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⚔️ Charity Quest: Turf Wars ⚔️ Solution to volunteer deserts

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Pledge Manager ouvert Fin de campagne : 05/04/2025

Fonds récoltés : 12 155 €

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Charity Quest™ is a free volunteering app that connects local volunteers to the charities in their communities, 100% free of charge. We're seeking funds on Kickstarter to add Turf Wars®, a gamified expansion pack that addresses the critical problem of volunteer deserts in communities that need the most help.

CHARITY QUEST: Turf Wars Expansion Pack. Solving "volunteer deserts" by converting real world volunteer data into an augmented reality mobile gaming experience. Step into a world of charitable service, where every action you take is critically important. LEVEL YOUR SKILLS! FIND LOCAL CHARITIES! SERVE THE POOR! Press Start to Volunteer!

Charity Quest

Header: Charity Quest

Hello Kickstarter, my name is Frank DiCola! I'm a software developer with a big love for gaming, community service, and my country. Let’s talk a little bit about why I built Charity Quest, how it succeeded, how it failed, and why we need your help to make it better.

Subheading: Why I Built This Network

I fell in love with my college town. When I finished my Master's degree at Stevens Institute of Technology in Software Engineering, I decided to remain in Hoboken, NJ!

I lived with my older brother (also a Stevens grad) and had a few local friends, but most of the Stevens crew had scattered to distant parts of the U.S. as work and life forced them to travel away.

As a result, those post-grad years were lonely, and I felt a real call to serve my community so I could get to know my city better. I could see that we had a small issue with homelessness locally, and was aware of a homeless shelter in our city. But I also wondered - what else was out there?

Photo of Frank DiCola in 2018 volunteering with the Sisters of Life in Manhattan.
At the time, I was going into Manhattan in search of volunteer opportunities since I didn't know how many were just around the corner. There's beardless Frank on the right in 2018! How naive he was...

Without a centralized directory of local charities, most locals were in the dark about how to volunteer. I launched Charity Quest on May 15th of 2020 to serve as a “one stop shopping” mobile app for community service.

Photo of Frank, Toni, Tiffanie, and Aaron in front of a table of food.
Here I am volunteering at the Hoboken Community Center Pantry in 2019. From left: Me, with the Executive Director Toni Tomarazzo, Councilwoman Tiffanie Fisher, and Aaron Lewit of happy memory. The HCC Pantry was the first local charity to use the Charity Quest mobile app for their volunteer recruitment and management!

Not only does the Charity Quest mobile app show you all the nearby charities looking for volunteers, it also has their volunteer shift info like times, locations, and the number of other volunteers that are already signed up.

Side by side comparison of two smartphone devices. One displays the Charity Quest map, which has location bubbles for each charity. The other shows a "quest" in detail, which provides a wealth of information about a service opportunity at a local food pantry.

How much do I charge for this service? Absolutely nothing. Why is that? Because, as the executive director of a homeless shelter once told me:

"Free fits within our budget!"

Local charities get to use our back-end tools to post their “quests” to the network, view volunteer contact info, and reach out to volunteers. Since 2020 we've grown organically throughout Northeast New Jersey (and a tiny bit into New York City).

Charity Quest's impact report shows it has grown from 2 charities in 2020 to 50+ in 2024, with plans to expand more. There is a map of New Jersey that shows how it has grown in Hudson County and spread to the other nearby ones as well.
We've grown a lot over the past five years!

The network now has more than 14,000 volunteers serving at 50+ local charities. 

They're serving up thousands of hot meals, bags of groceries, hygiene kits, and baby supplies for single mothers. They are helping tutor kids after school, clean up their neighborhoods, and even move homeless families into their own apartments.

As more charities joined our little network, my problem was solved! I figured out where I could volunteer in my area and connected lots of volunteers and charities to each other. Time to kick up my feet and relax, right?

Not exactly.

Subheading: Navigating Perilous "Volunteer Deserts"

As I grew the Charity Quest network to its current size of 50+ local charities and 14,000+ local volunteers, I began to notice a troubling trend.

