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Controllōrs Universe Comic - Issue #1

Par Jacob R Miles III

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The Controllōrs™ Universe  

Welcome to The Controllōrs™ Universe — a bold new sci-fi comic series where space and gaming inspired stories collides with heroes, battles and self-discovery. The Controllōrs™ Universeis a world defined by control. 

Our comic book stories are told from The Controllōrs™, Sci-Fi, Gamer Superhero, perspective. They begin with The Controllōrs™ in full investigative and battling mode. 

The Controllōrs™, created by a group of gifted kids, passionate about science, gaming and robotics who use AI and neurotechnology to combine video game controllers, anime and trolls to make a unique species of superheroes called The Controllōrs™. They explore the cosmos and protect the earth and its inhabitants from a mysterious evil force coming from outside of the milky way galaxy. Unknown to the kids, some of the AI they and others have created have gone rogue and become evil. In this universe, The Controllōrs™ are guardians born from advanced artificial intelligence, wielding powers shaped by real scientific principles operating in a real ever-expanding NASA defined universe. Their mission: to protect humanity while exploring the ethical frontiers of control. They battle evil for control of resources and humans. For freedom, control of themselves and others in daily life and in the Power Players League® competitions, classic battles of good versus evil. The Controllōrs's™ creator brings his experience and history of Japanese anime and transformable robots, Star Wars, video games and collectibles to The Controllōrs™project. 

Through the stories we discover and help our readers and fans to understand the importance of the question, who or what is in control of you? Our comics deliver action, mystery and mind-bending twists in every issue. Fresh innovative heroes, high-stakes battles and a story you can't put down.

FREEZE IT IMAGE??

This project isn’t just about comics. Its stories drive comics, novels, animation, games and merchandise development. It is a media and entertainment franchise built on technology-based ecosystems that entertain and enable participants and viewers to learn about NASA’s accomplishments in space exploration and themselves. It is designed to grow with advancements in technology, space exploration and AI. It’s about creating a cultural bridge between science and storytelling — blending entertainment, STEM Knowledge, and collectibles into one immersive experience.

By backing this campaign, you’re helping launch Issue #1, and issue #1 with a variant cover. Unlock exclusive collectibles, and bring The Controllōrs™ to life in stores, museums, and planetariums worldwide.

INSPIRATION

Our inspiration comes from three areas integrated with our desire to entertain and inform while making the world a better place. The three areas: 
1. Space and Earth exploration trends. 
2. Trends in human control.  
3. Experience of The Controllōrs™ creator. 

Space and Earth exploration - This convergence of telescopes, travel, and technology is making space exploration more accessible, ambitious, and scientifically rewarding than ever before. We are inspired by readers and viewers learning about NASA’s accomplishments in space exploration our universe and themselves. Our stories are designed to grow with advancements in technology, space exploration and AI.

Human Control trends - When individuals or groups control trends — whether in social media, fashion, health, political or cultural behavior — the risks can be significant for both the people involved and the wider community. Control can involve dictating what others think, do, or believe. This can lead to coercive control or manipulation. Such influence can erode autonomy, damage self-esteem, and create dependency. We are inspired about helping people recognize these patterns early and resisting unhealthy influence to protecting both personal well-being and the health of communities. It is important to understand who is in control, who is trying to control you?

Experience of Jacob R. Miles III - The experience of working as aerospace engineer, on Japanese anime and transformable robots, video games, Star Wars and knowledge of collectibles coupled with the desire to create fun, entertaining media and products that have a positive impact on people's lives. This experience, knowledge and desire inspired the creation of The Controllōrs™.

The Controllōrs™ stories take into account and leans into the future of toys, games, robotics, drones, esports and more. Especially video games becoming highly immersive, AI-enhanced, and socially connected, with cloud gaming and VR/AR expanding accessibility and engagement. As technology evolves, gaming will continue to grow as a cultural and economic force, offering richer experiences for players and storytellers of all ages while fostering competitions, creativity, social interaction, and global connectivity. 

The Controllōrs's™ creator, Jacob R. Miles III, aka Prince of Play is the ultimate creator and entrepreneur. His story includes overcoming a childhood of poverty, welfare and other disadvantages. Born in Cincinnati, Ohio his career began at GE Aircraft Engine Group as a University of Cincinnati engineering apprentice.  He went from designing aircraft engines to machine tools to toys. His history in the toy and game industry is unprecedented and is chronicled in his upcoming book My American Toy Story. 

CHARACTERS

The initial main characters in the Controllors comic book series are Sensaron, Lizarious, Ms Shujin and Instaron and the elements of the cosmos.

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COMIC

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REVIEW/PRESS

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REWARDS

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STRETCH GOALS

Our initial focus will be the first funding goal.  Once we meet that goal, we will start showing stretch goals, so help us meet that first $35,000!
 

WHY KICKSTARTER

Backing us means you’re not just supporting a comic — you’re investing in a new universe that inspires curiosity, creativity, and connection.

Authenticity: Our stories are grounded in NASA-defined science, making the universe both imaginative and credible.
Community: Kickstarter backers are the founding members of the Controllors movement. You’ll shape the future of the series, trading cards, and gaming tie-ins.
Education: We’re partnering with science museums, planetariums, and schools to use Controllors comics as a gateway to STEM learning.
Collectibles: From variant covers to trading cards, every tier offers unique rewards designed for fans and collectors.
Scalability: This is just the beginning. With your support, we’ll expand into trading card games, AR experiences, and even animation.
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THE TEAM 

The Controllōrs's™ creator, Jacob R. Miles III, aka Prince of Play is the ultimate creator and entrepreneur. His story includes overcoming a childhood of poverty, welfare and other disadvantages. Born in Cincinnati, Ohio his career began at GE Aircraft Engine Group as a University of Cincinnati engineering apprentice.  He went from designing aircraft engines to machine tools to toys. His history in the toy and game industry is unprecedented and is chronicled in his upcoming book My American Toy Story. 

He has spearheaded many TV, film content, product development, manufacturing, promotions, licensing and distribution campaigns from Asia to Hollywood to New York and virtually everywhere in between.  Besides being a critical part of some of the largest toy industry TV and Film, licensing and merchandise programs to come out of Hollywood, including Star Wars, he has worked for Kenner Toys, General Mills Entertainment Group, Tonka, SEGA and Hasbro developing family and children's programming including notable programs and products as Care Bears, Batman, Superman, Ghostbusters, GoBots, Pound Puppies and SEGA video games among many others.  He has worked side by side developing television and film products and properties with Lucasfilm, Jim Henson Cos., DIC, Disney, Warner Bros., Film Roman, NBA, MLB, NFL, Hallmark Entertainment among others. Capitalizing on his business experience and relationships, he founded Cultural Exchange Entertainment Corp. (CEE/ Cultural Toys®, an award-winning company that focused on edutainment, multi-cultural properties and designed, developed and licensed a number of toys and entertainment properties for TV, e.g. Hollywood Hounds, C-Bear & Jamal and Dinkytown Kids and others featured on ABC, FOX and HBO. Here he teamed up with Clarence Avant, who served on CEE’S Board of Directors and served as an inspiring mentor. He has worked with over 15 Toy Industry Hall of Fame inductees.

Quickly his enterprise has emerged as a nationwide leader in the development, management, licensing and distribution of multi-cultural, entertainment properties, content, merchandise and media-merchandise integration solutions. 
 

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