Retour à Arkham et construction d'un palais ! | Menu Crowdfunding 242 (25/10/2026)
Les Ludovores · 25/10/2026
Par Maestro Media
Statut actuel
Fonds récoltés : 109 251 €
For years, the greatest battles have fit in the palm of your hand, but now, they’re taking over your tabletop! Clash Royale: The Grand Arena is a fast, competitive card game designed by David Gordon, Ryan Rodriguez & TAM. Based on Supercell’s smash-hit mobile game, Clash Royale, The Grand Arena brings real-time lane strategy, Elixir management, and Tower-destroying showdowns from your screen to your living room for 2-4 players!
On your turn, either play a card from your hand or take 2 Elixir from the supply. Playing a card triggers its Dominance (damaging matching rival cards in that lane) and any Power, then you may pay 3 extra Elixir to play a second card. After that, Attack in both lanes: your total Strength pushes through your rival's cards front-to-back, then their Guard Tower, then their King's Tower. But watch out, Towers hit back when damaged!
When you play a card, you choose exactly where it lands in the lane: in front of your other cards, behind them, or tucked somewhere in the middle. As long as the front slot of the lane stays covered, this positioning is key since it determines which of your cards takes damage first when your rival attacks. Playing a card also triggers its Dominance (damaging matching rival cards in that lane) and any Power, then you may pay 3 extra Elixir to play a second card. After that, Attack in both lanes: your total Strength pushes through your rival's cards front-to-back, then their Guard Tower, then their King's Tower. But watch out, Towers hit back when damaged.
Cards take two hits to destroy, Champion Evo cards for a game-changing edge. A complete match is at least 2 Battles; win by Crowns, or force a tiebreaker Battle if it's close. Destroy a King's Tower to claim 3 Crowns and the win outright.
Please be aware that this is a work in progress rulebook, meaning it is not final. Rules, layout, and visuals are still being refined and may change throughout the crowdfunding phase, as development continues. Updates and improvements are to be expected.
Clash Royale: The Grand Arena packs everything two rivals need to fight for the Grand Arena: 2 Arena Boards, 1 Rulebook, 4 Punchboard Champion Standees, 81 cards, 40 Punchboard Tower Tiles (24 Guard, 16 King), 30 Acrylic Crown Tokens, 12 Acrylic Emote Tokens, 24 Acrylic Strength Tokens, and 24 Plastic Elixir Tokens.
https://gamesbeat.com/clash-franchise-expands-new-tabletop-game-retail/
Kickstarter isn’t a store it’s where passionate creators and fans come together to bring cool new things to life.
When you back Clash Royale: The Grand Arena, you’re not just backing a game, you’re bringing it to life. In return, you’ll receive awesome rewards like the game, stretch goals, and even exclusive goodies you won’t find anywhere else.
How does it work?
First, choose a reward tier and make a pledge to support the project. You will only be charged if we reach our funding goal, which makes the risk low. Simply put, if we make it, the adventure begins and if not, you’re never charged a dime.
When we’re successfully funded, we move into production and keep you updated every step of the way. Delivery timelines are estimated on the campaign page.
After the campaign ends, you'll receive an invitation to the pledge manager, where you'll verify and confirm your pledge.
So jump in!
Be part of the journey.
Help us make something unforgettable.
Clash Royale: The Grand Arena brings a mobile phenomenon to the tabletop for the first time, translating its real-time energy into a physical card game backed by Supercell. Kickstarter lets us build this the right way, with community input and the resources to do the components, minis, and card upgrades justice rather than cutting corners for a traditional retail launch. Our goal is to deliver a Clash Royale tabletop experience players will be proud to bring to the table, and with your help, we’ll get there.
Crowdfunding veteran Maestro Media partners with some of the world’s biggest brands, including Disney, Hello Kitty, Clash of Clans, and the Smurfs to create fan-driven experiences that blend storytelling, gameplay, and community. From the breakout hit The Binding of Isaac: Four Souls to the record-breaking Four Souls: Requiem, and The Smurfs: Hidden Village, nominated for Licensed Game of the Year at the TAGIE Awards, we bring innovation and execution to every game we make. Learn more at MaestroMedia.com!
Les Ludovores · 25/10/2026
Commentaires (0)
Connecte-toi pour commenter ou répondre.
Pas encore de commentaire. Lance la discussion.