Fall of Heroes: Card Brawl
Par April GS
Statut actuel
En bref · fiche BoardGameGeek traduite
Ce coffret de figurines s'inspire de la série télévisée d'Amazon et comprend des règles à utiliser avec Fallout : Wasteland Warfare ! « La guerre… La guerre ne change jamais. » Peu importe où vous allez dans le Wasteland, même dans les endroits les plus reculés, on trouve toujours des personnages marquants qui se forgent leur propre histoire au milieu des circonstances les plus désespérées. Qu’il s’agisse d’un innocent habitant d’un Vault, d’un chasseur de primes impitoyable, d’un soldat loyal de la Confrérie, ou même simplement d’un bon chien, il y a toujours des histoires à découvrir dans le Wasteland.
Présentation de la campagne
Challenge your friends with an epic card battle at your kitchen table!
Fall of Heroes: Card Brawl is a fast-paced card game where you command heroes from four races and use different classes to outplay your friends and survive the chaos.
This is more than strategy - this is survival.
You will break plans, force others to suffer, and hope the next card won’t make you…FALL.
Fall of Heroes is a chaotic card game where heroes don’t save the world.
They try to survive. There are no safe moves. No guaranteed wins.
Only risk, chaos, and the moment when everything can end with a single card.
The game comes in two versions: a dark box and a light box.
The difference is purely visual - inside, it’s the same game with identical cards and mechanics.
Choose the side that calls to you: light or darkness.
But remember - no matter which box you open, the game will still make you…FALL.
There is a task on each class card.
After you play a Thief card, you may take 1 card from any opponent (of your choice) without looking.
After you play a Mage card, you may look at the top 3 cards of the deck.
This allows you to anticipate whether a "Fall" card or another important card is coming.
You cannot rearrange the cards.
After you play a Barbarian card, the next player draws 2 cards from the deck.
After you play a Rogue card, you may skip drawing a card at the end of your turn.
These are the cards that can change everything. They’re not just actions -
they’re the moments that make players laugh, rage, and shout.
“Suffer” - complete the challenge, no matter how absurd it is.
“Fall” - one wrong moment, and you're out of the game.
“Rise” - your only chance to survive.
Each of these cards creates tension, chaos, and unpredictability. And in the end, they decide who stays in the game… and who falls.
WHAT IS THIS GAME ABOUT
You control heroes from different races: orcs, humans, elves, and undead.
Every turn is a choice: play a card or risk drawing one.
But the deck is not on your side.
Fall — eliminates you
Rise — saves you
Suffer — forces chaotic challenges
You never know what happens next.
HOW IT PLAYS
Players take turns placing cards by:
- matching the race
- or playing a higher class
Each turn is:
- a move
- a risk
- or a mistake
If you can’t play - you draw.
And that’s where things get dangerous.
Because one card can:
- eliminate you
- save you
- or ruin everyone’s plans
WHY IT’S FUN
This is a game about emotions.
That moment when you think you’re out —
and suddenly you’re back.
The shouting when someone sabotages a friend.
The laughter when something ridiculous happens.
The chaos you can’t fully control.
CORE MECHANIC
FALL — sudden defeat
RISE — a second chance
SUFFER — chaos and challenges
These aren’t just cards.
They define every game.
PLAYER COUNT
• 2–5 players
• quick rounds
• perfect for parties
• great for both casual and experienced players
WHY YOU’LL LOVE IT
— easy to learn
— unpredictable outcomes
— strong player interaction
— emotional gameplay
— high replayability
END OF THE GAME
When the chaos settles —
only one player remains.
Heroes will fall.
Some will rise.
Others will suffer.
The only question is:
will you survive?
👉 Back Fall of Heroes
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