Legends of Hellas game, complete on its own. Only the copies already printed are offered, so the add-on closes when they are gone.
  • Neoprene playmat — $29. The Athens board art on a soft neoprene mat.

Stretch goals, one at a time.

Three stretch goals: no stickers (every wooden piece screen-printed), more Athens (new City-state tiles and Athena cards), and six asymmetric Roles.

The base game is complete on day one. Stretch goals add production upgrades and optional modules, revealed one at a time as funding grows. Targets are set at launch.
  • No stickers. Every wooden piece screen-printed, so there is nothing to peel on day one.
  • More Athens. Three new City-state tiles and three new Athena cards.
  • Six asymmetric Role tiles. Each Role with a power of its own.

Logistics: shipping and timeline.

Timeline: March 2027, pledges open for 30 days; pledge manager for add-ons and address; production with photos from the factory; delivery window published before launch.

  • March 2027. The campaign opens on Gamefound and runs for thirty days.
  • Pledge manager. Confirm your add-ons and address after the campaign. Regional shipping terms will be published before pledges open.
  • Production. Files go to the factory once the pledge manager closes. Regular updates with photographs from the line.
  • Delivery. The estimated delivery window is published with the shipping table, before pledges open.

Where it ships from. Regional hubs and shipping estimates are being confirmed. We will publish the table before pledges open.
Taxes and customs. Regional tax and customs treatment will be published with the shipping table.
Pledge protection. Any pledge protection available for this campaign will be explained before launch.

The people: who makes it.

Game design: Tamás Oláh and Ádám Urbán (Infinite Solutions Game Design)
Cultural consultant: Attila Gonda, classical philologist
Art: Hanga Ritzl, Dávid Szabó, Viktor Takács, Márta Tóth
Editing and playtesting: Kevin Hadley, editor; László Szoboszlai and the MATAFE designer and playtester community

Apeiron Games makes historical strategy games. Ahau: Rulers of Yucatán and Pillars of Heracles are both in their backers’ hands; Age of Pericles is the third. Every game is researched with a classical philologist and playtested in the open before it goes to print.

Questions backers ask.

Is it a standalone game? Yes. Everything you need is in the box. Pillars of Heracles is not required and is not referenced by the rules.
Is the 3D Parthenon in the $49 Classic Edition? Yes. Twenty columns, two roof pieces and the dual-layer Parthenon board are in every edition.
What exactly does the Deluxe add? Metal silver coins, sculpted 3D amphorae, dual-layer recessed Oikos boards, a gold-foil box and the Athena first-player sculpt. The game rules and the 3D Parthenon are the same.
How does a two-player game work? The Demagogue plays the third seat from a nine-card deck. He places Citizens, builds columns, burns market goods and ostracises your people, and he holds the corrupt side all game.
Is there a solo mode? Yes, with the Demagogue as your rival. It is in development now and ships in every box; no app is needed.
Can I try it before I back it? Yes. The browser prototype is linked above. It is a playtest build and will change before print. A public rulebook link will follow.
Can my store order? Yes. Game stores can join through a retailer pledge: 40% off MSRP for 6–11 copies, 45% for 12–23 and 50% for 24 or more, with a free demo copy from 12. Discounts are on the final MSRP, excluding VAT, and store copies ship with the backer copies. The retailer sell sheet has the product data and planned terms: https://apeiron.games/downloads/age-of-pericles-retailer-sell-sheet.pdf. Trade questions: info@apeiron.games.
What will shipping cost, and when does it ship? We will publish regional shipping estimates, the confirmed hubs and a delivery window before pledges open.

How was the art made? Our four artists painted the originals for every card, board and tile. From there we work in layers: 3D renders of the real components, digital repainting under our art direction, and a historical-accuracy check on every scene. Generative AI was used for 43 of the 45 Athena card scenes (repainted from our artists’ originals), the Chalcis city-state tile, three images on this page (the sky behind the Parthenon, the bronze helmet and the first page of the graphic-novel prologue) and three short clips (the opening Pericles loop, the Athens street scene and the bribe in the colonnade). The board and the box art are entirely by our artists.

Take your seat in the Assembly. Follow the campaign and be there when the $49 Classic Edition opens. Pledges open March 2027. The Panathenaic procession winds along the slope below the Acropolis.

Try the playable prototype today: https://play.apeiron.games/age-of-pericles/. Then press Follow at the top of this page to be there when the complete $49 Classic Edition opens.

Age of Pericles is published by Apeiron Games. Components, art and rules shown are from the current production files and may change before the final print. Art: originals by our four artists. 43 Athena card scenes and the Chalcis tile were repainted from them with generative AI; three page images and three short clips also use it. Details in the FAQ.

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