Reserve with $3 to claim a massive 42mm D20 dice or a geodesic D10 for our Draw Steel brethren.
Each die is handcrafted by our studio team in Canada andcomes ensconced with an intricate, luminous piece of art within. The handmade Jumbo Die is exclusive to the BackerKit campaign and will not be available once the campaign ends. You will need to back a physical tier to get your hands on the Jumbo Die.
Welcome to Enshrined: Red of Tooth and Claw. Descend into vast, layered swamps, vibrant and deadly above, dark and filled with blind horrors below. Those who enter would do well to prepare themselves, for unique dangers lurk therein and are unforgiving of those caught unawares.
5e and Draw Steel - Experience the same setting and adventure, but viewed through the lens of 2 different systems
23 creatures and plants - Featuring a rich and interconnected ecosystem. Everything must eat and be eaten, including you
A fast paced adventure - confront hunger, side with savagery or defeat them both in a brutal romp through the swamp
6 battlemaps and unique encounters - Featuring detailed maps, flavor illustrations, unique win conditions and DM encounter notes
The Maw Subclass - Play the Monk or Fury in a way you’ve never experienced before
Multi-turn spells - Commit to a course of action and reap great rewards…or carnage
Freeform Alchemy, Crafting, Harvesting - Waste nothing, every kill or discovery can be turned into powerful weapons, armor and items limited only by your creativity
4 Feats - Bring a taste of The Maw to any character you play or become the ultimate hunter, a master crafter or an expert alchemist
Ego System - Become changed by your adventures. Delve into madness and obsession or have your personality ablate as you face off against the eldritch and obscene
New player species - Become a follower of the god of appetites and be transformed; bigger, stronger, muskier and more colorful than any other
Hand Illustrated - Every creature, encounter and system has art that brings it off the page and into your games
Your lifelong training has allowed you to do what few others can: embrace the consuming void, harness its power and not be consumed yourself. Way of the Maw Monks draw their strength from the infinite hunger that underpins reality, a false floor through which one may fall without warning. In addition to standard Monk actions, Way of the Maw Monks gain access to the Hunt, Scavenge, Feast and Hunger features. Hunt allows Way of the Maw Monks to spend a ki point to target specific parts of their opponents, slowly crippling them over the course of an engagement with long-lasting debuffs. Scavenge allows them to gorge on their fallen enemies, gaining buffs that last until a rest. Feast expands the Hunger ability, allowing the Monk to siphon off a small portion of the offering to the Maw to empower themselves. As your foes weaken, you grow stronger. Finally, the Hunger ability allows the Way of the Maw Monk to share these accumulated buffs with allies. After all, the pack is only as strong as its weakest member.
The world is filled with creatures, aberrations, monstrosities and a whole host of things that will inevitably be brought low by the party. Why leave it all to rot when these corpses are a treasure trove of materials and ingredients?
Harvesting - Gather materials from the world, the greater the risk the more powerful the reward. Learn about your quarry to access the rarest of resources
Crafting - Create components that give stat boosts, different damage types, or new abilities, then combine them to create weapons, armor or items
Alchemy - Combine ingredients to create potions, oils and bombs. Better alchemy equipment allows for creating more unstable elixirs…with fewer explosions
Harvest Lists - Each creature and plant comes with a unique harvest list. Rules for adding harvesting lists to your own creations or existing creatures are included.
Materials - By breaking materials into classes and qualities, you don’t need specific ingredients for specific items
Free Form Crafting - The flexible framework allows players to come up with their own items and the DM to appropriately balance them
Specialized Equipment - From a cauldron infused with the soul of a legendary healer to the lost smith of a dwarven kingdom, some potions and equipment are made easier, better or possible at all by accessing the correct tools
Tables Galore - From individual materials, to harvesting complications, material curses and adventure hooks, the included tables provide reference and inspiration for every part of the process and beyond
An adventurer’s life is not boring. It is filled with deeds of heroism, unspeakable horrors, romances, betrayals, grievous wounds, victories, defeats and sacrifice and debauchery. No mortal can remain unchanged by such a life, a whirlwind of lofty highs and abyssal lows.