The areas of greatest need around me (that is to say, areas with the highest poverty) were also the areas with the lowest number of active volunteers.

That’s because volunteering is a bit of a luxury hobby.

If you have time during business hours to pitch in around town, that’s great! But the poorest Americans among us, who are bouncing between two or three different jobs, just can’t afford to spend that kind of time.

This is how a community enters the death spiral known as a volunteer desert.

The death spiral graphic shows a series of concentric circles with the following repeating labels: "Another charity closes, and services cease" which leads to "surge in demand from clients hits remaining charities" which leads to "Staff and Volunteers burn out (exhaustion)" which leads to "Donor fatigue sets in, donations dry up"

In a volunteer desert, local charities eventually have to close, because the skeleton crew running the organization can’t operate without a deep bench of local volunteers.

...which decreases the amount of social services (food, education, legal assistance) available in that neighborhood....

...which increases the strain on the remaining organizations in the area. But it doesn’t necessarily increase the volunteer pool, because there weren’t that many to begin with.

The people who do have time to volunteer reach their burnout point incredibly fast. They get overworked and decide they can’t commit anymore. The local charity gets one step closer to closing down.

Image of a desert and a poor neighborhood. The caption reads: "Volunteer Deserts: Poor neighborhoods that need large amounts of charitable services, but produce critically low numbers of available volunteers."

Like real water in an actual desert, the last few drops evaporate and fade away, never to return.

We need your help to reverse this trend, bring life back to volunteer deserts, and help the poorest communities around us.

We need the Turf Wars expansion to the Charity Quest mobile app.

Ready to make a pledge? Kickstarter will only charge your card if we reach our funding goal, and you have until the end of the campaign to adjust your contribution. Take a look at the Pledge Levels section below and pick the pledge tier that works for you.

Pledge Levels

Header: Pledge Levels

There are many ways to support our campaign!

Seed Pledge Tier - Follow our campaign and receive exclusive backer updates!

Wood Pledge Tier - Show your support and join the Charity Quest community!

Stone Pledge Tier - You'll receive a unique digital weapon your character can equip as soon as Neighborhood Wars launches. You'll also get to join us in our developer Discord and provide feedback to the development team and view sneak peaks at what we're working on!

Bronze Pledge Tier - Secure a lifetime subscription to Charity Quest, ensuring you'll never miss a second of that sweet Neighborhood Wars action!

Collector Pledge Tier - As a token of your incredible generosity, we will send you a rare collector's coin with the Charity Quest emblem on it. We say coin, but it's more of a medallion because this thing is MASSIVE.

Knight Pledger Tier - Join the wonderful world of game design by helping the Charity Quest team design one of the items players can acquire in Turf Wars. Whether it's a shimmering set of armor, a trusty carpenter's hammer, a deadly dagger, or something incredibly stupid, whatever you design is going in the final game!

Wizard Pledge Tier - Join the wonderful world of game design by helping the Charity Quest team design a Spell that players can use to dramatically turn the tide of Turf Wars. Will you allow players to rain hailstones down on their foes with the devastating "O, Hail No" spell? Perhaps you'll allow them to rebuild their home base with the "Crafty Corgis" spell? Whatever you design is going into the game!

Merchant Pledge Tier -Secure a discounted 2-year sponsorship on the Charity Quest app. Your business will be listed as a Gold Sponsor, inspiring love from all of the grateful volunteers in our network!

Royal Pledge Tier - We will move Heaven and Earth to bring Charity Quest to your part of the country! Your region will start with zero volunteers and zero charities, and eventually blossom into a thriving network for charities and volunteers! You'll receive in-app credit as the benevolent warlord of your town, earning the eternal adoration of volunteers nationwide.

If you select this tier, the CEO of the company will work with you to bring our free volunteer management platform to the town of your choosing. Be prepared to help facilitate this effort (couch surfing, anybody?) in any way you are able!

Wow, that was a lot!

Thank you for pledging to our project! We can't do this without you. Now let's hear from some volunteers and service leaders in Hudson County, NJ who love the app.

