BREATHLESS: FRIGHTMARE EDITION
Par Mythworks
Statut actuel
Fonds récoltés : 39 061 €
The thrilling rules-bright survival horror role-playing game by Fari RPGs, remastered in a retro-VHS STORYPAK format.
Get ready to loot, shoot, and survive.

Hold Your Breath
Everyone’s infected. The lucky ones like you just lost their memories. For the others, they became the Breathless: living dead, gasping for air, wandering the ruins of society.
A single bite wakes the sickness, turning you into one of them. All that remains is to loot, shoot, and survive.
- Made for 1 game master and 2–5 players.
- Play it your way: perfect for both one-shots and campaigns.
- Rules-bright mechanics: a streamlined system where every mechanic ties into the narrative and makes the story more intense.
- Hacked to bits: Breathless has inspired hundreds of hacks, so you'll never run out of material.
- Ready to go: the STORYPAK format gives you everything you need to play, and functions with dry-erase markers, making it easy to dive in and start playing.
Stretch Goals
How To Play
When a character attempts something challenging or tries to avoid a consequence, they make a check. The GM defines the risks and the character’s position (good, standard, bad, or dire), and the player chooses a skill.
Each skill has a die assigned. They roll that die and check the result.
After each check, the player reduces the skill die they used by one step.
Characters can stop to catch their breath, resetting all their skill dies to their original values. But when they do, the GM gets to introduce a consequence.
Make the most of your surroundings. Whenever you find a suitable location, you can roll a loot check. Roll high and you’ll score big, gaining a powerful item that will help you go above and beyond what your skills allow. Roll low and you’ll face the consequences.
Every item has a die size, and the more you use it, the more likely it is to break. You’ll need to constantly search for new tools to help you survive.
Some consequences deal 1–3 harm based on severity. Take 5 harm and you become vulnerable, and you’re one failed check away from being taken out or killed.
Once per session, when a character gives it everything they’ve got, you can roll with grit—a d12 that can replace a skill die during a check.
You start with barely any knowledge of who you are or how you got here. At the start of every session, you make a check with the think skill to see if you unearth any hidden knowledge about your past.
See It Played
What's Inside
- 6 reusable player pamphlets with all the core rules included.
- Perfect with dry-erase markers.
- 4 thrilling new journeys written by M. Allen Hall.
- Ready-to-use locations, obstacles, and escalations.
- Each can be run as a one-shot or the start of a campaign.
- Rules for creating your own journeys and havens, along with rules reminders and helpful GM advice.
- Ready-to-use hazards and factions with rules for creating your own.
- Roll-tables for creating threats and complications on the fly.
- A VHS case STORYPAK that neatly contains all pamphlets.
- Stunning layout created by DNGN CLUB.
Rewards & Tiers
Shipping Estimates
All shipping rates are estimates only. Shipping will be charged upon project fulfillment.
The Team
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