Astrovoyage
Par Tabletop Nonsenseverse
Statut actuel
ASTROVOYAGE
The first original RPG from Tabletop Nonsenseverse - it is a science fiction, spacefaring, pulp adventure game.
LINK TO THE FREE VERSION
What is this game
Adventure in space! This game is designed for players and gamemasters who prefer high-octane, dramatic, space faring, pulp adventure with lasers, alien monsters, space pirates, political intrigue and everything else that flows in that vein. The primary design goals were fun ship to ship combat, dynamic personnel combat, fast character creation, a robust skill system to cover many adventure types and long term campaign capability.
The system is skill based allowing you to create virtually any character you can think of as long as it fits the genre. There are some aspects in the game that require resource management, but they have been streamlined and abstracted for fast play at the table. Obviously, this means that this is not a simulationist game by any stretch of the imagination. The two main foci were a reasonable cognitive load for players and
gamemasters, and it must be fun.
What this game is not
This is not a hard science fiction game. The rules of the game do not follow the rules of physics. This removes the problem of having too many moving parts that the players need to track. This game is also not OSR or inspired by any d20 game. The game mechanics have been influenced by various different skill based games.
Expectations and Assumptions
We expect you to play characters that want to go on adventures and risk their lives. Their motivations can range from altruistic, heroic fame to downright financial gains.
Implied Setting
Trying to escape the dying Earth, humanity has spread across the galaxy through generational ships. Many isolated human and pan-human civilisations have grown in various pockets of the galaxy. Some of them have encountered each other in their space travel while some have remained isolated for centuries. Not all such
civilisations have progressed technologically. In fact some have regressed to a more primitive technology level.
What are we funding?
We are funding the following, in order of importance -
- Professional playtesting to ensure the best experience for the gamemaster and the players.
- Professional editing
- Custom commissioned art
- Professional layout
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