Testimonials

Header: Testimonials

Charity Quest is already operating in four counties of New Jersey, and many of the organizations we serve are in volunteer deserts.

We spoke with Carol Deribeprey, the Communication Specialist & Organizer at Dvine Konektion food pantry in West New York, NJ, to get her thoughts on Charity Quest:

Carol is a huge fan! West New York has the demographics of a volunteer desert, and recruiting volunteers has always been a struggle. In this short video, Carol describes how the Charity Quest app has brought the next generation of volunteers into service.

It isn't just staff members that love the app! Volunteers appreciate that fact that it's now easy and fast to sign up to volunteer locally.

Sakura Helm is a local college student:

Testimony of Sakura Helm, a Junior at Stevens Institute of Technology. She said: "Charity Quest really made it accessible for me to find a recurring shift at the Hoboken food pantry and integrate it with my schedule. I'm not a part of my community in a much bigger way."

David Ford has been a resident for years, but his shy demeanor kept him from volunteering. Our mobile app gave him the confidence to step into a world of volunteering.

Testimony of David Ford, a Hoboken resident: He said “I've lived in Hoboken for more than 20 years now... but I didn't begin volunteering until I discovered the Charity Quest mobile app.”

Mark Bloomberg lives in a town that doesn't have any charities, so he really appreciated our map-based approach:

Testimony of Mark Bloomberg, a Weehawken resident. He said “What got me interested in Charity Quest was the ability to find local volunteer activities. Prior to that, I was traveling near and far to find opportunities to lend a hand.”

We're aiming to raise $10,000 to build the Turf Wars expansion pack. But what happens if we raise more than that? Let's take a look at some of the Stretch Goals we have planned for this campaign:

Stretch Goals

Header: Stretch Goals

We're thrilled that we get to work on this project. But we want to be up front and remind everyone that some of our more ambitious ideas will require more funding than our initial goal.

Now that we have reached our initial funding goal, we have revealed our first Stretch Goal: Summoning Stones!

Milestone 1 is the Initial Funding Goal at $10,000. The caption reads: "Bring Turf Wars to the world, solving the crisis of volunteer deserts with an augmented reality player-vs-player mobile game based on real world philanthropic actions."
Stretch Goal 2 is a secret for now, but it will be revealed when the first stretch goal is reached.

Keep sharing the campaign, so we can reveal them all!

From this point on we will solely be discussing the Turf Wars expansion pack!

Project Timeline

Header: Project Timeline

April 2025 - October 2025

Design and Development

November 2025 - March 2026

Closed Beta Testing

March 2026 - May 2026

Open Beta

June 2026 - October 2026

Hudson County Launch

October 2026 - December 2026

Feedback from Hudson County, Design Refinement

January 2027 - October 2027

Design and Development of Nationally Scalable Game

October 2027 - December 2027

Launch in all active regions 

Turf Wars

Header: Turf Wars

Charity Quest™: Turf Wars® is an expansion pack that builds upon our free volunteering app. We're creating a neighborhood-based "meta-game" for volunteer events and charitable donations that will act as a motivation engine to address the critical issue of volunteer deserts in areas of great need.

Turf Wars will add a territory system that pits your town against neighboring towns in a volunteer contest to save your city and leave your enemies in shambles!

This image shows an iPhone with a Photoshop rendering of three areas of Hudson County, reimagined as fantasy battlefields. Hoboken is blue and has a flag with an H on it. Jersey City is red, and their icon is the Statue of Liberty. The Port Imperial Alliance is purple, and their flag has a cruiseship on it. The Port Imperial Alliance tower burns helplessly.
Sketch of three Territories in Hudson County: Hoboken, Jersey City, and The Port Imperial Alliance. Each Territory has a Tower that must be defended by the residents of that Kingdom.

We will add a special button in our app that lets volunteers toggle between the normal map view, and the Turf Wars view. Before your very eyes, your peaceful community will morph into a fantasy medieval battlefield!

