Bobsl(ay)eight
Par Madoki
Statut actuel
À venir
Fin de campagne : 02/09/2026
En bref · fiche BoardGameGeek traduite
Dans « Marble Bobsleigh », votre objectif est de retirer le drapeau et de faire rouler votre bille jusqu'à la ligne d'arrivée aussi précisément et aussi rapidement que possible. Si vous atteignez la ligne d'arrivée avant les autres, vous gagnez des billes « déclencheuses », et le joueur qui en possède le plus à la fin de la partie remporte la victoire.
Présentation de la campagne
Take on the role of a fame-hungry warrior participating in a risky bobsleigh race!
Bobsl(ay)eight is a racing game based on tactical chaos – each player can sabotage opponents' progress or attack them directly and only those who prepare for attacks from jealous rivals and have a bit of luck can win.
The basic rules are quick to learn – all mechanics are based on rolling two d8 dice and a bonus derived from character statistics, allowing you to choose your strategy.
For example, you can:
- try to escape your rivals (and their attacks)
- focus on pushing opponents out of your way in melee combat
- attack your opponent from a distance
- hurt their pride so they doubt their abilities (they have lower bonuses on their rolls)


Once you've mastered the basic rules, each game will be unique thanks to:
- Unique playable characters with special abilities

- Original melee, ranged, and consumable item cards


- Bobsled Improvements:

After completing the mechanics mentioned above, the following are planned:
- Boards with alternative rules

- A random event that influences strategy for the round
- Further sets, item, and character cards
Rewards tiers
Ready to print game
Game files on DriveThruRPG shop with empty card and character files so you can add your own ideas to game!

Ready to print game + assistance in creating your own card

About the project and its creators!
About the project and its creators
Madoki
I am a fan of science fiction and, depending on the period, I educate myself on various topics for entertainment.
I started creating my first game a few years ago before university (its working title is Mosquitoes, and I may return to it). Since then, together with my Land of Lords gaming community, we have been holding competitions at least once a year, based on rules we have written ourselves. I have a few other ideas from that period that I can use.
Translator - Adventure-Seeking Viking
He is a fan of fantasy and board games.
The original design was used in the last Winter Games organized by our group. I decided to expand it and adapt it for use in a board game. The first changes included:
· Balancing character stats – in the original version, they depended on the traits of the character playing the bobsled – now you choose whether to invest in dexterity or strength
· Increasing the difficulty of the tests – in connection with the point above
· Removing one access test and moving its mechanics elsewhere
· Adding: special character abilities, special conditions between turns, player interactions, weapons, and consumables
The current final version of the game significantly simplifies the game mechanics – all mechanics work on the same principle, and each side rolls one die.
If you have an idea for a card to add as a mechanic – feel free to add it – you'll have fun playing! And if you're intere
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