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Pledge Manager ouvert Fin de campagne : 18/03/2026

Fonds récoltés : 6 678 €

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In Beasts you play a group of teenage child soldiers fighting an insidious Enemy hellbent on the silent conquest of humanity. The Enemy is a secretive organization, covertly taking control of people’s minds, bodies, and will. Should the Enemy’s invasion ever become known to society at large, they would shift their strategy to full-out war against humanity, something you know that would result in the loss of a staggering amount of lives. You and your friends have the power to transform into animals. Will this power be enough to turn the tides of the invasion? Probably not, but you are our only hope. 

How far will you go to win this war? And what will be left of you when it is over?

The Game

Beasts is a Powered by the Apocalypse Zine inspired by the Animorphs book series. Characters use their ability to transform into animals to sneak around, fight, and fly. The zine contains everything you need to get straight to playing the game, beautifully laid out by Francita Soto and with artwork by comics illustrator Fernando Heinz.  

Print edition includes a flipbook animation!

These powers will be fully tested as characters fight the Enemy, a nefarious secret army you and players around the table will design. The Enemy is secretly overtaking the Earth, taking over the minds, bodies, and hearts of its victims. 

Convictions

Characters in Beasts are torn between their convictions, what they know is good and true and moral; and their urgent need to win the war. This inner struggle can be felt in the game by physically ripping up your character sheet.

As your character breaks their convictions in the interest of winning the war, you'll rip out pieces of your character sheet that represent your character's loss of pieces of themselves. Sections of your character sheet have dotted lines to show where to rip them, these rips change the way your character's in game Moves work, particularly those that have to do with relating to others and being kids. As the campaign goes on, you'll feel your character changed, reflected in the tattered character sheet in front of you.

Assets

As you win victories against the enemy, your team gains access to assets - objects or people that help increase their power. They could be alien allies with mystical powers, other teens willing to help your team out, or the ability to transform into new alien creatures or anthropomorphic versions of animals.

Worldbuilding

The Zine will include a set of questions to facilitate worldbuilding a scenario for you and your friends to play through. What sort of creature or empire is the Enemy? Does their power originate from weird science, horrible powers, or fantastic magic? The zine will also include two sample scenarios to jump right into the action. Perhaps the Enemy is 10-dimensional ethereal invaders that program human brains like computers, or perhaps they are sea creatures that have used their magical song to manipulate human emotions for all of humankind's history.

Rewards

The Game

We offer the game in two forms, as a digital PDF and as a print booklet Zine of about 80 pages. As soon as the campaign is over, if we are successful, we will immediately give all backers a digital copy of our Quickstart Rules to get to playing immediately. 

Community Copies

We also offer tiers and add-ons to add copies of the game to our digital Community Copy library, for people who are otherwise not able to afford the game to be able to access it regardless. Two of our reward tiers, Gift of Gaming Digital and Gift of Gaming Print will get you a copy of the game while adding several copies to the Community Copy library. On top of this, you'll get your name added to the credits of the game to thank you for your contribution to help other people play the game!

Stretch Goals

$7500: We will add a third sample scenario to the text, alongside new art to fully flesh out the Enemy in all three scenarios.
$10,000: We will create a five-track soundtrack for your play sessions, with music to set the mood for different sorts of situations in your game. All backers who get the PDF or Print edition will get the soundtrack for free.

An Official Statement on the Use of GenAI

F**k LLMs and so-called GenAI. BEASTS is written, edited, illustrated, laid out, and playtested entirely by humans. 

Inspirations and Influences

  • Apocalypse World (D. Vincent Baker and Meguey Baker)
  • Animorphs (K.A. Applegate)
  • Zephyr: An Anarchist Fantasy Game of Fleeting Identities (Araukana Media)
  • Masks: A New Generation (Brendan Conway)
  • Thirsty Sword Lesbians (Evil Hat Productions)
  • Urban Shadows (Magpie Games)
  • City of Mist (Amít Moshe)
  • Pasión de las Pasiones (Brandon Leon-Gambetta)
  • Nahual (Clement & Espinoza)
  • Voidheart Symphony(UFO Press)
  • Band of Blades (Evil Hat Productions)
  • The Between (The Gauntlet)
  • Bluebeard’s Bride (Whitney “Strix” Beltrán, Marissa Kelly, Sarah Richardson)
  • Dungeons & Dragons (Wizards of the Coast)
  • Colony (USA Network)

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