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Fight the War TCG: Warring States

Par Lim Boon Chuan

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FIGHT THE WAR: WARRING STATES — A TACTICAL TCG

Collect history. Trade cards. Command the battlefield.

A TRADING CARD GAME THAT BEGINS WITH A COMPLETE BATTLE

Fight the War is a historical tactical trading card game (TCG) in development. Warring States is its first chapter: an illustrated Qin–Zhao set that brings collectible cards onto a battlefield of concealed formations, river crossings and consequential decisions.

Our first release is a fixed, complete two-player set. Every supporter receives the same 60-card base selection, including both special gold-foil SR cards. The 300-set milestone adds a shared Legacy card, bringing every set to 61 cards. There are no random booster packs in this campaign, and the current game uses fixed starter armies rather than constructed decks.

Collect the illustrations and edition variants. Trade physical cards with other collectors. Play the complete opening game. Help us develop the next chapters of a TCG intended to grow across eras of warfare.

THE STORY: TWO BANNERS AT THE CROSSING

Dawn has not yet reached the valley floor. On one bank of the river, black banners stand above an ordered line. On the other, riders return through the mist with news that will change the day's orders.

A bridge is too exposed. A pass is too narrow. The quiet woodland may already belong to the enemy.

You command more than soldiers. You command what the opponent believes. A hidden detachment can turn an advance into a trap. A scout can make a feared formation ordinary. A single order, held until the right moment, can open the way to the enemy's command camp.

For Qin, the campaign story centres on discipline, mobilisation and coordinated pressure. For Zhao, it centres on frontier knowledge, endurance and adaptation. Neither side has been written a guaranteed victory. That decision belongs to the players.

This is original game-world fiction inspired by the Warring States period. Our commanders and Reform cards draw on different historical moments; the set does not reenact one battle in which all these figures served together. Abilities and illustrations are artistic gameplay interpretations.

MEET EVERY CARD IN THE FIRST CHAPTER

40 core designs supply 58 physical cards, including gameplay duplicates and alternate commanders. Two guaranteed SR designs bring the base set to 42 designs and 60 cards. The unlocked Legacy adds the 43rd design and 61st card. The shared card back is also included in the image pack.

FOUR COMMANDERS

Bai Qi seeks the encirclement. Wang Jian coordinates the advance. Lian Po strengthens a threatened defence. Li Mu turns retreat into a decision the attacker must respect. Choose one commander for each army; the alternatives remain part of your collection.

QIN: DISCIPLINE BENEATH THE BLACK BANNER

From the Command Camp to spear lines, shields, crossbows, veterans, cavalry, scouts, engineers, garrisons and hidden detachments, every formation has a role. Standards reward careful positioning. Your deployment determines which strengths the enemy discovers first.

ZHAO: RESOLVE ON THE FRONTIER

Zhao's camp and formations offer a different banner beneath which to learn the same battlefield. Riders, border scouts and defensive positions invite a contest over information and timing. The cards shown below are the exact current designs, with their printed abilities.

ORDERS THAT CHANGE THE BATTLE

Your stratagem hand makes the battlefield more than a comparison of ranks. Qin's six order designs and Zhao's six order designs provide movement, information, formation recovery and attacks with specific conditions. Duplicate copies form a twelve-card stratagem deck for each side.

TWO GOLD-FOIL SR REFORMS — INCLUDED, NOT LEFT TO CHANCE

Shang Yang's Reforms and Hufu Qishe are guaranteed in every set. These optional, once-per-battle Reforms sit beside the board. Their printed effects give the two armies different tactical opportunities. They are used by agreement, and each replaces a normal action.

We plan a separate gold-foil treatment on their titles and frames, alongside the all-foil card fronts. Digital images show the design; the approved physical sample will establish the final appearance.

ONE SHARED CARD BACK

Every card uses the same matte common back, so the reverse does not reveal an army, rank or rarity during concealed play.

MANDATE OF HEAVEN — A LEGACY BEYOND ONE ERA

At 300 paid sets, every supported set gains Mandate of Heaven — Founder's Legacy. Its jade-seal artwork, additional gold frame and matching serial identify this first-edition card.

One shared card sits outside both decks. Each player may use it once per battle, immediately after a successful normal draw: draw one additional card, then discard one. Resolve it before Supply or any action, with at least one card remaining in the deck. Each player tracks their own use. The normal action remains available.

The physical card is designed around our planned Legacy system. Future compatible editions will publish their own use rules. We intend the original card to remain relevant without forcing every era to use identical mechanics. Equivalent gameplay abilities may be offered in later editions so new players can compete fairly; the numbered first-edition artwork and finish remain exclusive.

HOW A BATTLE WORKS

1. Choose Qin or Zhao and one commander. Arrange fifteen army cards in your home rows, with the Command Camp fixed in place.
2. Conceal your formations. Learn what the enemy has deployed through scouting and contact.
3. Draw a stratagem at the start of your turn, except for the first player's opening draw. Resolve optional Legacy and Supply opportunities when eligible.
4. Take one action: move, attack, Scout, play a stratagem, use an eligible commander or Reform ability, or pass.
5. Resolve combat using printed ranks, terrain and abilities. Capture the enemy Command Camp to win. Discard to the hand limit at the end of your turn.

