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Enchanted Labyrinth: Her Maze. Your Move.

Par Starlux Games

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Campagne en cours Temps restant : 15 h (fin le 29/10/2026)

Fonds récoltés : 55 127 €

Jeu de plateau

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The Hag Has Been Cursed.

Deep inside her shifting labyrinth, the Guardians must decipher a cryptic spell and recover the relics needed to set her free. But the longer they search, the more dangerous the maze becomes. Mischievous critters multiply, paths change, and the Hag herself hunts for them.

Work together. Find the relics. Break the curse.

How to Play

The Plan Is Simple. The Labyrinth Is Not.

Watch the Game in Action (short overview)

A 90-second quick play guide with setup, core rules, and how the game unfolds:

Going Solo?

Going solo doesn’t change the core game: you still explore the maze, avoid the Hag and face the same escalating danger. The challenge simply scales for one player.

Every Move Matters

Two Actions. Make Them Count.

Choose what matters most. Select one or two dice for movement, use an item, help a teammate, inspect the Spell, forage, or use your Guardian’s special power. The options are easy to understand. The strategy is in how you use them.

Small Heroes. Special Talents.

Every Guardian brings a unique talent to the maze. The trick is knowing when to use yours – and when the team needs someone else’s.

The Violet Gaze

Her Gaze Changes the Maze.

You’re making progress. You think you’re safe. Then the Hag shows up. Secret paths appear. Routes close. Safe spaces reveal themselves as traps.

If the Hag catches you, roll the dice and consult the Caught table. You might lose relics, get thrown from the maze – or get unexpectedly lucky. And every time she catches someone, her Rage rises, pushing her closer to the point of no return.

The Maze Fights Back

First Tea. Then Trouble.

The danger doesn’t just increase – it evolves. You arrive during Tea Time. Things are calm. But the Hag’s madness rises every round – and every time she catches someone. Critters multiply, they move faster, and the maze itself rotates and shifts. Let things go too far, and her madness consumes everything: it's Game Over.

The Spell & Final Rite

A Cryptic Poem is Your Guide.

Clues in the poem hint at different colors in the labyrinth, but never tell you exactly what you’ll find there. Follow its clues, search for relics, and when you need another piece of the puzzle, spend an action to hold the Spell beneath the Hag’s Eye. Her violet light reveals hidden notes that may send you in a new direction. 

But you can’t search forever. Come together, pool your relics and attempt the Rite of Light. The closer they match the poem, the better your odds of breaking the curse.

What’s in the Box

Everything You Need to Break the Curse.

The Core Game includes:

  • Hag with "real" hair + violet UV eye
  • 6 modular maze tiles
  • 6 Guardian figurines
  • 30 critters
  • 20 Item cards
  • 12 Relic cards
  • 6 Spell cards
  • 1 Maze Danger Track
  • 2 engraved dice

The standard Hag’s Eye requires 3 AAA batteries (not included).

What Players Are Saying

"Wait, now the maze is supposed to move?!"

Here are a few reactions that capture what the game really feels like:

“By the end, everybody was sharing what they were going to do, suggesting moves and basically just figuring it out together.”  
– Maya, playing Elder Red-Tail

“There were critters everywhere. At some point it was utter chaos. That's when it got good!”
– Alex, playing Duke Bramblequill

“Wait… she has hair?!”
– Sarah, playing Madame Fuzzball

“There was plenty to think about, but it never felt bogged down or like we had to spend tons of time looking at a rule book. I was hooked all the way through the end.”
– Ben, playing Professor Nocturne

Rewards

Enchanted Labyrinth – Core Game

Everything You Need to Break the Curse

The complete Enchanted Labyrinth experience, with glowing secret paths and traps, unique Guardian powers, multiplying critters, and an ever-changing maze that gets wilder as the game unfolds. For ages 13+, 2–6 players, plus solo mode. Games run about 45–90 minutes.

Enchanted Labyrinth – Expanded Edition

More Paths. More Abilities. More Trouble.

For players who want even more variety – and more ways for the maze to surprise them. The Expanded Edition adds new Guardians with their own special talents, maze tiles, Spells and Elite Critters – little troublemakers with mischievous new abilities: stealing things, kidnapping you, bringing the Hag to you… or, once in a while, doing you a favor.

Includes everything in the Core Game, plus:

  • 4 new Guardians with unique abilities
  • 2 additional maze tiles
  • 8 unique Elite Critters with behavior cards
  • 6 new Spells

Enchanted Labyrinth – MEGA 

She's Four Times Bigger. And Spits Dice.

Roll through her mouth, store the labyrinth inside her, and put a much bigger problem at the end of the table.

Includes everything in the Expanded Edition, plus:

  • Giant Hag with built-in dice tower
  • Integrated storage for the Core Game & Expansion
  • Premium UV Hag’s Eye
  • Velvet drawstring component bag

Add-ons 

Critter Horde – 100 Critters

A thoroughly unreasonable number of tiny troublemakers.

The Core Game already includes 30 Critters. This optional Horde adds 100 more, customized for Enchanted Labyrinth and packed in a velvet drawstring bag. You absolutely do not need them to play – use them to invent your own challenges, invade other games, or simply as 100 tiny reminders that restraint is overrated.

Enchanted Maze – Light Strategy Game

A great gift for players who prefer a lighter game.  (Available in the US only.)

A lighter standalone game for ages 8+, built for quick 20–40 minute games. Includes Race, Solo and Cooperative modes. Search a simpler maze for three critters, then find your way out. Item cards add a little mischief – helping you catch up, pull ahead or make trouble for another player.

Dice Goblin Special: Dice of Stars & Stone

What’s a Labyrinth Without a Little Treasure? (Available worldwide.)

Sometimes ordinary dice just aren’t enough. These four oversized resin dice feature liquid cores and are engraved with astrology symbols and Futhark runes. Use them anywhere you need six-sided dice. Includes a velvet dice bag.

Stretch Goals

The Labyrinth Grows

The more backers who join, the more we’ll add to Enchanted Labyrinth: new content, upgrades and surprises, included for everyone at the Core Game level or above.

Unlocked so far

Next Up

Want to help the labyrinth grow? Every pledge brings us closer to the next goal. Share the campaign, invite a friend, or add something extra to your pledge.

Worldwide Delivery

From the Wildwood to Your Door

After the campaign, we’ll use BackerKit to confirm your address and reward, then collect shipping. The rates above are our planned shipping rates, with VAT prepaid where applicable.

Choose a Core Game pledge or higher and your add-ons ship free of charge.

This timeline reflects our current production plan and our experience fulfilling past campaigns. If anything shifts, we’ll be sure to publish updates accordingly.

Proven on Kickstarter

We’ve Done This Before.

10th Kickstarter • 3× Project We Love • 300,000+ games sold

Enchanted Labyrinth is our first board game on Kickstarter – backed by years of experience creating and delivering physical games. Many of the same designers, artists, manufacturers and longtime collaborators behind our previous Starlux projects are bringing this one to life.

This project is promoted by Jellop, the ad tech power behind the best Kickstarters with 3,500+ successful Kickstarter projects with over $1B raised between them.

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