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Age of Skorpa

Par M.G.D.G.

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Statut actuel

Campagne en cours Temps restant : 37 jours et 7 h (fin le 04/12/2026)

Fonds récoltés : 10 €

Aventure Deck Building Exploration Fantasie Guerre Histoire Jeu de rôle Jeu familiale Jeux de cartes Mythologie RPG Stratégie

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AGE OF SKORPA — Rpg card game Print to play version
A4 pdf file print to play
  • 100 Equipment Cards (5 Sets × 4 Slots × 5 rarities per slot: 3 Common, 1 Epic, 1 Legendary)
  • Sets: 🔥 Infernal, ❄️ Frost, 💀 Bone, 👑 Royal, 🌑 Shadow
  • Slots: Weapon, Head, Chest, Accessory
  • 5 Hero Cards (Barbarian, Mage, Necromancer, Druid, Shadow Hunter)
  • 3 Boss Cards (Bonefiend Brute, Dread Knight, World Devourer)
  • 1 rulebook / reference card
Player count
2–4 players
AGE OF SKORPA
Complete Game Rules
1. OBJECTIVE
In Age of Skorpa, players compete to build the strongest Hero by equipping powerful Gear, collecting their Hero's Favorite Set, and defeating three increasingly powerful Bosses.
The game ends immediately when the third Boss, the World Devourer, is defeated.
The player with the highest total Victory Points (VP) wins.
In case of a tie, the tied players share the victory.

2. GAME SETUP
Choose Your Hero
Each player chooses one Hero.
Each Hero has one Favorite Set:
Hero
Favorite Set
Barbarian
Infernal
Mage
Frost
Necromancer
Bone
Druid
Royal
Shadow Hunter
Shadow
Starting Gold
Each player starts with exactly 1 Gold card.
Draw 1 card from the deck and place it face down in your personal Gold pile.

3. GOLD
There are no Gold tokens in Age of Skorpa.
Your Gold is represented entirely by the number of Gold cards in your face-down Gold pile.
Gold Rules
  • 1 Gold card = 1 Gold.
  • Every Gold card is worth exactly 1 Gold.
  • Gold is used to:
  • Pay for Equipment.
  • Bid in auctions.
  • Gold does not count toward your final VP score.
Your Gold cards remain face down. Players may count how much Gold they have when required.

4. THE BLACK BAZAAR
The Black Bazaar is where players acquire new Gear.
At the beginning of the active player's turn:
Reveal 2 Cards
Reveal 2 cards in the Black Bazaar.
The active player chooses ONE of them.
The active player must choose one of two actions:
EQUIP
Pay the card's printed Gold Cost and equip the card to your Hero.
OR
SELL
Discard the card and gain +1 Gold.
To gain the Gold, take 1 Gold card and place it face down in your Gold pile.

5. THE SECOND CARD — SEALED AUCTION
The card that the active player did not choose is immediately put up for a sealed-bid auction.
Only the other players participate in the auction.
Each player secretly chooses:
  • 0 Gold — Pass
  • Or a bid of at least the card's printed Gold Cost.
A player cannot bid more Gold than they currently possess.
Winning the Auction
The player with the highest bid wins the card.
Ties
If two or more players make the same highest bid, the winner is the player closest to the active player's left.
Payment
The auction winner:
  1. Pays the winning bid.
  2. Gives the Gold directly to the active player's Gold pile.
  3. Equips the auctioned card.
The winning bid is not discarded.

6. EQUIPMENT SLOTS
Gear is equipped to the appropriate slot on your Hero.
When equipping a new card into a slot that is already occupied, the player must choose what happens to the old card.
OPTION 1 — KEEP AS GOLD
Place the replaced card into your face-down Gold pile.
The card becomes +1 Gold.
OPTION 2 — DISCARD
Discard the replaced card instead.
This rule applies both to the active player and to the winner of an auction.

7. ATTACK
Your Hero's Attack is the total Attack value of all your equipped Gear.
Total Attack
Total Attack = Attack from all equipped Gear
There are no dice, HP, damage, or Boss Attack rolls.
Combat is resolved using a single number.

8. FIGHTING THE BOSSES
Age of Skorpa features three Bosses.
Bosses must be defeated in order.
Boss
Attack Required
VP
Bonefiend Brute
6
6 VP
Dread Knight
12
12 VP
World Devourer
22
22 VP
Defeating a Boss
If your Total Attack is equal to or greater than the Boss's required Attack:
You defeat the Boss immediately.
When a player defeats a Boss, that player places the Boss card face-up in front of them as a permanent trophy. In addition, that player permanently gains +1 extra card revealed in the Black Bazaar on every subsequent turn of theirs. This bonus stacks: defeating two Bosses grants +2 extra cards (reveal 4 total), and so on. Bosses are defeated in order: 1. Bonefiend Brute → 2.
You receive the Boss's printed VP.
The next Boss then becomes the current Boss.

