The Game
The Cards
Over 200 cards in 8 different card types have already been developed and will be available at the start of the game.
I will try to design more playing cards, which will also be released on the launch date.
The Products
The essential deck includes everything you need to get started right away with your friends.
You don't need additional cards or more basic decks to play with up to 10 people at the same time.
As an add-on, there is the “BitBurst” booster pack and an exclusive playmat, which will only be available on Gamefound.
The designs of the products are not yet finished. As soon as they are final, I will post an update.
The Game Modes
CyberSiege consists not only of a single game, but of three different game modes that can be played depending on the situation or preference.
The main game is `Siege`, but there are also the `Warfare` and `Strike` modes.
The Game Mechanics
In the near future, I will explain the core mechanics in detail in an update.
Until then, you can already take a look at the prototype of the `Siege` rules (Can be updated until the launch).
Think of CyberSiege as an asymmetrical Tower Defense game with a highly cooperative gameplay.
While the Admin's must deploy and secure their server, the Hacker's are attacking it to gain control over the network.
These rules have already been tested with the help of my own trainees. In the coming weeks, external trainers and teachers in my area will receive the game for unsupervised testing.
More information will be published in an update here on Gamefound.
If you have any questions or suggestions, please feel free to contact me by email or in the comments section.
The Stretch Goals
The first stretch goals have already been planned.
Are those all the possible stretch goals? I don't know yet. But comment if you think there's anything missing from CyberSiege!
The Prelaunch Events
Take part in the pre-launch events and secure great bonuses with a pledge!
The events will be held until launch, so make sure you read the CyberSiege updates!
IT Training
CyberSiege is not a typical educational game that is exclusively linked to learning. It aims to visually link abstract IT topics.
As an IT instructor, I have learned that young people learn best when they are motivated and have an emotional and illustrative connection to the learning content.
And that's where CyberSiege comes in. It doesn't immediately teach what a particular technical term means. It motivates trainees and students to learn the topics independently.
Because independent learning brings more lasting success than dull, traditional classroom teaching.
Since CyberSiege does not directly teach IT, interested young people can also play the game together with their friends who do not want to learn about IT. No background knowledge or experience in computer science is required.
So what does CyberSiege offer if not direct learning?
Of course, interested students are much more receptive than those who are not interested.
But there's more to it than that. The rules and mechanics of CyberSiege are designed to teach or reinforce important soft skills in computer science.
These are primarily effective communication, reliability and trust, responding to unexpected events, agreeing on strategies and sticking to them and of course team building.
Once interest has been sparked and some strengths in soft skills have become apparent, the teacher or trainer can explain the terms one by one.
They can either start learning units using the visual and emotional components of the game or explain the term directly while playing.
This makes CyberSiege a completely new learning experience that does not rely on forcing learning content upon students.
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