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Alorindor: A Narrative-Driven Tabletop RPG

Par Kevin Lee Vannoy

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Truth in Alorindor is a thing that can be made.

Welcome to Alorindor, a narrative-driven tabletop RPG built around consequence, memory, and choice. In many worlds, players are told a story. In Alorindor, you are making one real by what you dare to do.

Here, the person running the game isn't a Game Master; they are the Archivist—the keeper of the world’s responses and the voice of consequence. The players are the Walkers of the Pages, and every decision they make leaves a mark on factions, regions, and history in ways that persist long after the session ends.

The World

Alorindor is a world saturated with currents of mana, where survival requires more than just a sharp blade. It is a setting where your background matters: the world knows what you are before it knows who you are.

Play as one of the deep-rooted ancestries, from the mountain-carving Dwarves and timeless Elves to the pride-bound Lionkin, pack-loyal Wolfkin, territorial Ursan, and the Crimson-Rose Redeemed Abyss Demons. Your lineage and your background aren't just flavor text—they dictate how cities react to you, what sacred grounds recognize you, and what doors open (or close) when you walk into a room.

The Mechanics: A System of Consequence

Alorindor blends rich lore with flexible mechanics designed to support story-first play and moral tension. The engine is built for fluid, tactical, and narrative combat:

The 3-Action Economy: Forget rigid turn phases. On your turn, you have three actions to spend. Move, strike, cast, brace, or guard. Every choice is an act of prioritization.

Defense is Two-Fold: Defense Threshold (DT) is split into Armor Class (coverage) and Dodge Score (avoidance). Armor also grants flat Mitigation, turning lethal blows into manageable scrapes and making heavy armor feel genuinely protective.

No Spell Slots: Magic is fueled by Energy Points (EP), representing how much supernatural strain a character can safely channel. Cast universal geometric Shapes, specific named Rites, and push your limits with Overcasting—but beware the corruption and backlash that follow.

Narrative Resolution: A streamlined 1d20 system where Advantage and Disadvantage dictate the world's "lean," and strict non-stacking rules keep the math simple and the story moving.

The Books

To bring this world to life, we are funding two massive, beautifully designed hardcovers:

Book 1: The Eternal Ledger (Core Rulebook) Everything the Walkers of the Pages need to play. This tome includes character creation, ancestries, callings (classes), trades, the unified magic system, and the core rules for combat, travel, and downtime.

Book 2: The Keeper's Quill (The Archivist's Handbook) The essential guide for the Archivist. This book contains tools for adjudicating uncertain cases, building encounters, managing factions, scaling the Wild Current, and ensuring that the consequences of the players' actions echo throughout the chronicle.

Why Back Alorindor?

Arcane Accord Enterprises is committed to delivering a system where the world responds to what players do—not what a script demands. By backing this project, you are helping fund the artwork, editing, and physical printing necessary to bring this massive, living universe to tables worldwide.

Join us, and write your name into the Ledger.

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