FINAL CALL – The Flight Is a Disaster. The Crew Is Worse.
Par Luca
Statut actuel
FINAL CALL
Same Flight. Different Disasters.
Welcome aboard. Things are about to get messy.
Your flight was supposed to be perfectly normal.
Then someone complained about their seat. Someone else lost their meal. The crew started gossiping, turbulence hit, and suddenly nobody wanted to take responsibility.
Sound familiar?
FINAL CALL is a fast-paced aviation-themed party card game where surviving the flight is the only thing that matters.
Attack your friends, sabotage their plans, protect yourself from disaster and try to keep your Stability while everyone else’s falls apart.
No aviation knowledge required. Just a group of friends and a questionable sense of loyalty.
How does FINAL CALL work?
The objective is simple: be the last player standing.
Every player starts with four Stability points, represented by four separate Stability cards.
On your turn, draw one Action card. Play a card from your hand or pass. Depending on what you choose, you could make an opponent lose Stability, force someone to skip a turn, recover your own Stability or completely change the situation.
Some cards can even be played as reactions, allowing you to defend yourself when another player thinks they’ve got you cornered.
When your Stability reaches zero, you’re eliminated.
And if the last players are eliminated simultaneously, there’s one final chance to settle things: the Final Showdown.
Five types of cards. Endless opportunities for disaster.
CHAOS ❤️ — Angry passengers, turbulence and unexpected problems. Sometimes the quickest way to win is to make someone else’s flight a nightmare.
SABOTAGE 💜 — Swap hands, interrupt turns and throw your opponents’ plans out of the window.
SAVE 💚 — Recover Stability and protect yourself when everything starts going wrong.
DRAMA 💛 — Gossip, disagreements and situations that affect more than one person. No flight is complete without a little drama.
SPECIAL 🧡 — Unusual effects that can change the direction of the game when nobody expects it.
The best part? You never know what the next person is holding.
Imagine this happening at your table…
You play Passenger Karen, targeting a friend who is already running dangerously low on Stability.
They respond with Coffee Delivery, preventing the damage. Nice save.
Another player then plays Crew Scheduling, swapping their entire hand with someone else’s.
And just when everyone thinks the situation is under control, somebody plays Gossip Onboard, making every other player lose one Stability.
That’s FINAL CALL.
You can have a plan. You can make alliances. You can even try to be nice.
But don’t get too comfortable.
What’s inside the box?
One complete copy of FINAL CALL contains:
- 120 illustrated Action cards across five categories.
- 48 Stability cards, each representing one Stability point.
- One printed rulebook, including the Final Showdown.
- One game box to hold everything together.
Designed for 2–8 players, ages 14 and up.
The cards feature colourful aviation-inspired illustrations, with plenty of familiar personalities, frustrating situations and unexpected moments.
Created by someone who knows what happens behind the curtain
Hi, I’m Luca, an Italian flight attendant.
Working in aviation means learning that even the best-planned flight can take an unexpected turn. Sometimes the problem is a passenger. Sometimes it’s a delay, a missing meal or a last-minute change. And sometimes it’s simply the people around you.
Over the years, I’ve seen how quickly a serious situation can become a story everyone laughs about later.
I wanted to take that feeling and turn it into something you could share with your friends.
That’s where FINAL CALL began.
Although aviation inspired the game, I didn’t want to create something only pilots and cabin crew would understand. I wanted it to be fun for anyone who has ever travelled, dealt with an unreasonable person or enjoyed a little friendly competition.
Where are we now?
FINAL CALL has reached the illustrated, playable prototype stage.
The game includes a developed Action deck, separate Stability counters, a rulebook and a proposed physical package.
We’ve also been exploring different gameplay strategies and balancing the card distribution through computer simulations.
The next step is to complete physical playtesting, review the final artwork for printing and move towards professional manufacturing.
The product images shown are digital prototype artwork and mockups unless specifically described as physical photographs. Some final production details may change following manufacturing and quality checks.
What will your support make possible?
Your Kickstarter pledge will help turn FINAL CALL into a professionally manufactured physical card game.
The funding will support card printing, box production, printed instructions, production checks, packaging and preparation for fulfillment.
Our initial production plan is approximately 500 copies, with the final quantity depending on the campaign results and confirmed manufacturing arrangements.
Once the campaign is successfully funded, we’ll work through the remaining production steps and share progress with our backers.
Shipping and applicable taxes are not included in the reward prices and may be collected after the campaign. Final estimates and supported destinations will be communicated before launch.
Ready to board?
FINAL CALL is about unexpected twists, terrible decisions and those moments when the entire table turns against one person.
You might win by attacking everyone.
You might survive by playing your cards carefully.
Or you might simply be the unlucky passenger who never makes it to the final destination.
Support FINAL CALL and help us bring the chaos to game night.
Same Flight. Different Disasters.
▶ Vidéos (0)
Pas encore de vidéo pour ce jeu.
Commentaires (0)
Connecte-toi pour commenter ou répondre.
Pas encore de commentaire. Lance la discussion.