What started as a harmless séance turns into a nightmare when six friends are struck by a dark curse. Shrunken to the size of rats, they find that the family cats are now giant, prowling predators. To break the enchantment and regain their stature, they must scavenge the house for ritual objects—all while staying one step ahead of the hungry felines!
CLAWS is an engaging strategic card game by DiceCream where players, mysteriously shrunk to microscopic size after a séance gone wrong, must navigate around household objects while dodging the ultimate threat: domestic cats, who are now massive and deadly predators! By carefully managing their hand, planning moves, and balancing risk, each player must find a way to break the curse—whether playing in competitive, cooperative, or solo modes.
Designed for 1 to 5 players (ages 8 and up), the game delivers fast-paced, tense matches lasting between 25 and 50 minutes.
CLAWS is a strategic card game where each player must manage resources, balance risks and opportunities, and decide when to act quickly or with caution. Each card represents items found around the house, clever ideas to distract the cats, or feline encounters that aren't always pleasant.
The heart of the game lies in managing your two personal rows of cards: drawing, placing, discarding, and choosing when to take a gamble are the keys to completing your Objective and breaking the spell.
But beware: the cats can sweep away your hard-earned progress… unless you are clever enough to turn them to your advantage.
CLAWS offers three different game modes:
- Competitive – Each player races to be the first to break the curse.
- Cooperative – Players take on the roles of the teenagers, working together to save the entire group.
- Solo – A compelling strategic puzzle designed to put your skills to the test.
Thanks to unique character abilities, Idea cards that flip strategies on their head, and optional advanced variants, CLAWS reinvents itself with every session: easy to learn, yet full of meaningful choices and constant tension.
CLAWS is designed for 1 to 5 players, ages 8 and up. Each session lasts approximately 25 to 50 minutes.
CLAWS: SEARCH, PLAN... AND RUN!!
Your adventure begins with a séance gone wrong... or perhaps, gone just a little too right?
After finding an ancient book in their grandmother's old bedroom, six friends decide to dabble in a forbidden ritual. But amidst the shaking table and the rattling chandelier, a cerulean figure appears out of thin air: the grandmother-medium, irritated at being disturbed, casts a spell that shrinks the six teenagers down to miniature size. Now, every object in the house seems enormous and menacing, but the real challenge isn't just the domestic chaos: there are six cats in the house!
In CLAWS, will you be able to coordinate with each other to find the required items and break the spell before falling into the clutches of the enormous felines?
Why you'll love CLAWS:
- Strategy and Adrenaline: Choose whether to proceed with a quick (but risky!) search or to act with caution to avoid the cats.
- Versatile Game Modes: Challenge your friends in competitive mode to see who breaks the spell first, or join forces in a cooperative mode where each character contributes their own unique abilities.
- Tactical Depth: Manage your deck, plan your rows, and use "ideas" to distract the cats or find lost objects. Remember: even the cats, if managed well, can help you find what you’re looking for!
- Solo Challenge: Are you brave enough to face the house alone and save the friends?
The fate of the six friends is in your hands. Will you succeed in returning to your normal size, or will you remain an inch tall... forever?
Join the campaign, plan your moves, and... run!
Box Contents
CLAWS includes 110 game cards, plus 6 reference cards and a printed manual in: English, French, German, Italian and Spanish. That’s all you need!
The game is completely language-independent!
Images are of a prototype. Please note that the final product will feature higher quality materials and finishes.
Characters and Cats
How win!
Winning at Claws depends on the objective we choose to break the curse!
PRINT & PLAY
CLAWS will also be available as a Print & Play version, specially optimized and formatted for home printing. All the necessary files will be ready to print, cut out, and play, allowing you to enjoy the full game experience without waiting for the physical edition — and with no shipping costs.
Solo Mode
SOLO MODE
Think you can break the curse on your own? In Solo Mode, you take control of the six kids and face the challenge without anyone else to rely on. Every turn, the search for the objects needed to break the spell becomes a race against time: after each turn, a card is removed from the Research decks, gradually reducing your chances of success.
Choose your actions carefully, manage your cards, use the characters' abilities wisely, and decide how much risk you are willing to take. The more difficult the challenge, the higher your final score can be—but if the Research cards run out before you break the curse, the kids will remain tiny forever!
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