Overhaul of the base character traits system
Characters are changed by their adventures and ordeals
Mechanical benefits to roleplaying your character’s personality
Resist madness by shearing off parts of your psyche or give in with growing obsession and mania
Watch the fear grow in your players’ eyes as the towering villain winds up their biggest spell or wield them for yourself. Plan ahead and pick out the perfect timing to unleash a devastating torrent of the arcane.
New multi-turn spells that evolve over the course of their casting
Run epic boss fights where big spells create pressure and alter the field
Reward teamwork, planning and positioning with devastating spells
Enshrined: Red of Tooth and Claw brings several new feats empowering characters to become true master gatherers, crafters and alchemists.
Let nothing go to waste, neither the living nor the dead, as you feed your endless hunger
Feats to further hone your skills in harvesting, crafting or alchemy, growing in potency as you grow in skill
The real world is interconnected, nothing exists in a vacuum and everything is shaped by the world and creatures around it. The bestiary is filled with a variety of plants and creatures, each unique in their appearance and playstyle but all undeniably part of the same world.
A rich interconnected series of plants and beasts, with features and behaviours evolved over millennia
Plants that are more than just set dressing, featuring harvestable materials and the ability to alter the battlefield
Creatures that are more than just their statblocks, where finding and slaying them becomes an adventure unto itself
Major and Minor creatures that fill out a complete food chain (and harvest opportunities)
Mother Hollow, an entity that exists outside of reality but is all the more dangerous for it
Every single creature, big or small, is beautifully presented in the style of a Victorian field journal replete with scientific names, lore and breakout sketches
The party comes to the aid of a village beset by the loss of their hunters and foragers at the hands of a beast which none have yet survived to tell of. The quest will lead the party into darkness, where the Swamp itself is reacting to a foreign presence. All who come here must resist the call, the demand that all must hunt and feast, for it is the only way the Swamp knows to resist the intruder that has come to claim it.
A fast paced and brutal Level 8 - 9 adventure lasting between 4 and 6 sessions
6 unique encounters, each with a detailed battlemap, mood art and novel win conditions
A clash between the forces of ferocity and starvation with the party caught in the middle
2 big bads, the eldritch Mother Hollow and the Genus Loci, amalgam of the swamp
Players face the choice whether to ally with evil out of necessity, or embrace the savagery required to banish it
Not all creatures of the swamp are natural-born, some exist at the behest of a greater force. The Genus Loci is one such entity, the will and instinct of the Swamp made manifest and given form through the consumption of the denizens of the Mire. It is amalgamated from the teeth, sinew and bark of the swamp, inheriting its ferocity and appetite, a barely sentient force brought into existence solely to hunt, feast and gorge until Starvation is driven from its borders.
Mother Hollow, the Bone Wraith, the Quiet Harvest, these and many more are the names given to Famine and Hunger in the land of Enshrined. All fear the visitations of Mother Hollow, for while it is not a violent end, few can truly be safe. It is a natural part of any living creature, the necessity to satiate oneself is ever present, be it food, drink, physical or spiritual needs. But Mother Hollow is more than a need, it is alive, in a sense and it too needs sustenance. That sustenance just happens to be the deprivation of others and Mother Hollow is looking for a feast.
An encounter is only as good as the map that it takes place on. Enshrined: Red of Tooth and Claw comes with 6 beautifully detailed and dynamic maps, each with accompanying art to set the mood and notes for the DM. Run them as written or use them for a completely different encounter, either way they are sure to bring a bit of spice to the next fight.
The fun doesn't stop there. If you back a physical-reward tier within the first 48 hours of the campaign’s launch, you may claim a free Mung pin so that all around may know of your devotion to the infinite Maw and patron deity of all you can eat buffets.
We believe that AI cannot match the creativity or skill of human writers and artists, and so no part of Enshrined: Red of Tooth and Claw uses it…for anything.
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