A knight enters the screen and deals 100 damage by striking a tower with his longsword. The caption reads: "Volunteer far from your home to deal devastating attacks to the enemy Tower!"
This volunteer is attacking an enemy Tower by volunteering far from their hometown. Prototype artwork, final results are subject to change.
Subheading: The Core Game Loop

Turf Wars is simple: you want to destroy the enemy's Tower, while keeping your Tower intact until the end of the Battle. A single Turf War will last for a predetermined amount of time, typically two weeks.

The Charity Quest Turf Wars core game loop cycles between the Declaration Phase (players pick a neighborhood), the Battle Phase (Players volunteer in their communities), and Repair Phase (Towers regain their former health totals)

During the Battle Phase, volunteers can complete any of the following actions:

  • Volunteer at / donate to a charity in their home neighborhood, which will add Health to the Tower in that neighborhood
  • Volunteer at / donate to a charity in another neighborhood, which will remove Health from the Tower in that neighborhood

After they successfully volunteer (e.g. are marked Present by Staff using our app) or donate through our mobile app, they see an animation of their character either attacking an enemy Tower, or repairing their home Tower.

A knight enters the screen and heals 8 health by raising his sword aloft and rallying his troops. The caption reads "Volunteer close to home to heal your Tower. Prevent it from being destroyed!"
This volunteer is defending their home Tower by volunteering in their hometown. Prototype artwork, final results are subject to change.

At the end of the Turf War, any players with a Tower still standing will receive a bundle of Valor Points (VP) during the Repair Phase. Players who attacked an enemy Tower at least once during the Turf War will also get a reward if that Tower was eventually destroyed.

If your Tower got destroyed, you will get a minuscule consolation prize of Valor Points.

Players can then spend their Valor Points on Weapons, Armor, Spells, and cosmetic items for their avatar! Destroyed Towers have time to heal during the Repair Phase, and then a new Declaration Phase begins, which starts the loop over again.

Then it's on to the next Turf War!

How will you play? Will you stay on defense and volunteer locally to keep your Tower from getting destroyed?

Will you blaze a trail forward into neighboring towns, volunteering at new charities, meeting new people, and dealing massive damage to their Tower in the process?

You can do both, actually! The choice is totally up to you.

Subheading: How Does This Crazy Idea Actually Work?

The technology for making this happen is already in place!

We have data on whether volunteers have completed a service event (a quest) because the staff at each charity takes attendance through our app. That data contains information on where the charity is physically located.

When we put all that together, it gives us a "battle log" that might read something like:

A sample battle log that shows how the user heals his own Kingdom when he volunteer locally, but damages it if he is absent. He attacks towers in neighboring regions by volunteering abroad.

If you read the battle log above, you'll notice a few interesting things. As mentioned above, Turf Wars is a motivation engine to encourage people in our volunteer network to alter their habits in two key ways.

We want to discourage no-show volunteers, while rewarding volunteers who serve at charities with few helpers. Notice that Frank foolishly damaged his own Tower by failing to show up to a volunteer shift he signed up for.

He also completely annihilated the Jersey City tower by volunteering outside of his home territory and landed a "critical strike" by volunteering for a quest that had less than 2 other volunteers signed up.

Look out for a future update here on Kickstarter all about the Motivation Engine behind Turf Wars, and how it will help solve the critical problem of volunteer deserts.

Weapons

Header: Weapons

So... the Turf War is over! You have bravely volunteered many times in your local community, and also in some nearby towns. You have vanquished your foes, and you now have some Valor Points to spend before the next Turf War.

Let's buy weapons!

Image of three beginner weapons: the Wooden Stick, the Wooden Mallet, and the Tattered Banner

Weapons are items your character can hold in their hand to help them deal more damage, or heal more health, when volunteering.

Attack is a modifier applied to your volunteerism abroad (attacking a Tower).

Support is a modifier applied to your volunteerism at home (healing your Tower).

Some Weapons, like the Wooden Stick above, are really intended for going on offense and they don't help you much on defense. Many are multi-purpose (like the Wooden Hammer), and some are purely for support, such as the Tattered Flag.

Once you purchase a Weapon, it's yours forever and can be equipped at any time!

Weapons can't ever break or be destroyed once you have them. They give volunteers a sense of permanent progression as they dig deeper into their own communities and serve the poor with greater love.

