ASCORP'D! A Corporate Bloodsport Survival Card Game
Par DAMMIT! Studio
Statut actuel
ASCORP'D! is a card game about surviving modern corporate life. Every turn starts with a draw, every draw could be a Termination, and the only way to survive one is to make it someone else's problem.
4–8 players · ages 14+ · 15–30 minutes · 92 cards · one box, complete.
How it plays
Misery you can hold
ASCORP'D! is built to be the thing on the shelf people pick up first.
- A filing-cabinet box. Rigid 2 mm greyboard, matte lamination, spot-UV on the title and logo. Drawers labelled PIPs, Firings and Layoffs.
- A CLASSIFIED dossier sleeve. Matte-laminated, covered in the notes, stickers and stamps of a file nobody was supposed to see.
- Black-core cards. Playing-card varnish, rounded corners, no light through them, no peeking.
- The Human Capitalization Handbook. An accordion-fold rulebook with a matte varnish. Read before signing anything.
What's in the box
- 14 CARNIFEX cards
- 11 Horror cards (including Leadership)
- 29 Deflectors
- 6 Cope cards
- 1 Nope
- 11 Sabotage cards
- 10 Task cards
- 8 employee ID badges
- 2 ASCORP records
- The Human Capitalization Handbook (rulebook)
92 cards, complete in one box. No expansions to buy to get the full game.
Want an ASCORP badge of your own? Run yourself through the Human Capital Synergizer and get stamped.
Pick your package
- Human Capital · $30: the game + sticker sheet.
- Duel à Mort · $58: two games. One to keep, one for your opponent.
- Three-Way Standoff · $84: three games. One for you, two for the people you'd deflect onto.
- Battle Royale · $150: six games, for the office.
Shipping is charged on top of the pledge, after the campaign, in the pledge manager. Estimated: about $10 for one game in the US and about $13–15 to Canada. Bundles weigh more, so they cost more to ship. We ship to the US and Canada.
After backers get their copies, ASCORP'D! goes on sale at dammit.studio for $39.95 plus shipping. Backers pay less.
Can't wait for July?
ASCORP tees, hoodies, caps and more are available now at dammit.studio. Gear isn't part of the campaign, so your pledge still ships as one box.
Who made this
Hi, I'm OJ. I made ASCORP'D! after getting laid off. If you've been ASCORP'D too, you're among friends.
I'm a graphic designer, and I draw decently well. I was the editorial cartoonist for my high school paper and won a few art competitions back in my heyday. But I live with chronic pain, and it's been a big impediment to creating. AI-assisted tools have been a big enabler for bringing my exact vision to life. Each character started as concept art I designed and directed, then I traced, heavily edited and recomposed it by hand. The art direction is fully mine, and I designed everything you see: the box, the cards, the rulebook, the layout and the logo. There's more on that in the Use of AI section below.
The game has been playtested at the table and balanced with computer simulations, so it plays as well as it looks. DAMMIT! Studio is my studio, and ASCORP'D! is its first game.
Already in production
ASCORP'D! is already contracted with Whatz Games, and the physical production sample is in hand. Every photo on this page is of it. Before the full run we're making a few final tweaks (a bigger barcode, colour corrections on a few cards, small graphic updates to the box and rulebook) and approving a final sample.
- Jan – Feb: Campaign. Final sample approved.
- Late Feb: Pledge manager opens. Production starts after Chinese New Year.
- Mar – Apr: Mass production at Whatz Games.
- Apr – May: Ocean freight to our US warehouse.
- Jun – Jul: Games ship to backers.
Questions? Email support@dammit.studio.
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