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Couverture de Ashes of Yggdrasil

Ashes of Yggdrasil

Par James Foster

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What is Ashes of Yggdrasil?

Ashes of Yggdrasil is a dark Norse narrative adventure board game for 1–5 players, set in a dark world built from the bones of Norse myth.
Players, burdened by a curse will explore the rotting realms of Vörthalyn, make meaningful branching choices inside a 400+ page hardcover storybook, build their characters, and survive tactical card-driven combat encounters.
Planned Core Box Components:
  • 400+ Page Hardcover Storybook
  • ~600 Cards across, characters, enemies, bosses, equipment, etc.
  • Rulebook & Reference Sheets
  • Game Tokens 
  • Dice
  • Character and story sheets
  • Life counters
 
How It Plays
Ashes of Yggdrasil blends branching book-based storytelling with tactical card-driven combat for 1 to 5 players:
  • Explore & Choose Your Path: Navigate through regions and location in each realm, fighting monster, completing quests and delving into dungeons, all while making choices that shape the future narrative
  • Build & Fight: Survive and grow stronger as you utilize gear, and abilities to create unique builds for your playstyle to conquer the various threats on your journey.
  • Solo or Co-Op Ready: Designed from the ground up to play smoothly as a true solo experience or cooperatively with up to five players at the table.
 
Built From Our Own Earth
As a solo creator building Ashes of Yggdrasil on my own, I didn't have a massive studio budget to hire dozens of fantasy illustrators, and I refused to take shortcuts with generative AI. Instead, I found a way to bring this world to life that ended up becoming the heart of the entire game.
Nearly every realm and landscape you explore in Ashes of Yggdrasil is made in GIMP and Inkscape from real-world photography and open-licensed imagery of actual places on Earth, altered, weathered, and woven together in a unified painted look.
As I went through development, I found something incredibly surreal and special about building a magical, fantasy world from wonders that actually exist on our planet, places you could pack a bag and go visit yourself. It made Vörthalyn feel real and really opened my eyes to how fantastical the real world can be while giving the game world a heavy, grounded reality that nothing else could, and it ensures every single card and page in this book carries a human touch.
With that being said, part of the funding goal for the project is going to go to some real custom pieces for things that photography can't quite capture.
 
 
Note: This page is currently in pre-launch development while final playtesting, prototype photography, and manufacturing quotes are being finalized.

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