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INTRODUCTION

INTRODUCTION

ENTER THE WORLD OF AIEDEIA

Elementalysm is a tabletop role-playing game set within an original mystical world known as Aiedeia. In this unique setting, players will experience adventures drenched in Far East fantasy, where they can play the hero, the villain, and anyone in between.

The power of Elementalysm itself enables certain characters to manipulate a natural element's movement, form, and function. This gives Elementalysts great magical power and responsibility. Though it is said there are other forms of magic out there, some considered more nefarious...

If magic is not for you, your character will have plenty of other paths to pursue. Become a wandering sword-for-hire who goes by their own code of honor, play as a wrestling superstar who's known throughout the most famous tournament rings, even take up a criminal lifestyle as a fast-talking thief who can weasel their way out of any situation, or simply settle down as the local fisherman who spends their free time at the tavern.

MAJOR INSPIRATIONS

We gladly hold these wonderful works in high respect and regard them as the most major inspirations for Elementalysm's themes and designs:

  • Avatar: The Last Airbender
  • Sekiro: Shadows Die Twice
  • Dark Souls
  • Jade Empire
  • Big Trouble in Little China
  • Samurai Jack
  • Vaesen
  • Studio Ghibli
  • Fist of the North Star
  • Star Wars
  • Dragon Ball
  • The Witcher
  • Nioh

MÖRK BORG

Elementalysm is a standalone roleplaying game; though, it is built on the foundation of Mörk Borg's rule system, and players both familiar or new will discover plenty to enjoy.

In contrast, Elementalysm presents some all-new mechanics and additions on existing rules to allow for more player choice, opportunity, and growth. It's important for us to clarify our efforts have always been focused on expanding the potential of Mörk Borg while still keeping the game simple and fun to play. Learn more under Features.

Mörk Borg is Mythic Mountain Games' current TTRPG system of choice. We plan to create content for their brilliant system and amazing community for so many years to come, while our altered rules used here in Elementalysm may be used in future games.

Elementalysm will include a conversion system for bringing any pre-existing Mörk Borg characters between worlds!

ELEMENTALYSM QUICKSTART

Jump right into the action and see for yourself; with the official Elementalysm Quickstart! Download it now HERE and let us know what you think.

This isn't just a simple preview, it's a 20+ page game-ready PDF!

Think of this as an open Beta, with everyone's thoughts greatly appreciated, and our efforts dedicated towards bringing YOU a game that YOU want. (Note, the Elementalysm Quickstart is not representative of the final game, as rules, art, design, and general contents may change during development).

Be sure to check for our updates as we bring you new free content and an occasional peek into the lore of Aiedeia!

FEATURES

RULES & MECHANICS

As mentioned previously, Elementalysm utilizes Mörk Borg's rule system as a foundation but changes and builds upon it in various ways. As is typical for "Borg" games, most actions consist of rolling a d20 with a result modified by Ability scores. Here is a list of our most significant additions and alterations:

  • Character Abilities (Attributes) that represent nearly all things possible.
    -  Brawn, Agility, Psyche, and Intellect.
  • Stats that make sense and often times connected in realistic ways.
    -  Agility is used for attacking, Brawn determines HP, etc.
  • Classes and Subclasses which allow for a wide range of character types.
    -  4 Classes with 4 Subclasses each.
  • Talents for purchase upon character Advancement after every session.
    -  Unlock bonuses and new actions if you meet their requirements.
  • Activity Mini-Games for more meaningful interactions outside of combat.
    -  Fishing, gambling, crafting, and more.
  • Surges and Advantage/Disadvantage to give actions depth and variation.
    -  Surges activate if your result is greater than needed.
  • An exclusive Power Creation system of player decision and customization.
    -  Elementalysts create their own Powers and train to use them.
  • Tabletop miniature rules of absolute simplicity and strategic gameplay.
    -  Completely optional.

Test most of these mechanics for yourself in the Quickstart!

Players will have access to a complete adventure designed for solo or cooperative play, which won't require a Game Master at all! We will be creating many adventures in this style of play for years to come.

ANCESTRIES

Aiedeia has its own rich tapestry of different races and cultures, each with their own histories, traditions, and relationships amongst each other. Elementalysm will launch with 4 playable Ancestries, which provide unique differences that determine your character’s potential.

  • Aiedeians: Once rulers of vast empires, now live as scattered villages and lost cultures after the Dawn of Disharmony. Known for their distinctive attire which covers their faces or entire bodies. Their past, marked by war and conquest, has earned them a reputation of mistrust, particularly among spirits and the Serpentborn, who blame them for Aiedeia's corruption.
  • Serpentborn: A divine lineage tracing back to the Godserpents themselves, these demigods once lived as their servants and messengers across Aiedeia, but the Day of Disharmony has severed that connection into little more than silence. Most of the Serpentborn hold a deep resentment towards Aiedeians, believing them responsible for angering the Godserpents.
  • Mantari: Hive-minded insectoids who live to serve queen and colony above all else. The majority of Mantari live as raiding barbarians who pillage resources for their collective, yet the event of rare injuries or psychic effects can cause some Mantari to break their bond with the hive and adopt individuality. They become pariahs; outcasts marked for death.
  • Koiyaru: Amphibious fish folk of the infinite oceans, curious and troublesome. They are natural adventurers who can be found exploring the land and sea. Their curiosity builds lasting friendships, but often leads them to trouble as well, which gives them a reputation for recklessness. Koiyaru are quick to forgive, quick to forget, and quick to fall into a trap.

