Children of Time: The Roleplaying Game
Par Rowan, Rook and Decard
Statut actuel
Fonds récoltés : 185 479 €
Why Are We Here?
Children of Time: The Roleplaying Game is a tabletop roleplaying game based on Adrian Tchaikovsky's award winning science fiction novels, where societies embark on epic, era-spanning journeys of growth, endurance, and self-discovery.
In the wake of global annihilation, the last remnants of humanity abandon a dying Earth on colossal ark ships, in a desperate bid to find a new home among the stars. Their journey will last thousands of years: they follow ancient star charts that promise terraformed paradise worlds, just waiting for humanity to claim.
But paradise is already occupied. Unknown to humanity, the terraforming process deployed millennia ago had unforeseen consequences – an animal species imported from a pre-collapse Earth has gained sentience and seeks to master their home planet.
In the Children of Time RPG, you become the authors of this grand tale. Construct an ark ship of your own and embark on an uncharted exodus towards a planet of your own making, all while you uplift and nurture animals of your own choosing. Or retell the epic saga of the ark ship Gilgamesh and the evolution of the Portiid spiders on Kern’s World. The choice is yours.
Build your legacy of twinned societies across millenia, switching focus from your ailing ark, ship to your evolving planet, and back again as you face existential crises that forever alter the course of history. All to answer the greatest question imaginable: when your beaten ark ship limps into orbit around your history-rich planet, what will your two civilisations do when they finally meet?
Time and fate are in your hands.
How It's Played
Designed in partnership with Adrian Tchaikovsky, the game's systems work to tell generation-spanning stories of entropy and evolution. The game is an evolution of various systems from previous Rowan, Rook, and Decard titles: the sci-fi worldbuilding and multi-generational storytelling of Legacy: Life Among The Ruins are combined with the beloved fallouts and beats systems from Heart: The City Beneath, which center player agency and turn failure into a dramatic storytelling moment.
Every game of the Children of Time Roleplaying game focuses around a Crisis - the sort of problem that defines an era. Crises are tracked with clocks that are filled in when players make progress towards saving the day - and that chart their descent into misfortune and doom.
On the ark ship, a crisis could be a raging fire, a mutiny, or a dispute over where to land. On the planet, your people might face overcrowding, civil war, or strange creatures from beyond the edge of the map.
During the session, any player can take control of any character and play stance.
- Characters are simple - they’re a name, a couple of abilities determined by their place in society, the cohort they're grouped with, their skills, and a handful of motivations. You might have one character you stick to, or move between multiple.
- Play stances allow a player to do things that are usually the responsibility of the GM, like acting as non-player characters, describing the world, or determining exactly how things go wrong. You might prefer to stick to one stance, or flick between them when the mood takes you.
Play has three different phases: Speculation, Schemes and Viewpoint Scenes. We start in Speculation, and zoom into the other two as required.
During Speculation, the whole group talks through the events of the ongoing narrative. What’s going to happen next? What problems do we need to overcome thanks to the crisis? Speculation doesn’t use dice, it’s a back-and-forth conversation - if we want to focus on a particular character and their challenges, that’s when the other phases kick in.
During Schemes, a player picks up a character and attempts to advance their goals in the background. Each Scheme has its own unique set of mechanics that allow it to affect the wider story whilst determining any unforeseen side-effects: some use six-sided dice, some relate to the character’s skills and traits, and some are completely diceless.
During Viewpoint Scenes, a player picks a character, and we see their attempts to get what they want - usually overcoming a challenge or convincing someone to see things from their perspective, and often relating directly to the crisis. When the scene’s at its peak, the player rolls a pool of between one and four six-sided dice depending on their skills and their cohort, picks the highest, and works out whether they succeeded and how much it’ll cost them.
When rolling dice, characters can opt to use:
- Reach (take a chance and risk blowing it)
- Grasp (get what they want, with strategic sacrifice)
- Sleight (be subtle, hide their actions, keep one eye on the exit).
However the scene resolves, the table zooms out to Speculation and the cycle begins again. As the crisis continues, it offers up new challenges and unexpected problems related to the core concept - and however the players resolve it, for good or ill, it will leave its mark on the culture.
What Are We Making?
This crowdfunding campaign establishes a whole new game system. With that comes a complete collection of books and accessories. Please note: all product images in this campaign are digital mockups. The designs depicted here will likely change in the final products.
The Children of Time RPG comes as a three book slipcase set. Each book focuses on a different facet of your play: the ark ship hurtling towards a new dawn, the planet that awaits the humans aboard, and the setup and rules that govern your storytelling as you go. Each book is made with distinct layout styles and different materials, so they truly feel like relics from differing cultures.