The five-by-nine battlefield includes forests, forts, passes, supply positions and two river crossings. The physical playmat is designed at 420 × 900 mm so the cards fit the spaces.

Playable local demo: https://militarychess.singapore.to/battle/
Guided core tutorial: https://militarychess.singapore.to/demo.html
Legacy walkthrough: https://militarychess.singapore.to/legacy.html

OUR COLLECTIVE MILESTONES

More paid sets can spread manufacturing setup costs across a larger run. Our proposed plan upgrades every supporter's package together, including the earliest supporters.

BASE REWARD — included whenever the campaign is successfully funded: complete 60-card foil game, both gold-foil SRs, red seals and edition stamps, tuck box, rules and foldable paper playmat. Our production-planning benchmark is 100 paid sets; fulfilment does not depend on reaching that number.
200 paid sets: rigid presentation box replaces the tuck box.
300 paid sets: matching-numbered Mandate of Heaven Legacy card is added; every set becomes 61 cards.
500 paid sets: stitched-edge fabric playmat replaces the paper playmat.

These are cumulative upgrades. One person backing two complete sets contributes two sets to the production count. Cancelled or unpaid orders do not count.

S$69 per set, with the first 30 sets available at S$59. FREE WORLDWIDE DELIVERY is included for every supporter, including Singapore and all unlocked upgrades. Our funding target is S$2,500.

A FIRST PRINTING THAT WILL NOT BE REPEATED

The final saleable quantity N will be locked after the campaign closes and paid orders are reconciled. Both SR cards, the unlocked Legacy card and the box insert will carry matching set numbers, from 001/N to N/N.

This exact Founders First Edition, with its edition stamp, serial range and finish combination, will never be reprinted after that run. Future editions may reuse designs and rules with clearly different edition markings. PROOF samples sit outside the numbered saleable run. Limited production is a collectible feature, not a promise of resale value.

The red seal on every card front carries the inscription 受命於天,既壽永昌. It is a modern typographic interpretation of the imperial inscription, not a claim to reproduce the lost original seal.

A TCG WITH ROOM TO GROW

We want Fight the War to explore how warfare changes across eras and across land, sea and air. Future development ideas include World War I trenches and artillery, World War II armour and combined arms, supply networks and linked campaigns.

Each new setting should introduce meaningful decisions, rather than simply stronger cards. We hope to develop additional card pools, future deck-building formats and more ways to collect, trade and play. These are development aims: this campaign funds the specified first edition, not a guaranteed schedule of expansions or universally interchangeable cards.

CREATED BY LIM BOON CHUAN
Fight the War is created and directed by Lim Boon Chuan. The game concept, creative direction, selection of designs and first-edition decisions are his.

Boon’s aim is to build a richer TCG through careful design, player feedback and successive new chapters. We hope to use AI-assisted simulations and balance analysis to support this work. Computer opponents and automated teaching features remain future ambitions.

Digital previews show the current designs. Final colour, materials and foil finish are subject to physical sample approval.

WHAT IS READY, AND WHAT COMES NEXT

Ready: 43 illustrated designs, deterministic card layouts, print-master and finishing files for the base and unlocked configurations, a full-size playmat design, an optional Legacy module, and a local two-player demo with guided learning material. Software verification covers 46 core, SR and Legacy scenarios plus desktop/mobile interface checks.

Next: wider player testing and rules refinement; printer quotations and professional preflight; physical samples and foil approval; packaging dielines; final production and fulfilment arrangements.

Manufacturing, sample revisions and freight can affect timing and costs. Final mass-production serials cannot be generated until the run size is locked. We will show physical samples and confirm production details before committing to manufacturing.

ABOUT THE CREATOR

Fight the War is a project by Lim Boon Chuan. The aim is to bring historical curiosity, collectible illustration and tactical play together in a TCG that can grow through successive, clearly marked editions.

Be part of the first chapter. Help us turn a complete opening battle into a lasting world of cards.

FUNDING, DELIVERY AND SHIPPING

Our funding goal is S$2,500 for a 30-day campaign. Funds contribute towards the first print run, foil finishing, samples, packaging and fulfilment. Free worldwide delivery is included in every reward. The promised base reward will be fulfilled if the campaign is successfully funded, even with fewer than 100 paid sets. Collective upgrades count paid physical sets, not the amount raised; pledges without a set do not count towards these milestones.

Estimated schedule: November–December 2026 for final player testing, supplier quotations and physical sample approval; January–March 2027 for locked production files, manufacturing and quality checks; April–May for freight and packing; June 2027 estimated delivery. Launch follows completion of account verification and Kickstarter approval. Production dates remain estimates, not confirmed manufacturing bookings.

FREE WORLDWIDE DELIVERY FOR ALL SUPPORTERS. Delivery to Singapore and international destinations is included in both reward tiers, including any unlocked box, Legacy card and playmat upgrades. There will be no additional shipping charge after the campaign. Applicable taxes and import duties are separate. Estimated delivery is June 2027.

HOW WE WILL KEEP SUPPORTERS INFORMED

We plan to share sample photographs, rule revisions and production progress, and to explain any delay with a revised schedule. After payment reconciliation, we will lock the edition quantity and matching serial range before printing. Future expansions are a separate development programme; the first campaign funds its stated rewards.

COMPLETE CARD GALLERY — ALL 43 DESIGNS AND THE SHARED BACK



 

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