CLASSES & SUBCLASSES

Elementalysm will launch with 4 Classes, each with its own 4 Subclasses. The official Quickstart offers a glimpse into the Elementalyst Class, which actually uses the control over one of four distinct elements (Water, Earth, Fire, and Air) as its "Subclasses".

Whereas the Warrior Class presents a more familiar approach to Subclasses:

Another planned Class includes the beloved Rogue, with Subclasses that call to characters with an emphasis on stealth, criminality, silver-tongued devilry, and self-reliance in an unforgiving world.

Though the most unique of all is the Artisan! This Class is for characters dedicated to their crafts outside of combat, though they will have plenty of interesting ways to support others through their specific trades. Subclasses narrow down your focus into what kind of Artisan you are; whether it be of potions and poultices, arms and armor, cuisine and confectioneries, or scrolls and scholarly skills.

LORE

Elementalysm is set after a disastrous phenomenon left the lands in chaos, known as the Dawn of Disharmony. This caused the physical world and the spirit world to overlap with one another, melding in impossible and nightmarish ways, bringing forth monsters into the wilds, and spirits lurking everywhere. Nature itself and even the very ground beneath your feet can warp into a strange dreamscape before your very eyes.

Thankfully, so too was the power of Elementalysm brought to life, now summoned into the souls of those who seek to restore peace, order, and restoration of Aiedeia. Though not all heroes wield magic or trace their lineage to ancient powers, a hero can be anyone who stands up for what is right.

Of course, there are those who seek more personal gain. People who live for the excitement of adventure, discovery, fortune, power, and whatever else may please the self. Aiedeia lies as a bed of opportunity for anyone strong enough to venture into its depths. The heart of these depths is known as the Honorlands, where it is said to hold great mysteries and forbidden fortunes...

REWARDS

PLEDGES

Each Pledge grants access to all Add-Ons and qualifies you for all Stretch Goals:

  • Elementalysm - Digital Book
    -  This pledge offers a digital copy of Elementalysm in the form of a PDF. Same content as the physical, all 100+ pages.
  • Elementalysm - Physical Book
    -  This pledge offers a physical copy of Elementalysm in the form of a hardcover book. Featuring 100+ pages and all unlocked content from Stretch Goals.

SHIPPING

We are using PledgeBox to manage fulfillment. This means shipping costs will not be collected during the Kickstarter campaign. Instead, after the campaign ends, you will receive a survey from PledgeBox where you can:
1). Confirm your shipping address.
2). Pay for shipping costs based on your region.
3). Add extra items or upgrades if you’d like.

Shipping rates often fluctuate. PledgeBox allows us to provide fair and accurate shipping charges closer to fulfillment, so you only pay what’s necessary.

ADD-ONS

Add-Ons may be expanded if the campaign progresses enough.
Current Offers:

  • Extra Book
    Need another copy for friends or family? Take as many as you need to ensure your game sessions have enough to go around with the convenience of more books!
    -  This Add-On simply adds another physical hardcover book of Elementalysm.
  • Stances & Stamina
    MMG's original combat supplement fully compatible with Mörk Borg (though not directly compatible with Elementalysm) returning for a second physical release!
    -  The "Main Deck" features a deck of cards and booklet of new mechanics for fast and deadly combat strategy, as well as the Rugged Warfarer Class.
    -  The "Scum Deck" features a deck of 18 new creatures that can be played as enemies, allies, or player characters who can also use Stances & Stamina.

STRETCH GOALS

As more funds are raised for Elementalysm, we'll be able to offer more content!

MISCELLANEOUS

FUTURE

If Elementalysm is successfully funded and continues to garner interest, you can be sure to expect official expansions, supplements, free content, and continued support for a very long time. Here at MMG, we would love nothing more than to bring a new world of role-playing into the community for us to keep alive for years to come!

CONTACT

For those interested in reaching out to us, you can find us at:

  • mythicmountaingames@hotmail.com
  • mythicmountaingames@gmail.com

Follow along with future updates and announcements at:

Check out our artist Farah (FOE):

ABOUT MYTHIC MOUNTAIN GAMES

Mythic Mountain Games, an independent studio for tabletop game content.

We focus on creating tabletop role-playing games, board games, card games, and gaming supplements of all types. Community is key, we always listen and encourage our fans to tell us what they want to see, so we make what you want!

LICENSING & CREDITS

Elementalysm is an independent production by Mythic Mountain Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

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