Delta Phase Year One Edition
Par Storyteller
Statut actuel
Fonds récoltés : 112 €

Delta is a culmination of many years of work, starting long ago on a couch in my grandparent's den, using a deck of cards instead of dice to play a "storytelling game".
Built on the four prime attributes, Body, Mind, Heart and Spirit; little did we know we had tapped into the primordial philosophies echoed throughout the history of games and alchemic self improvement. Today, Delta incorporates many different gameplay mechanics in an amalgam of storytelling and roleplaying, including dice, cards and tokens that give players meaningful influence over the game narrative. As a system, Delta is nuanced and easy to use and get into, characters become a collection of traits, features, motivations and talents; while a carefully crafted Challenge Resolution system is highly flexible and heavily tested with mechanics modeled with dutiful precision.
Our Fulfillment partner for this is TheGameCrafter.com, a proven supplier that allows us to offer high quality components at a good value and showcase our creative developments. From moment one, we found the items we needed to put together a box set we felt met our standards. Working with the team over at TGC, we are able to test and prototype at a rate unheard of in decades past. We are proud to partner with TGC for fulfilment on this project in order to offer a value you can feel confident in backing.
Phase is the flagship Setting Book for Delta, and is based around hunting monsters in the accursed land of Darkmoor. Should a person fall to their vices and break or panic under pressure, they release the terrible monster within according to the Phase of the moon they are born under. Only by virtue may a person return to their humanity and again control themselves. A land filled with magic, characters may learn from Theurgy, Wizardry, Wyrding, Mysticism and many more; each with unique spells, ways of regaining magical power and the use of Fate or Spirit cards. Phase establishes several systems in Delta early on and covers a lot of ground for a full game without a lot of additional modules or expansions.
Our fulfilment schedule is set to allow plenty of time for working out any bugs, test orders to make sure all the artwork is lined up correctly and that TGC has plenty of time to work with us on fulfilling our backer's order. We set our costs as low as we could for our backers to offer the most value. We will not be able to offer introductory prices this low again.
It said to post a video, so I uploaded one to youtube!
Here is a preview image of our current draft. A few finishing touches remain though it is shaping up nicely as we go. We have everything in Core written and are getting all of the copy text into the templates for printing. Phase itself is almost done, with some of the monster descriptions being written out.
All of the adventure modules (mysteries) included have been play-tested and checked for continuity; with maps based on the map tiles in each box set.
We appreciate your support and hope to provide many years of quality gaming content to our players.
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