DRA&B
Par Matteo
Statut actuel
En bref · fiche BoardGameGeek traduite
DRA&B : Devils, Robots, Aliens & Beasts est un jeu de cartes stratégique dans lequel 2 à 5 joueurs s'affrontent en constituant une armée de créatures monstrueuses. Le paquet se compose de 60 cartes, dont 40 sont uniques. Chaque commandant doit recruter 5 alliés et tenter de récolter le plus de points possible pour vaincre ses adversaires. Piochez, échangez, choisissez à l’aveugle ! À la fin du tour, vous aurez cinq monstres en main, chacun doté d’une capacité propre qui augmente (ou diminue !) votre puissance. Celui qui parvient à recruter les créatures les plus puissantes remporte la partie et gagne un jeton de victoire. Obtenez trois jetons, et vous serez le grand vainqueur ! —description du concepteur
Présentation de la campagne
DRA&B (Devils, Robots, Aliens & Beasts) is a fast-paced drafting card game: build your army card by card through risky offers, hidden information and unexpected synergies as you try to create the strongest formation possible.
Draft bizarre creatures, sabotage your rivals, and discover powerful combinations. Every battle becomes a mix of strategy, bluffing and (questionable) decisions.
Quick to learn, rewarding to master! DRA&B plays in just 15-20 minutes, with constant player interaction from the very first turn. Simple rules keep the game fast and accessible, while drafting choices, hidden information and card combinations create surprisingly strategic battles every time!
MINIMAL SETUP. MAXIMUM CHAOS.
No boards. No miniatures. No complicated setup. Just 60 cards, 40 creatures and infinte bad decisions.
ABOUT THE CREATOR
Hey! I’m Matteo Muci, an art director and illustrator based in Milan, Italy.
DRA&B started as a small personal project built around a simple idea:
creating a fast, accessible card game.
Over time, the project slowly grew into something bigger.
Every part of the game, from the mechanics to the visual identity, from the illustrations to the rulebook, has been developed independently over the course of countless prototypes, redesigns, playtests and revisions.
One of the aspects I cared about the most was giving DRA&B a strong and recognizable personality. Every creature was sketched and then refined during development, with the goal of creating a world that felt chaotic, memorable and (slightly) unsettling, while still keeping the game easy to approach and quick to play.
The project has also evolved thanks to feedback from players, designers and online communities who helped shape many aspects of the game along the way.
DRA&B is my first tabletop game project, and seeing people slowly discover its world and creatures has honestly been one of the most exciting parts of the entire process!
Thank you for taking a look at the project. And helping bring this strange little universe to life! 👹🤖👽🐲
FOLLOW THE PROJECT
DRA&B is still actively evolving. You can follow the project for artwork reveals, gameplay updates, behind-the-scenes development and future Kickstarter news:
Welcome to the chaos!
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