Fell Arcana: A Dark Fantasy TTRPG
Par Eerie Games
Statut actuel
Fonds récoltés : 3 068 €
Story
Once, twelve great kingdoms ruled Malakor in a golden age of prosperity. Magic flowed strongly in the noble houses, and that magic was used for the betterment of all. In time, corruption turned ruler against ruler, and a great war erupted between the kingdoms. A war fought not just with armies but with powerful magic that eventually tore the world asunder, but the old kingdoms did not fall. They became something worse.
Kings and Queens became monstrosities stuck between life and death, hungering for the souls of those who still live.
Now the Twelve Kingdoms belong to the Fellborn.
Humanity survives in scattered enclaves in the shadows of the shattered kingdoms. Danger lurks in all directions; fell beasts wander the countryside, creatures from other dimensions have slipped through fissures in reality, and somewhere beyond the walls of every settlement, the servants of the Fell are waiting.
But humanity is not defenseless.
There are still those willing to protect their fellow humans from this new world, whether out of purpose or for profit. People willing to wield the very magic that destroyed the old world to protect those who remain.
Exiles. Forsaken Knights. Witch Thieves. Occultists. Fell Spawn.
And You.
What is Fell Arcana?
Fell Arcana is a dark fantasy tabletop roleplaying game.
The game combines:
- Dark and gothic fantasy
- OSR-inspired rules
- 10 minute character creation
- A simple Tarot-driven magic system
- Corruption that grows as you wield greater power
- A post-apocalyptic world designed for open-ended campaigns
- Horrific monsters and corrupted nobility
Fell Arcana is a rules-lite d6 system, and no experience with tarot is required to play. In fact, this is our simplest tarot integration yet. Learning the rules is easy. Surviving the world is another matter entirely.
In Fell Arcana, magic is represented by Tarot cards. Each card is a remnant of the raw Arcana that tore the world asunder, waiting to be claimed. Its suit determines the nature of the magic, while its value reflects its power.
Magic is not learned from dusty tomes or memorized as spells. It is found. Those brave enough to wield the Arcana draw this lingering power into themselves and shape it into something usable: a weapon, a ward, a curse, a miracle.
Every time you call upon magic, you risk Corruption. Push too far, fail too often, or rely too heavily on the Arcana, and risk becoming what you seek to destroy.
Every character begins with a Soul Card drawn from the Major Arcana. The card represents the character’s soul, fundamental to who you are.
The Fool. The Magician. The Tower. Death. The Devil. The Moon. All 22 Major Arcana shape characters differently, each providing different abilities and drawbacks.
But as Corruption builds, fracturing your soul and your identity, you must draw additional Soul Cards. Each brings more power, but power always has a cost.
What's in the Book?
The Fell Arcana core rulebook is designed to get the game out of the ether and onto the table quickly. The rulebook features a beautifully haunting full suite of hand-drawn art by digital artist Hannah Rivera. It contains everything needed to create characters and begin exploring the Fallen Kingdoms, including:
Pledge Reward Levels
This campaign will bring Fell Arcana to life as a professionally illustrated tabletop roleplaying game available in both physical and digital formats. NOTE: The final cover art is still in production, but the current cover highlights real art from the collection that will be published in the final book.
We have a wide assortment of Support Levels for all budgets, from digital copies to a full Champion's hoard for a complete immersive experience. What role will you choose?
- The complete Fell Arcana core rulebook in PDF format.
- A complete softcover edition of the Fell Arcana core rulebook, plus a PDF copy. For those who wish to physically grasp their guiding compendiums.
- For those who want something worthy of being discovered centuries later in a locked chest beneath a ruined monastery. The Deluxe Edition upgrades Fell Arcana to a premium hardcover format with beautiful foil accents designed to showcase the game's artwork and dark fantasy setting.
ARCANA DICE SET
A custom dice set created for Fell Arcana and ready for your journey through the Fallen Kingdoms.
Because technically you can use the dice you already own.
But the Fellborn would judge you.
CHARACTER SHEET PAD
A 50-sheet pad of physical character sheets for campaigns, convention games, one-shots, and the inevitable replacement character after someone decides entering the Fell-Lords chamber is probably fine.
It was not fine.
TWO NEW ADVENTURES
These adventures will take the game beyond the material found in the core rulebook and offer new locations, new horrors, new characters, and new ways for your players to make extremely questionable decisions.
Each adventure will be designed to work as a stand-alone scenario or as part of a continuing Fell Arcana campaign.
More information about our guest writers and their adventures will be revealed during the campaign.
While every item included in our pledge levels will be made available to be purchased as add ons, we are particularly excited to share our partnership with the charity Let's Quest to donate copies of Fell Arcana to after school programs at schools and libraries! In this very special PASS THE TORCH add-on, you can cover the production costs of one extra copy of Fell Arcana and we will send it directly to Let's Quest to help more young people discover the creativity, camaraderie, and collaborative storytelling that make tabletop gaming special.
Fresh off our Crit Award with for Best Indy TTRPG of 2026 weaim to craft more tabletop experiences that linger long after the cards and dice are put away. Step into one of our dark, narrative-driven tabletop experiences and you’re not just playing; you’re shaping fates written in tarot, confronting horrors wrapped in wonder, and leaving a legacy that refuses to fade. At our table, the supernatural isn't just background, it’s the heartbeat of your story.
SCOTT FALZONE
Scott (he/him) is an indie TTRPG designer specializing in the paranormal and horror genres. He loves to experiment with mechanics, often weaving tarot, card play, and symbolic imagery to enhance immersive, collaborative storytelling within a game. An avid gamer for over 40 years, Scott blends his love of TTRPGs with his passions for tarot, gothic literature, and the macabre.
QUO PENNINGTON
Quo (she/they), is the Digital and Marketing Director of Eerie Games, where she brings spooky adventures, digital tools, and creative energy to life. When she’s not writing code or crafting epic tabletop stories, she streams and GMs narrative-driven games on Twitch. Equal parts cozy and creepy, Quo blends technical know-how with a passion for immersive storytelling.
TIFFANY REED
Tiffany (she/her) is the chief Chaos Coordinator for Eerie Games. She helps run the booths at many of the events we go to during the year. After joining the TTRPG community because of Scott, she fell in love with gaming, rolepay, and the company. Most importantly, she is often the voice of reason and keeps the other team members focused when they try to start 14 new projects at once.
WHY KICKSTARTER?
Fell Arcana already exists. The rules are written, the world developed, and the game thoroughly playtested.
Now we want to give that world the presentation it deserves:
· Original artwork.
· Professional layout and graphic design.
· Premium physical printing.
· Additional adventures.
· Custom accessories.
Your support lets us invest directly into the artists, writers, designers, and manufacturers who will make Fell Arcana something we are proud to put on your table.
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