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Color Hex Domination (manufactured) - 2 player

Par John H. Kohn

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Statut actuel

Campagne en cours Temps restant : 18 jours et 13 h (fin le 16/11/2026)

Fonds récoltés : 81 €

Jeu de plateau

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GOAL: Be the first player to lock in ten hexes with your color!

Start with an array of 19 wooden hexes (1" in size each) with white dots (on one side) in this formation:

Each player starts at opposite sides focusing on the first three hexes close to each. One being RED, the other BLUE:

Each player gets two D6 action dice:

One with different color circles on each side, either: 
Red/Orange/Yellow/White, or Blue/Green/Yellow/White.

The other die with three "+" signs and three "-" signs:

Then there are the domination discs (Blue/Red/Yellow) used to mark your hexes:

And the locked-in crystals (Blue/Red) used to indicate which hexes colors can't be switched:

How to Play:

SETUP: Each player starts out with a yellow disc placed on top of their main color disc (either Red or Blue) on top of the white circles in their respective first rows. NOTE: Only two discs can be on any one hex at a time. Any hex with two discs will have to have one disc removed before another can take its place:

This sets the top row as ORANGE (Yellow + Red) and the bottom row as GREEN (Yellow + Blue).

STAGES OF LOCKING IN A HEX:

From left to right: 
-- a lone Yellow -->
-- paired with a Red/Blue to make it Orange/Green --> 
-- removing Yellow to make Red/Blue -->
-- if a second Red/Blue is added to an existing Red/Blue, a Red/Blue crystal 
     takes over to lock in the hex permanently to that player's color.

PLAY: Each player takes turns rolling their action dice. The color determines what happens while the +/- roll determines the how:

-- If Red/Blue and "+," that color disc is added to either a hex that has only 
     one disc or onto a white disc adjacent to any Red/Blue-controlled hex. 
     NOTE: A Red disc cannot be placed on a hex that has a Blue disc and vice 
     versa.

-- If Red/Blue and "-," that color disc is removed from any hex having that 
     color disc.

-- If Orange/Green and "+," the either a Yellow disc can be added to a hex 
     with only a Red/Blue disc or, if none are available, a new pair can be 
     added to any white hex adjacent to any player-controlled hex.

-- If Yellow and "+," a Yellow disc can be placed on any hex controlled by the 
     player. If none are available, the disc can be added to any white hex 
     adjacent to any player-controlled hex.

-- If Yellow and "-," a Yellow disc is removed from any player-controlled hex.
     IMPORTANT: If none are available, a Red/Blue disc is removed from any 
     player-controlled hex.

-- If White and "+," a player-controlled hex must be selected to have any or 
     both discs removed to expose a White hex. EXCEPTION: A hex with a 
     crystal of the player's color cannot be chosen. If there are no 
     player-controlled hexes with discs, the action is ignored.

-- If White and "-," any White hex adjacent to a player-controlled hex will 
    have a Yellow disc placed on it. If there are no adjacent White hexes, 
     the action is ignored.

THIS BACK AND FORTH CONTINUES UNTIL A WINNER IS DECLARED.

WINNING: The first player to have ten hexes with their color crystals on top 
                      wins!

WHAT YOU GET:

The following:

Packed in a plastic case!

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