If you have a fun idea for a Weapon, remember that you can help us design one if you back this project at the Knight Pledge level!

Now let's take a look at some other actions players can take besides volunteering that affect the outcome of the Turf War...

Spells

Header: Spells

What medieval fantasy game is complete without magical Spells? The Turf Wars expansion will add the ability for players to turn the tides of battle with well-timed fiery attacks, last minute heals, and dazzling defenses.

Two cards are shown: Feed The Troops, which restores 5 health to a Tower, and Psychic Blast, which deals 12 damage to a Tower.
For now, we're using artwork in the public domain as a placeholder. We plan to use the money to hire freelancers to create custom artwork, preferably in the style of the Victorian Romanticists.

Players can cast any Spell in their Inventory to tip the scales of the current Turf War. Many Spells will heal your Tower, and others will deal damage to an enemy Tower. 

Look out for more details on Spells in a future update, right here on Kickstarter!

We had a lot of fun designing these, and we want you to join in the fun! Remember that everyone who backs our campaign at the Wizard Pledge gets to design their own Spell.

What will you create?

Summons

Header: Summons

Dealing damage by casting a Spell is pretty cool, but wouldn't it be even better to send troops to battle to do your work for you? That's where Summons come in!

Summoned units make your neighborhood's battlefield crackle with life. During an active Turf War, you might see a fierce Red Dragon flying toward your Tower while a battalion of your Noble Knights gallop toward your foes.

A red dragon closes in on Hoboken. It will arrive at the Tower, which is already engulfed in flame, in 2 hours and 14 minutes.
The Red Dragon moves in real time so players have a chance to react to it. Here, it is just two hours away from the Hoboken Tower. When it reaches Hoboken, it will begin attacking the Tower. This Tower is already on fire, but its health total can go negative, all but ensuring the defenders will never repair it before the end of the Turf War.

Summons are special kinds of Spells that add monsters to the map. The summoner chooses a target (e.g. "Attack the Castle of Bayonne!") and the monster will then begin traveling to their target in real time.

This shows a card (Reservoir Elemental) and shows you the component parts such as the name, spell description, skill level requirement, and category.
Some Spells require you to bring your phone to a natural site in your community in order to cast the Spell. Examples of these "Summoning Stones" are places like a reservoir, trail, forest, park, monument, or historic landmark.

Defenders in the region will need to decide between attacking invading units, or healing their Tower.

Look out for more details on Summons in a future update, right here on Kickstarter!

Motivators

Header: Motivators

Charity Quest: Turf Wars is all about building on the neighborhood volunteering app we created and adding a key layer of gamification to motivate the kind of behavior we want to see in the world.

We plan to offer daily and weekly missions that will reward players with bonus Valor Points if they volunteer at charities who are in dire need of help. We're also planning a Bounty Board that highlights these opportunities the moment a player logs in, to encourage more people to choose those shifts.

Groups already exist in Charity Quest as "Guilds", so we're planning to offer a special bonus to any volunteers who complete a quest with a fellow guild-mate. Volunteering with your guild-mates will result in a Guild Strike!

Look out for a future update here on Kickstarter all about the Motivation Engine behind Turf Wars, and how it will help solve the critical problem of volunteer deserts.

Territories

Header: Territories

Charity Quest: Turf Wars will be constantly evolving as more charities across the country adopt our free volunteer management platform. Right now there are only ten Territories, but one day there will be hundreds, perhaps over a thousand!

A Territory is any patch of land (a city, or a part of a county) where there is at least one charity in our network. It is represented by a banner and a title that is either the name of the city, or a fun creative name that blends many little towns together.

A fantasy map of Mideast Hudson County, where many towns are merged into the Port Imperial Alliance (purple), Jersey City is red, and Hoboken (blue) stands alone.
Hoboken has many charities in our network, so it stands alone as a Territory even though it is dwarfed by neighboring Jersey City in terms of population. The Port Imperial Alliance is a fantasized amalgamation of many towns in north Hudson County: Weehawken, West New York, Union City, Guttenberg, and North Bergen.

