Agility Solo for 5e
Par Peter Rudin-Burgess
Statut actuel
Fonds récoltés : 677 €
Agility Solo for 5e
Agility: High-Speed Solo Roleplaying for Nimble 5e
Play the game you love, on your own terms. No GM required.
The Problem: Too Many Games, Not Enough Time
We’ve all been there. You have a shelf full of rulebooks and a head full of character concepts, but getting the group together is a logistical nightmare. As gamers, if we wanted to play every game we owned for just a week, we’d need to live to be 160 years old.
Agility is the solution. It is a dedicated solo rules supplement designed specifically for the Nimble 5e system. It allows you to play high-fidelity, fast-paced adventures without a Dungeon Master, using the same streamlined logic you already love in Nimble.
Why Agility?
Most solo engines feel like "bolted-on math exams" that slow down the action. Agility is different. It is built to feel native to Nimble.
Native Mechanics: We use the standard d20 and Nimble’s Advantage/Disadvantage system for all solo moves.
Target Numbers You Know: The core Oracle uses the standard DC 11 you are already used to.
Fast Resolution: Designed to keep you in the action, not looking up tables.
What’s Inside?
1. The Oracle: Shades of Grey
The heart of Agility is the Oracle. It answers your questions about the world (e.g., "Is the door locked?"). But binary answers are boring. Agility uses a "Shades of Grey" system:
Natural 20: Yes, And... (Extreme success with a benefit).
The Middle: Yes, But... / No, But... (Success with complications or failure with a silver lining).
Natural 1: No, And... (Extreme failure with consequences).
2. The Muse: Infinite Inspiration
When a Yes/No answer isn't enough, you turn to The Muse. Using a "Spark" (Action/Quality) and "Focus" (Subject/Thing), the Muse helps you answer open questions like "What is in the chest?" or "What is the villain planning?".
Example: Rolling "Escape" + "Spirit" might mean the chest wasn't a treasure box, but a prison for a ghost.
3. Narrative Control & Scene Structure
Agility keeps your story from meandering by using a "Three Act" structure (Reaction, Action, Showdown).
In Media Res: Learn to start scenes in the middle of the action to beat "blank page paralysis".
The Interrupt: A mechanic that checks if a scene goes as planned or if a plot twist (an Interrupt) throws your character a curveball.
Cinematic Vignettes: "Fade to black" on boring travel and skip straight to the fun parts.
4. Improvisation Tools
You don't need to be a creative writer to play solo. Agility provides tools to generate content on the fly:
Micro Tables: Create 1d6 tables in seconds to define the "flavor" of a location without flipping through books.
Three Things: Drill down into sensory details (sight, smell, touch) to make any object or NPC feel real.
Flashbacks: Did you forget to buy rope? Use a flashback scene to see if your character prepared for this moment earlier.
The Solo Advantage: Fidelity
In a group game, things get lost in translation. In solo play, there is zero loss of fidelity. The scene is exactly how you imagine it, the accents are perfect, and you never have to share the spotlight.
Whether you are running a full campaign, testing a character build, or playing a "Mini-Movie" side quest, Agility gives you the framework to play now.
Rewards
PDF Edition: Full color, fully hyperlinked.
Epub Edition: For reading on the go.
Print on Demand: A physical copy for your table (fulfilled via DriveThruRPG).
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