Pledge Overview - Deluxe Edition
Gameplay Add-Ons Overview
Commanders of Reckoning Overview
Bloodwork Features
Gameplay
Rulebook & Campaign book
Help us liberate Westarch, save the informant and fetch the blacksmith's tools in the first mission of Bloodwork: The reckoning on Tabletop Simulator! Click the image below to start playing on TTS.
Videos
In this video Andrew from IDG showcases a full playthrough of the Bloodwork: The Reckoning prototype, giving backers an unfiltered look at the game’s tactical flow, enemy pressure, and the escalating tension that defines every turn. It highlights how the mechanics, atmosphere, and pacing come together offering a raw glimpse into the evolving experience you’ll command at your own table.
Bairnt from Meet Me at the Table delivers an incredible full gameplay run of Bloodwork: The Reckoning that is high energy, tactical, rules aligned, and featuring Evanara’s first gameplay appearance. This is the must watch video for anyone following the campaign.
BoardGameCo dives into a full Bloodwork mission, showcasing how the game’s tactical engine, enemy AI, and mercenary asymmetry come together under pressure. The run highlights the escalating threat of Giggarat the Unhinged, the importance of positioning, timing windows, and ability synergy. It also emphasizes the dynamic of the constant push‑and‑pull between survival and aggression. Alex’s playthrough emphasizes how mercenaries feel distinct, how the AI deck drives unpredictable but fair enemy behavior, and how terrain and line‑of‑fire manipulation shape every turn. The session also spotlights the travel‑to‑combat flow and the mission’s rising tension as Giggarat closes in. It’s a clear, engaging demonstration of Bloodwork’s tactical depth and the cinematic pacing of its encounters.
For those following the unfolding story, Meet Me at the Table has scheduled to release a full playthrough of Mission 3A, featuring the Xalgaran Knights, and this one is special. Bairnt is the only reviewer to showcase this mission, giving players a first real look at how the Knights operate when the campaign branches and the stakes rise.
This playthrough also includes additional gameplay of Evanara, showing off more of her mobility, precision, and opportunistic strike windows in a mid‑campaign scenario. The video highlights the mission’s branching paths, the beginning of the deeper narrative.
Matt from MiniWarGaming shares his first look at the new prototype, followed by rapid fire highlights from the gameplay session filmed together with Andrew at the MWG Bunker. Watch Matt lean into Hallbjorn’s personality and play him thematically. Don’t miss this one!
Rolling Solo dives deeper into Bloodwork’s tactical engine in this first gameplay video, demonstrating how Mercenaries leverage their asymmetric abilities and builds, how enemies escalate, and how the game’s risk‑reward structure pushes players to adapt on the fly.
Rolling Solo pushes deeper into Bloodwork’s evolving campaign in Part 2, showcasing how mid‑mission pressure ramps up across later rounds, how Mercenaries grow through leveling and new build paths, and how narrative choices shape what comes next. This episode highlights the shift from raw combat into the broader campaign loop, with town upgrades, travel decisions, and the branching story that drives the Reckoning forward.
Rolling Solo delivers a look at how to setup the Bloodwork: The Reckoning prototype against Giggarat the Unhinged in Mission #2. Adam walks you through the mission setup, core flow, and table presence of the game. He showcases the prototype components in detail, from boards and cards to tokens and miniatures, giving you a clear sense of what to expect at the table.
All of the steel molds for this campaign are complete, allowing us to showcase all of the final PVC minis by campaign launch! Stay tuned for that section of the campaign page, but for now, you can watch Andrew unbox some at work, sent directly from Eastar!
King of Average has released his full deep dive unboxing of the Bloodwork: The Reckoning prototype, covering every component in detail from the prototype resin minis to the alternate cosmetic resin sculpts available in the future on our webstore when live, and the final production PVC miniatures. He gives a clear, independent look at what’s in the box and how far the project has come. He highlights the difference of how subtle changes do often exist between final PVC miniatures and initial resin sculpts, due to the constraints of current technology in manufacturing.
Professor Meg at BoardGameCo shares a concise, punchy preview of Bloodwork: The Reckoning. It’s a perfect bite sized intro if you’re short on time, covering what Bloodwork is, what you’ll be doing during the campaign, and how Mercenary and enemy activations unfold.
Reviewer content starts to flow in and you can now feast your eyes on Rolling Solo's unboxing of our prototype, show casing every component, all resin miniatures within the prototype, including alternate sculpts that will be featured on our online store once finalized, and samples of our final PVC miniatures included in the deluxe pledge!
Bloodwork Miniatures
Art of Bloodwork
The Team
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