Ambition
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Fin de campagne : 13/11/2025
Fonds récoltés : 34 612 €
A Psychological - Daoist - Tarot - Fantasy - Tactics TTRPG
O the Fool is dead, the Mother sleeps, the Father is infinite, and the continents ache to be shaped by your hands! You are the Ambitious, a dreamer with a blade sharp enough to reshape Imbrier, a voice cunning enough to redefine it, or magics expressive enough to reimagine it. The perpetual cutting motion of your Ambition is desperate to shear the wool of Imbrier, overgrown from complacency, and tangled by ennui at the forefront of this new age. Will your Ambition carve the rivers of fate, or will you be swept away by their current?
REACH FOR HEAVEN FROM UNDERNEATH

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Ambition Actual Plays
Plus One EXP
Credits, Touchstones, and Inspirations
Credits
- Yanni Panagiotopoulos (He/Him) - Game Design, Writing, Layout, Concept Art, Illustration.
- Annaliese Cranston (She/Her) “Papercraft Bat” - Concept Art, Illustration
- Will Grossman (They/Them) “cantseewill” - Illustration
- Rory Flynn (They/She) - Illustration
- Zach Cretegny (He/Him) “Zaiilex” - Illustration
- Amphi Landrowski(They/He) - Character Sheet Layout Artist
- Andrew Beauman (He/Him) - Quickstart Layout Artist
- Brent Jans(He/They) - Editing on Presskit and Quickstart
- Vyn Vox (He/They) - Community Manager
- Zach Havenlok (He/Him) - Marketing
Ambition's Touchstones and Inspirations
- Helvetica Blanc - Helvetica Blanc is Sigilist and Graphic Designer who has had an enormous inspiration on my work. Their wielding of shape and icon as language, meaning, and metaphor is sublime and aspirational. There is no single artist who has influenced me more and my work borrows from their design language as a loving effort to build my own. If you enjoy Ambition’s visual style you’d appreciate their art just as much as I do.
- The Lathe of Heaven by Ursula K. Le Guin - The Lathe of Heaven is a seminal piece of Daoist fiction that explores Ursula’s uncomfortability with benevolence being corrosive towards the Way, a sort of “anti-virtue.” The Lathe of Heaven is an exploration of that argument, its compelling, unforgettable, and life changing. Ambition is a similar exploration, towards the idea of Ambitions in the context of the Way, explored as a metaphor through play.
- Tom “ABBADON” “orbitaldropkick” Bloom - Tom Bloom’s work has challenged me to grow as both a storyteller and designer, Lancer opened up the world of tactics TTRPGs to me, the first draft of Ambition used a very makeshift version of Lancers combat rules. Kill Six Billion Demons & Aesma and the Three Masters explore relationships with power that resonated strongly with the kind of storytelling I like to explore in my own writing and design, and you can feel their inspiration on Ambition's world and conceits as a story game.
- Disco Elysium - Ambition’s voices are directly inspired by Disco Elysium, I wanted to make a game that touched on the same kind of deep internal world that (Old) ZA/UM was able to tap into. It is also a game so deeply moving and meaningful that it gives me anxiety to imagine a world where a game like it will never be made again.
- Paradise Killer - An absolute gem of a visual novel by Kaizen Game Works that has you playing a Danganronpa-style game about investigating the death of an idea. Paradise Killer was the direct inspiration for Ambition’s tribunals.
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