Catch A Cat
Par Catchacat
Statut actuel
À venir
Fin de campagne : 16/07/2026
En bref · fiche BoardGameGeek traduite
Ce jeu pour enfants comprend un plateau tournant électronique contenant 21 poissons en plastique. À mesure qu'il tourne, les poissons montent et descendent, ouvrant et fermant la bouche. Les joueurs sont tous équipés de cannes à pêche jouets et tentent simultanément d'attraper des poissons en les incitant à fermer la bouche sur leur leurre, puis en les retirant du plateau. Le joueur qui attrape le plus de poissons gagne. Similaire à « Fishin' Around », mais ce n'est pas le même jeu.
Présentation de la campagne
Catch a Cat was created in 2024 by JSJ Innovations and is the first project from this group. The game consists of 120 cards and includes the box and instructions. We created each feline and canine character and his or her storyline based off of our love of dog and cat jokes and funny animal videos!
Components: 120 Cards, Instructions

How to Play the Game
Objective: to score the highest points by arresting cats and keeping them in jail.
Players use the LCP, FBI and CIA canine cards to "arrest" cat criminals from their own hands. The cats are then placed into the appropriate color jail based on the color on the cat card. The law enforcement canine is then placed in retirement, perhaps to be called out of retirement soon!

Special Action cards make the game challenging and fun as players use cards like a Prison Break to steal points from another player, or an Interrogation card which allows one player to take a card from someone else's hand. Even a Nosy Neighbor gets in on the action! Watch out for someone to start a Cat Fight as well!

Ultimately, the player with the most criminals in his or her jail, wins the game. Bonus points for capturing the head criminal, Lucky O'Bryan, the head of the O'Bryan family crime syndicate, but he keeps escaping and is difficult to keep locked up!
Disclosures
All characters, names of characters and storylines are the work of our imagination, drawing upon real life and pop culture to create fun personalities for cats and dogs. However, we wanted to use real images of cats and dogs, using different breeds, so we input the detailed descriptions of our characters into an AI generator to acheive this goal.
An AI generated voice over, using words we typed into the AI tool , was used to create the promotional video.
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