Elysium Encounters
Par Kryphajen
Statut actuel
À venir
Fin de campagne : 29/11/2026
We’re a team of middle-aged men, and this is our first board game.
Inspired by classic d20 systems, we reforged the mechanics into a brutal player-versus-player skirmish where every decision can mean life or death. A single mistake can be fatal, and if the dice-god is kind, one strike is all it takes.
Our system breaks away from traditional d20 design. Armor reduces damage based on the attack’s damage type, weapons have distinct critical effects based on the weapon damage type, and shields provide active defense, allowing players to trade offense for evasion. Attacks can be aimed at specific body parts, or; if not, the hit location is determined randomly with a 1d12, adding tension and unpredictability to every strike.
Magic is fully modular: a core damage spell can be modified with additional effects, creating 364 unique spell combinations. Combat plays out on a hex-based battlefield, with feat, song, spell feat and augment cards transforming a round into lunges, cleaves, songs, spells, cards that must be restacked before they can be used again.
We’ve loved every deadly skirmish and hard decision this game has produced, and we can’t wait to hear the stories you’ll create.
Everything is finished except the art, which Kevin Tolibao will complete in about a year, pending a successful campaign.
Planned upgraded 3D miniatures.
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