Fizzwip's Treasury of Absurd Curiosities Volume 4
Par Jerry Joe Seltzer
Statut actuel
Absurdly Useful
For centuries, the strange merchant Fizzwip has wandered the realms collecting magical oddities too impractical, unpredictable, or alarming for respectable mercantile. Those of simple or direct function were sold quickly. Over time, his traveling wagon has become cluttered with temperamental wands, questionable spell books, enchanted scrolls, peculiar familiars, and creatures of extraordinary function. Volume 4 gathers these curiosities and unruly companions into another absurd collection!
Whether you're a returning purveyor of Fizzwip's Treasuries or are stumbling upon his bizarre collection for the first time, welcome to the wagon! Within this volume, you will find artifacts and creatures too odd for any respectable merchant to offer...
Volume 4: Writings, Wands, and Wildings
This volume explores three particularly unpredictable corners of Fizzwip's inventory: Within these pages, you won't find merely another collection of conventional +1 magic wands, mundane spell scrolls of water breathing, or blithe animal companions. These are magical experiments, forgotten (or possibly ignored) spells, and extraordinary creatures with a level of useful application that confounds! Some are genuinely brilliant. Some are questionably practical. Some make you wonder what sort of wizard has that much unsupervised free time.
D&D, Daggerheart, and More
Like previous volumes, these items are written to remain system-agnostic, making them easy to adapt for games like Dungeons & Dragons, Daggerheart, and nearly any fantasy tabletop RPG. Their effects favor creativity, interpretation, and player-driven chaos over rigid mechanics or numerical upgrades. Fizzwip's collection isn't comprised of tools designed to help players find the most optimal solution to every problem; they're built around what a creative player could possibly get away with.
A Little Magic Never Hurt Anyone. Probably.
In the previous Volumes. Fizzwip has armed adventurers, stocked their inventories, and given a raised eyebrow towards their dietary selection. Now it's time to meddle with magic. Volume Four explores the stranger side of spellcraft, bringing together peculiar wands, unconventional writings, and extraordinary creatures that are bound to leave a mark on any adventuring party.
The Fine Art of Magical Nonsense
Adventurers will spend hours debating whether a mundane statue is safe to touch, only to immediately wave around a conveniently placed wand or read aloud from a book whose title raises more questions than answers.
Even the most cautious adventurer has a difficult time resisting a fluffy critter that follows them around, especially when it appears to have taken a personal interest in their wellbeing. Whether that interest involves companionship, collecting your belongings, or becoming an active hazard to everyone nearby remains to be seen.
This volume brings all three together in a collection of gloriously peculiar magic. Whether your players use them to solve an impossible problem, create three entirely new ones, or derail an otherwise perfectly sensible adventure, there's no telling what they'll get up to, and frankly that's kind of the point.
Convention-Breaking, Not Game-Breaking
As always, the goal of Fizzwip’s collection is not raw power, but inspired absurdity. These items are strange without being useless, chaotic without becoming meaningless, and disruptive in ways that create stories instead of derailing them entirely. Enjoy this treasury of bizarre magical implements, peculiar spells, and extraordinary companions built for players who love experimentation, and DMs who enjoy watching a perfectly reasonable plan unravel because someone decided to see what happens when they wave the oddly viscous wand.
Fizzwip assures you that everything in this collection serves a purpose. Whether that purpose is known to anyone, including Fizzwip himself, is another matter entirely.
No A.I. Content
While it may seem a strange selling point, in our current climate it's important to point out that all the art and all the writing in this book is from human beings. One hundred percent of the writing comes from the creative mind of Zachary Adams. All illustrations and design work have been rendered by Jerry Joe Seltzer's hand.
Specifications
The book is a standard 8.5 x 11 inches, softcover binding. Approximately 34 pages long, and contains 62 illustrated magic items with full descriptions, flavor text, mechanics, and a personal note from Fizzwip himself! The contents are designed to be compatible with D&D 5th Edition and Daggerheart, but are easily moldable to your particular TTRPG. The PDF version is bookmarked.
What Readers Are Saying About Previous Volumes
"I got the book yesterday. It's too good as my daughter is already trying to steal it for her dnd club at school. She's also demanding I buy her more" - William Riker
"Love it! I'll back every one of 'em" - Steven Larson
"I have to say that the quick turnaround from impulse purchase to product in hand is pleasing." - Kyle Gagnon
Add-Ons
My previous books, one-shots, and resources are available here at a discount and can be added on to your pledge.
Craft & Conquer: For too long, artisan tools have languished in the depths of adventurers’ backpacks, unused and forgotten, their purpose shrouded in uncertainty. Scattered rules and unclear guidance have left their potential untapped. But now, it’s time to draw these tools into the light, to unlock their true power, and to transform them into indispensable instruments of creativity and adventure.