Your Future: Play as ancient terraformers deep in space, pick a planet you want to make your own, and experience the sudden downfall of your people, as you scramble to save what you can before it's too late. The book feels like a high-gloss prospectus from a culture at its technological peak, and holds the core rules of the game and a gameplay tutorial set during the time of the Old Empire.
Your Ship: Provides everything you need to play as the desperate post-apocalyptic descendants of humanity. Build your own ark ship and flee the dying ruins of Earth as you embark upon your perilous journey across the stars. The book is designed to look and feel like a well-worn technical manual, with texture and notes from previous users splattered throughout its pages.
Your World: Hands you the reins of evolution on a world long abandoned by the Old Empire terraformers. Choose which animal species to uplift and move through centuries as they evolve, build their own culture, and face incredible strife. The book is bound in vegan leather, with a naturalistic layout style that makes it feel like a history book from an alien culture.
You asked for it and we listened! We've adding a whole new book to the campaign: stand alone solo mode of the Children of time RPG.
Some quick fire points so you know what this means for you.
- The Solo Mode is a standalone book that contains everything you need to play the game by yourself, including full rules, crises, and prompts all adjusted for a solo play experience. You won’t need to buy the corebook set to play solo (though the Time Capsule is still a great accessory!)
- The book is designed to sit alongside the Children of Time novels, so expect a trade paperback with a simpler layout, largely black and white interiors, and a section of gorgeous colour plates.
- You can add a physical or digital copy of the solo mode to your pledge as an add-on, or if you’re a new backer, we’ve also added a new Solo Mode only pledge level as well. The physical version costs £16 while the digital version costs £8.
IMPORTANT: All backers of the I Want Everything physical and digital pledge levels will receive a physical or digital copy of the solo mode for free! So those bundles give you even greater value now!
If you’re hungry for more details, you’re in luck! We’ve dragged Chant Evans into the team to spearhead the writing and design of this one, and he’s kindly provided us with a rundown of what you can expect.
The Time Capsule is a box bursting with play aids to help your group run the Children of Time RPG as smoothly as possible. It includes:
The Time Capsule is also designed with similar dimensions to the core book slipcase set, and comes with space fillers to hold all your additional Children of Time RPG accessories. That way, you can tidy the game and all its components away into a pair of neat boxes on your shelf.
The Children of Time RPG Quickstart is a high quality booklet which contains everything you need to dive head first into the Children of Time universe.
- STRETCH GOAL BONUS!: The Quickstart will now also include a short story written by Adrian Tchaikovsky, features a dangerous investigation into the works of a Pangolin religious poet, whose most recent work threatens to upend everything their society knows about their place in the universe.
- Details on the newest species to join the panspecific community: Pangolins! Written with the aid and advice of Adrian Tchaikovsky himself.
- Ready-to-play characters from two eras: the human staff of an Old Empire terraforming station, and members of a burgeoning society of uplifted Pangolins.
- Twinned crisis flashpoints: jump between the terraformers seeding this world with life as they face their own extinction and the nascent Pangolin civilization encountering the terraformers' technology – and the thing that killed them.
- Will support you in telling a self-contained story lasting multiple sessions, or serve as a perfect jumping-off point should you decide to continue the adventure.
The Children of Time RPG isn’t a traditional roleplaying game with a strict GM, so we’re doing something different with our GM screen: an innovative three-sided Group Reference Screen. The internally-folding design, on robust cardstock and foil, lets you flip back and forth between the ark ship and the planet section at the table.
Learn as you play using this set of 16 A5 cards which act as the perfect tutorial and play aid for the Children of Time RPG. The Demo Kit is designed to take 60-90 minutes to play through, making it a great way to share and teach the Children of Time RPG at clubs, stores, or whenever you're too time-strapped to fit in a full session.
These twinned sets of sharp-edged resin D6s come in two distinct styles:
- The Ship Dice are themed after space and the ark ship program, featuring a vibrant purple scheme with sparkling inclusions that evoke space and stars.
- The Planet Dice are themed after a lush alien world where life has taken root, featuring an emerald green scheme with mottled inclusions to give the impression of moss and plant life.
This two-sided zinc-alloy metal coin features a depiction of an ark ship on one side, and a stylised rendition of the Kern uplift virus on the other. This exclusive reward marks your application to the Ark Ship Project during this historic moment in Children of Time.
Pledge Tiers
The following pledge tiers are available during the crowdfunding campaign. If you don't see a specific collection of rewards that suits you, you can tailor your rewards to your liking by picking up additional add-ons during your pledge management.