Players must declare for a single Territory before a Turf War begins, and they will be fighting for that Territory for the entire duration of the battle.

Here's the flag of Hoboken, the first town added to Charity Quest:

Flag with an H on it, and the text: "Hoboken. This city is the birthplace of three things that changed the world forever: baseball, Frank Sinatra, and Charity Quest. The Mile Square City is packed with volunteers ready to defend their town, or go down swinging.
Each Territory has a flag and their own color. We'll do our best to make sure neighboring Territories have distinct colors that contrast nicely with each other.

Currently, the majority of the Territories players can declare for are in northeastern New Jersey and Greater New York, but more Territories will be added as more charities join. 

For balance purposes, areas like Hoboken that are densely packed with charities stand alone as their own Territories. That's because Hoboken has 7 different charities all in one square mile!

On the flip side, small towns can be merged together into one combined Territory if they have very few charities, such as the Port Imperial Alliance. Here's a look at some of the other Territories in Hudson County, New Jersey:

Some Territories will retain their actual municipal names (like Jersey City) and others will adopt silly fantasy versions (like Bayonne becoming the Bay of Yonne).

Why bother handcrafting these Territories? Because our goal is to make sure that the results of the Turf War are based on player behavior, instead of being pre-determined by factors outside of the players' control.

Subheading: Beware The Outlanders

What if there are no charities in your town using Charity Quest yet? Are you still allowed to compete in Turf Wars?

Absolutely.

An image of a scary flag with a bull's face on it. The caption reads: "The Outlanders: A violent band of ruffians who occupy the unsettled regions of the map. Players who declare for this faction can only attack, since they have no home territory to defend. This Territory cannot be attacked."

Players without a Territory to call home can declare for The Outlanders, a roving band of marauders who have no home base, and can only attack.

At this point, a huge majority of the United States is considered The Outlands, a vast uncharted wilderness that must be explored! The Outlanders faction ensures that no one is ever left out of Turf Wars, even if the charities in their area have yet to adopt our platform.

Speaking of which...

Subheading: Creating a New Territory

Players who live in the Outlands can add their town as a Territory by persuading at least one local charity in their area to use our free volunteer management tool.

Once that charity joins the network, civilization will gloriously arrive at this formerly barren hellscape! As a thank you, the player who founded the Territory will permanently gain the title of Lord or Lady of the Keep, visible to all other players.

They will help us design the banner for this new Territory, and their name will always be listed as the Founder of the Territory.

In a future update here on Kickstarter, we'll break down the process of how we design Territories, what goes into making each of their banners, and how the map will evolve as our non-profit network grows.

Our Team

Header: Our Team

Charity Quest would not be the thriving network it is today without the help of many freelancers, volunteers, advisors, and supporters. I want to extend my gratitude to everyone who has labored over the years to help me with this wildly ambitious idea.

I also wanted to include this section so you can see that I'm not creating Turf Wars totally alone without any help. Without further ado, here's our awesome Charity Quest team!

Frank's title card showcases his role as the Founder. He's the Software Developer & Game Designer behind Charity Quest. He loves helping out at the Hoboken Community Center Pantry, and his favorite game is the Elder Scrolls III Morrowind.
I started programming the mobile app for Charity Quest in October 2019. Since then, we released a website + admin dashboard, recruited 14,000+ volunteers, and added 50 non-profits to the network! My role at Charity Quest is to recruit new charities, support our existing non-profit clients, guide the strategic vision for the company, and guide the ongoing software development of the mobile app + backend tools.

Team members are shown below along with icons to indicate their favorite type of volunteer service!

Subheading: Special Thanks & AdvisorsWe want to extend a special thank you to the advisors who have consulted with us during this process.

Photographs of four key advisors: Bruce Blondina, the Founder of Cyberteers and a lifelong volunteer. Jacob Spizziri, Director of Technology at 5 Stones. Rocco Vaccone, software engineer + Stevens alumnus. Finally, Sam Jacobs the videographer and Founder of 6 Park Productions.