Grim Origins: Our favorite characters are defined by adversity. We fall in love with them because they prevail despite their obstacles. This book provides a host of options for illustrating the grim origins your character has emerged from. Includes 24 new backgrounds (2024), 12 new subclasses, and 56 new 1st-level options called Origin Flaws. Every entry in this book is designed with roleplaying in mind and equips players with creative ideas for how to bring their character to life.
Critical Codex is a very popular tool used by DMs to add narrative and fun to every critical success and critical failure. Players expect something memorable to happen when a 1 or a 20 is rolled, and the Critical Codex puts that power at the DM's fingertips. Every type of attack and proficiency is covered, along with special rolls like Initiative and Concentration checks. Add-ons available in hardcover and PDF.
Traveling Encounters volumes 1 & 2. These two books are perfect for any fantasy campaign. Whenever your party is traveling to a new location, you can spice things up by inserting one of the many, many encounters found in these books. Everything the DM needs to run a memorable encounter is laid out on a two-page spread. The encounters are fun and challenging, and utilize every aspect of the game so that all your players feel valuable.
BBEG. Disaster is the brush we paint with, and these BBEGs are your palette. Choose from unforgettable, meticulously detailed villains, each with their own unique narratives, machinations, and challenges designed to inspire your narrative. These are not just antagonists; they are cataclysmic forces capable of reshaping entire worlds, providing high-stakes challenges that will push your heroes to their limits. This book is for those who craft epic adventures, for those who yearn for a narrative that transcends the ordinary, and for those who seek the beauty in a hero's story arc.
Unfamiliar: Release the Tiny Beasts. Deluxe Edition. Play as animal characters who used to be familiars. Balanced to be comparable to standard playable races, these feathered, fuzzy, or scaly friends are perfect alternatives to the standard fantasy races. UnFamiliars have many options to choose from, including custom backgrounds, classes, and feats. Widely acclaimed, UnFamiliar: Release the Tiny Beasts is a must-have for every D&D table.
Heroes of the Arena. The ultimate tool for integrating thrilling arena battles into your tabletop RPG campaigns. Built for Dungeons & Dragons and Pathfinder, this book equips Game Masters with everything needed to host legendary tournaments and gladiatorial combats. Immerse your players in tests of strategy and bravery, where every encounter promises to ignite their destinies in the spectacle of the arena.
Your Hero's History. Build your D&D character's backstory using your choice of brief vignettes from their past. Each story provides a cinematic reason for why the character has a particular proficiency, enabling you to construct a rich history that you can flash back to in-game. This book makes for truly layered and memorable D&D characters.
One-Shots & Resources
The following one-shot adventures are bundled together in some of the reward packages or as an add-on. You can buy them individually at DriveThruRPG.com
Mimic Mayhem. A comedic romp through a frontier hamlet overrun by mimics. Everything might be a mimic, and only the adventurers can exterminate them.
Wizard's Legacy. The first one-shot adventure for UnFamiliar. Play as one wizard's former familiars as they try to navigate the turmoil left by their master's passing.
Adventure Chess. A chess-obsessed tyrant has dominated the surrounding kingdom,s and besting him in the chess arena is the only way to defeat him.
Adventure in the Hundred Acre Wood. Play as the classic Winnie-the-Pooh characters who must adventure to cure Christopher Robin before the dreaded doctor arrives.
The Silver Oak. A high seas ghost ship adventure with a fey twist. Easily dropped into any campaign from 2nd level up to level 12.
The Gilded Molly. A spelljammer ship is discovered trapped inside a colossal gelatinous cube. Can your crew salvage the wreckage before the ship is consumed?
The Abbey Oak. Another spelljammer is shipwrecked on an asteroid covered in strange blue crystals and dark trees. Discover the tragic plight of the crew without succumbing to their same fate!
Roleflavor: Cantrips. Thematic options to replace the all-purpose cantrips (Prestidigiation, Thaumaturgy, Druidcraft). These flavored cantrips allow a character to enrich their thematic essence and enhance their roleplaying.
Legendary Strongboxes. A collection of remarkable treasure chests that require skill challenges to unlock. They are engaging encounters that utilize character proficiencies, languages, and class abilities.
Shipping
Shipping rates are already calculated at $6US for the US and UK, $9US for EU countries, $12 for Australia, and $14US for all other nations, including Canada. Additional books are an additional $2-$3 each. Books are shipped from Australia, United States, and United Kingdom. Any customs fees or VAT your country may apply are not the responsibility of the shipper.
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