9. BOSS PROGRESSION
Bosses are defeated in this order:
1. Bonefiend Brute
6 Attack → 6 VP
↓
2. Dread Knight
12 Attack → 12 VP
↓
3. World Devourer
22 Attack → 22 VP
When the World Devourer is defeated, the game ends immediately.
No additional turns are played.

10. HERO FAVORITE SET BONUS
Each Hero has one Favorite Set.
Only cards from your Hero's Favorite Set count toward your Hero Bonus.
Hero
Favorite Set
Barbarian
Infernal
Mage
Frost
Necromancer
Bone
Druid
Royal
Shadow Hunter
Shadow
Your Favorite Set provides additional VP when you collect Epic and Legendary cards.

EPIC BONUS
For every 2 Epic cards from your Favorite Set, gain:
+3 VP
The bonus repeats for every additional pair.
  • 2 Epic = +3 VP
  • 3 Epic = +6 VP
  • 4 Epic = +9 VP
So:
Epic Bonus = +3 VP for every 2 Favorite Set Epic cards

LEGENDARY BONUS
For every 2 Legendary cards from your Favorite Set, gain:
+5 VP
The bonus repeats for every additional pair.
  • 2 Legendary = +5 VP
  • 3 Legendary = +10 VP
  • 4 Legendary = +15 VP
So:
Legendary Bonus = +5 VP for every 2 Favorite Set Legendary cards
Example
If a Barbarian has:
  • 4 Infernal Epic cards → +6 VP
  • 2 Infernal Legendary cards → +5 VP
The Barbarian receives:
+11 Hero Bonus VP
These points are added to the player's final score.

11. VICTORY POINTS
There are three sources of VP.
1. EQUIPPED GEAR
Add the VP printed on your equipped Gear cards.
2. HERO FAVORITE SET BONUS
Add your earned Epic and Legendary Favorite Set bonuses.
3. DEFEATED BOSSES
Add the VP from every Boss you personally defeated.

12. GOLD DOES NOT SCORE
Gold is an important resource during the game, but it has no Victory Point value.
At the end of the game:
Your remaining Gold = 0 VP
Do not add Gold to your final score.

13. FINAL SCORE
Calculate your final score as follows:
Equipped Gear VP
+ Favorite Set Bonus VP
+ Boss VP
= FINAL VP
The player with the highest Final VP wins.
Tie
If two or more players have the same highest score:
They share the victory.

14. COMPLETE TURN SEQUENCE
Every turn follows the same sequence.
STEP 1 — REVEAL
Reveal 2 cards in the Black Bazaar.
STEP 2 — ACTIVE PLAYER CHOOSES
Choose ONE card.
Either:
Equip → Pay its Gold Cost.
OR
Sell → Gain +1 Gold.
STEP 3 — AUCTION
The remaining card goes to a sealed-bid auction.
The other players secretly bid 0 or at least the card's Gold Cost.
Highest bid wins.
Tie → closest player to the active player's left wins.
STEP 4 — PAYMENT
The auction winner pays their bid directly to the active player's Gold pile.
STEP 5 — EQUIP
The auction winner equips the card.
If the slot is occupied, the old card is either:
  • Converted into +1 Gold, or
  • Discarded.
STEP 6 — BOSS CHECK
Check the Attack of:
  • The active player.
  • The auction winner.
If either player has enough Attack to defeat the current Boss, the Boss is defeated and its VP is awarded.
STEP 7 — NEXT TURN
Continue play with the next player.
The game continues until the World Devourer is defeated.

15. QUICK REFERENCE
YOUR TURN
Reveal 2 → Choose 1 → Equip or Sell → Auction the other → Equip → Check Attack → Continue
EQUIP
Pay the printed Gold Cost.
SELL
Gain +1 Gold.
AUCTION
Highest sealed bid wins.
TIE
Closest to the active player's left wins.
BOSS
Attack ≥ Boss requirement → Boss defeated → Gain VP
FAVORITE SET
Every 2 Epic → +3 VP
Every 2 Legendary → +5 VP
END GAME
World Devourer defeated → Game ends immediately
WINNER
Highest Final VP wins.
Strategy :You can buy items and keep as gold to stash.

AGE OF SKORPA — THE CORE EXPERIENCE
Build your Hero.
Manage your Gold.
Outbid your opponents.
Hunt for your Favorite Set.
Push your Attack high enough to defeat the Bosses.
Score the most VP before the World Devourer falls.
AI Content Disclosure The visuals and card artwork for this project were created using generative AI tools (such as Midjourney/Stable Diffusion), curated and formatted for the final printed game components.

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