Bruce Blondina has been a wellspring of knowledge and support since we bumped into each other by chance at a nonprofit event in Hoboken. Our mutual love of our alma mater (Stevens) and volunteering brought us together. Bruce believes in the Charity Quest project, and has 27+ years of nonprofit management under his belt. 

Jacob Spizziri provided technical consulting to usher Charity Quest out of the prototype era and into a framework that could scale nationwide. The app owes him a great debt, and his taciturn coaching has made me a better software developer.

Rocco Vaccone is a software engineer at Xonar Technology, and went to my alma mater. He was instrumental in growing the team to include more student volunteers from Stevens Institute of Technology, and also helped with the Charity Quest website!

Sam Jacobs created our Kickstarter video pro-bono because he believes in the Charity Quest project and has seen the power of its volunteer recruitment ability firsthand. We can't thank him enough, and highly recommend his video services to all who live near Southern New Jersey!

Subheading: Software Development

Charity Quest is a mobile app with a companion website for admin features. Our dedicated software developers help maintain the website, the mobile app, the backend service, and handle custom data queries for larger charities.

Photographs of three tech team members at Charity Quest: Yishu (Ben) Song, Software Engineer. Phillip Anerine, Software Engineer. Finally, Josh Blecherman, Data Engineer.

Yishu (Ben) Song joins us remotely for the West Coast and boasts a wealth of experience in Vue 3 development. He has been instrumental in cleaning up legacy code and implementing new features!

Phillip Anerine has done an excellent job working on the admin features of the website that most users never see. These tools are used by our charity partners, and are the true strength of the network. After all, if charities don't find the system useful, why would they continue posting quests for volunteers to easily sign up for?

Josh Blecherman originally joined to help us with fundraising, but found his niche in the data engineering department given his extensive work experience in that field. He is helping us clean up legacy data from the early days of the Charity Quest protoype!

Subheading: Fundraising and Marketing

We've had a lot of help with this Kickstarter from our incredible Fundraising and Marketing team!

Seven photographs of Charity Quest team members. Roma Razdan, Laina Haymes, Sarah Solano, and Laura O'Brien from the Marketing / Fundraising team. Nate Jensen and Aasis Jaura, from the video team. Finally Rebecca Bang, the graphic designer.

Roma Razdan, Laina Haymes, and Sarah Solano have led the way during our Kickstarter campaign by reaching out to the press, influencers, local politicians, and businesses.

Nate Jensen is a Stevens student who has helped us film early drafts of the Kickstarter video, as well as stakeholder interviews with staff & volunteers.

Aasis Jaura is a Stevens student who created our updated logo along with its super cool animation. Then he created mockup animations with original illustrations of the attack / defense sequences that make up the bulk of the Turf Wars gameplay loop.

Laura O'Brien helps to spearhead our outreach to new partners, content creators, and corporations.

Rebecca Bang is a Stevens student who creates social media graphics, and edits our Instagram Reels.

Subheading: Stevens Institute of Technology

We're blessed to work with not one, but two wonderful teams of seniors who attend my alma mater, Stevens Institute of Technology. These student teams were assigned to Charity Quest as part of their capstone projects for their final year of school.

Our Computer Science team is adding donation capabilities to our volunteering app, and our Business & Technology team has been helping with this Kickstarter + conducting market research for us.

The Stevens Institute of Technology logo, along with two pictures of Frank and his senior design teams. One photo shows the Computer Science team sitting on a big couch, and the other shows the Business team standing up in the Student Life Center.

Though we will have to say goodbye to these bright smiling faces in June, we look forward to continuing this partnership by engaging two new teams in the Fall of 2025! 

We will seek students from the Game Design program to provide additional help with the Turf Wars expansion pack, while the new Business students will conduct outreach to charities across the Tri-State area. (NY, NJ, CT)

Subheading: Last But Not Least, You!

Thank you for reading our entire Kickstarter story! If you made it this far, you probably think Charity Quest is awesome. You can be a valued member of our team by pledging money toward our campaign, sharing it with your friends, and introducing us to additional charities that are interested in our free platform.

Please pledge to our campaign, and share it with your network today!

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