Note: All physical rewards come with complimentary PDF versions (with the exception of the project coin and dice sets).
Stretch Goals
As we reach our funding goal and beyond, we've planned a long journey of exciting stretch goals to upgrade your rewards. As we unlock stretch goals, we'll reveal more on the path ahead. From new materials or finishes, to extra gameplay content and more, join us as we cheer on our Ark Ship to see how far it can reach before the campaign ends.
- £40,000 [UNLOCKED]: We're funded! If we reach this stage, we can launch our ark ship and begin the journey to discover and unlock more stretch goals.
- £60,000 [UNLOCKED]: Adrian Tchaikovsky will write a short story that will be added to the Children of Time RPG Quickstart. This story will act as the debut of uplifted Pangolins – the newest species to join the Panspecific community in the Children of Time universe!
- £80,000 [UNLOCKED]: We'll add an expansion of new content to the Your Ship book, focusing on the theme of 'Uplift Stowaways' and featuring a new social cohort and a dramatic crisis to bring to your tables. What happens when the ark ship makes contact with uplifted animals on a dying world? How do the uplifts join the crew?
- £100,000 [UNLOCKED]: We'll upgrade the core book slipcase set with a printed liner, observation window, and greyboard.
- £120,000 [UNLOCKED]: We'll add an expansion of new content to the Your Planet book, focusing on the theme of 'The Plague' and featuring a new social cohort and a dramatic crisis to bring to your tables. What happens when a strange and alien disease spreads through the planet's population? How do the infected find a new place in society in the generations to come?
- £140,000 [UNLOCKED]: At this threshold, we'll upgrade the Time Capsule box set with a gorgeous printed liner featuring additional reference materials, and reinforced greyboard.
- £160,00: We'll add an expansion of new content to the Your Ship book, focusing on the theme of ‘Ships in the Night’ and featuring a new social cohort and a dramatic crisis to bring to your tables. The ark picks up a signal from another astral body – human-made, but unknown to them. How do they make contact, and how does contact with another refugee from Earth change the stakes?
Meet the Developers
Children of Time: The Roleplaying Game is made in collaboration with Adrian Tchaikovsky, the multi-award winning author of the Children of Time series.
The game itself is designed by Minærva McJanda (Legacy: Life Among The Ruins, Rhapsody of Blood, Voidheart Symphony), with additional writing and design from Grant Howitt (Spire: The City Must Fall and Heart: The City beneath, Eat The Reich, Paranoia and Honey Heist) and Elaine Lithgow (Broken Weave, Warhammer: Imperium Maledictum and Age of Sigmar: Soulbound).
The game is illustrated by Sam Lamont (Hollows, Dr Who, Monstrous Arcanum, Forbidden Psalm, Prison of Husks, Three of Ghosts), using his unique combination of detailed 3D models and gorgeous digital painting to depict decaying ark ships, vibrant planets, and the staggering expanse that separates them.
This work was made by humans. No AI or Machine Generated works are included in this project. Supporting this project means you are supporting real human beings who have dreams, passions, & bills. Thank You.
Play It Now!
If you want to experience a taste of the game for yourself, you can download the beta playtest here. If you want to meet fellow players, organise games, or talk to the devs, you can join our community Discord here.
If you want to see the game in action, Producer Elaine joined Michelle, Aida and Darcy at EUphoria Actual Plays - where they explain the core mechanics and get to grips with an out-of-control fire aboard an ark ship - watch here on YouTube.
Timeline and Shipping
Making games is tough and full of surprises. Especially once you factor in stretch goals and polish. Thankfully, this is far from our first rodeo.
With that in mind, we have provided our intended timeline for delivering your rewards. We ask that you temper this with our promise that any delays will be a result of our commitment to giving you the absolute best version of the Children of Time RPG and all other rewards.
- August 2026: The crowdfunding campaign ends
- November 2026: Pledge Manager and Pre-Order store opens.
- January 2027: PDF previews are made available to backers
- March 2027: Final PDF copies are made available to backers
- March 2027: Print files are sent to the manufacturers and printing begins
- May > July 2027: Freight movements take place to get the game to our distributors
- August > September 2027: Backer fulfillment takes place from our distribution hubs
Shipping costs will vary based on your pledge tier, chosen add-ons, their combined weight, and your location. Shipping costs may also change based on factors beyond our control such as freight cost changes, inflation, tariffs, or wildcard freighter captains blocking the Suez Canal.
To help you plan for this, we have provided some estimated shipping costs for various rewards, but note that shipping costs won't be charged until fulfillment begins.
Important Note for US backers!: At time of writing, there are no US import tariffs on printed materials, including books.
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