Chain Reaction Mine Field Assault! (solo) manufactured
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Fonds récoltés : 215 €
MISSION:
Before an asset is moved to a new location your team must rush a mine field to reach the objective. Once completed, your remaining team must rush back through the same field before a timed chain reaction goes off.
If you can create a cleared path to the objective, your return - if you stay on that path - is guaranteed. However, if at least one mine is set off reaching your objective, a timer runs down that will let loose a series of shells in a chain reaction - where a missile is tossed into the air at random (directions determined by a D6 die) and lands one hex away. If where it lands has another mine, the mine goes off and another shell is launched the same way and can happen again and again until the last missile hits a piece ground that has no unexploded mine.
The minefield consists of 42 hexes (approx. 2") in a 6 x 7 grid.
On the underside, a certain number have red dots - signifying they're mined hexes. A smaller white dot dignifies a cleared hex. The hexes are first shuffled - face down - then laid in the grid pattern at random. The only way to know if they're mined is to either have a team member step on one or a missile land on an unexploded one later.
INITIAL SETUP:
A TIMED ASSAULT:
There are only 20 turns to reach the objective and return across that Field of Hell, so no time can be wasted. Once all surviving members reach the objective, a D6 die is rolled to determine how many die in the assault - therefore all members must cross the field to increase survival. The turns are tracked using a D20 die - going down one number each turn.
WINNING:
"Winning" is a matter of perspective:
FOR THE GENERAL: Reaching the objective is the minimum win.
FOR THE GRUNT: Reaching the objective and getting at least one
soldier back alive is a bigger kind of win.
LOSING:
The loss that counts is not reaching the objective at all.
WHAT YOU GET:
-- Rules (not shown).
-- 42 hexes with a number having red mine dots.
-- 10 green Soldiers
-- one D12 die (used in counting down turns).
-- one D6 die (used to determine how many Soldiers die accomplishing
the mission as well as determining which direction missiles fire).
Need more men? Get 10 Soldiers from add-ons:
OR, GET STL FILE for 12 more Soldiers from add-on:
STILL, THINK BIG and get the Badass Soldier Trophy in the add-ons:
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