Demidirge: Frontiers of Fear - Boxed Set
Par Shane Walshe
Statut actuel
Fonds récoltés : 17 521 €
Demidirge: Frontiers of Fear is a dark fantasy sandbox campaign setting.
Explore an uncharted world of feuding cults, drowned gods, toxic forests, haunted villages, and arcane experiments gone awry. Players choose their own path through a derelict kingdom: invent spells that never existed before, exploit secret seams to build portals, and sail past the edge of the map.
Somewhere beneath all of this, something is calculating.
Landscapes mutate, people disappear, and strange psychological contraptions emerge from coffin farms. Places players already visited are changed when they return. Pieces on a corrosive chessboard are moving chaotically: the longer the campaign runs, the more warped the world becomes.
Discover frontiers of fear palpitating on the edge of arcane collapse:
- Escape a buried corrosive cathedral.
- Race rival psychics through a shrinking tomb folding in on itself.
- Dredge up dismembered drowned deities from a graveyard sea.
- Gasp through a lethal lung-melting fungal forest.
- Shine a light on snaking seaweed schemes beneath a remote village.
- Descend a ladder into the depths of a sentient lake.
- Decode deceptions in a heretical swamp town revolting against the crown.
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Inside the box you will find:
- Three books
- Five zines
- A map pack
- A spiral pad
- Art prints
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Below you can read details about each of these components:
The Demidirge campaign guide is a 32 page book containing instructions on how to run the setting, information on how all the different modules integrate into the world, encounter tables for different biomes as well as new locations. It will also contain various tools for the GM to reduce cognitive load while preparing sessions or running games. A new core world mechanism is also detailed in this book: which functions as an engine of change for the entire setting.
Demidirge: Fanged Funnel is a 34 page level 0 adventure.
You are a tunneler. Trapped in a buried cathedral below a sentient sea of acid, your life is ruled by wraith-priests and an unseen Queen who spies through stolen eyes.
Armed with rotten tools and contraband fossils, you must obey, toil, and conspire to escape - before you're recycled in boiling fungal baths.
In this scenario, your players control several level 0 tunnelers attempting to escape The Malic Mindshaft, a subterranean gulag. Survivors awaken in coffins on the overworld as level 1 adventurers. This makes the module an ideal gauntlet for opening your campaign: it is largely setting-neutral, as the entire experience unfolds within an enclosed shared nightmare ecosystem.
Mana Meltdown is a 40 page high-stakes psionic battle royale adventure. Outwit elite telekinetic treasure hunters in a lethal dungeon crawl. Race through a shrinking tomb of shifting geometry. Uncover secrets that death has sent a blood agent to erase.
Wind Wraith is a 146-page hardcover book. This setting toolkit helps you generate your own fantasy post-apocalypse ocean world, complete with scattered islands, factions, ships, and ancient arcane machines. Play as the descendants of the survivors of a great flood, explorers in a fallen world, as they build and upgrade their ship and crew. Attempt to unravel the mysteries of the past and survive with limited resources. Wind Wraith was made for the old school essentials rule system but can easily be converted to many other rule systems.


The Haunted Hamlet is a 32-page black and white zine that details four locations. These modular hex locations focus on gameable content and easy use at the table. The locations are not connected to one another and can be sprinkled onto your campaign map however you like, or run as one shots. The four locations are:
- The Gold Mine
- The Haunted Hamlet
- The Ladder Inn
- The Hat Cult's Hideout

The Toxic Wood is a 32-page black and white zine. A deadly wilderness adventure for Old School Essentials. This hexcrawl adventure focuses on gameable content and is easy to use at the table. It is graphic and art heavy and utilizes a lot of random tables to make it easier for GMs to run with minimal prep.


Willow is a 36-page single color zine containing a village that can be dropped into your campaign setting. Structured as a mini hexcrawl, players will have to work together to investigate a mystery to move on from a damp backwater village. Willow works particularly well as a starting location, but can be plugged into your world anywhere you could use a provincial settlement.
Woodfall is a 92-page black and white softcover book that contains a system-neutral dark fantasy mini-setting. Wade through a misty swamp, get caught up in the fighting between warring monster clans and revolutionary necromancers, discover a strange town of witches and thieves, and search for forgotten treasure.
A spiral pad containing handouts and play aids, including:
- Character sheets
- NPC relation web templates
- Traveling merchants
- Hirelings
- Rival parties
- Downtime activities
- Island templates
- Ship character sheets
- Arcane construct templates
Maps of the campaign setting:
- One large A3 sized world hex map
- Six A4 sized maps for major locations
Five art prints:
- Size: 5.5 x 8.5
- Black and white
- 100lb card-stock with matte lamination
- Artwork printed on front and back (10 images)
There will be an option for you to grab only the new content. There will also be a sliding scale of discounts depending on how many titles you have collected in the past. So you can avoid paying again for any content you already own.
This project will include:
- New locations
- Information that integrates all previous titles
- A new mechanic that influences the whole setting
- New monsters and organized encounter tables by region
- New artwork
- A map pack
- Rules for players to innovate and find exploits as they get to higher levels
- A new art print set
- A spiral pad filled with character sheets, various play aids, handouts, hirelings, etc
Click here to access the returning customer reward: https://www.kickstarter.com/projects/lazylitch/the-lazy-litch-library?secret_reward_token=f2d471e4
Zines, maps, spiral pad's and art prints will be printed with Mixam. Books and boxes will be printed with Friesians in Canada. All items will be new offset print runs.
As with all my Kickstarter campaigns, I will ship each package myself.
Timeline:
-
December: Order box proofs
This will help me avoid delays later caused by print errors. It also allows me to test how everything will sit inside the box. I will also start work on the new campaign guide in this month. - January: Continue work on the campaign guide. Work on the spiral pad and order a proof.
- Feburary: Proof of the world map ordered. Continue work on the campaign guide.
- March: Finish content creation and submit final files to printers.
- April: Begin packing and shipping boxes. All PDF content will be fulfilled.
- May: Continue to pack and ship boxes. I usually take less than a month to ship out all packages, but I am giving myself this second month since I am anticipating these boxes taking much longer to fulfill.
Custom's fees and VAT
Backers will be responsible for paying any VAT and customs duties.
Are shipping costs included in my order?
No. shipping will be charged later in backerkit pledge manager.
Which postal service will deliver my box?
USA boxes will be shipped via USPS Cubic. Canada boxes will be shipped via pirate ship's Canadian service. EU boxes will be shipped via PostNord. Everywhere else will be shipped via pirate ship's international service.
I am a reclusive litch who has been designing, writing, and illustrating my own TTRPG titles for the last 8 years. I have created seven successful Kickstarter campaigns, with thousands of books printed. My titles are stocked in game stores across thirteen countries. Find reviews of my work on Questing Beast, Ten foot Pole, Between Two Cairns, Sebbaa's Dungeon, Red Mage GM, Playful Void Reviews from R'lyeh ,and Gamers Dungeon.
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