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Gridiqxel

Par LumoBrainGames

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Our Story

Gridiqxel began with Luka, in a high school math notebook filled with graph paper.

Between math problems, he started sketching and shading small squares. What first looked like a simple habit slowly became something more: a way of exploring shapes, patterns, and spatial challenges. Over time, those sketches evolved into little puzzles with different pieces, different spaces, and different ways to make everything fit.

What started as Luka’s personal idea stayed with him for years. The concept kept growing quietly in the background until it became clear that it could become a real physical game. The core of Gridiqxel was already there from the beginning: tactile thinking, clever shape placement, and the satisfying challenge of completing the grid.

Years later, Nina joined Luka in turning that original idea into the game Gridiqxel is today. Together, we worked on shaping the structure, refining the play experience, and developing its physical form and visual identity. What once existed only as notebook sketches gradually became a finished product with its own feel, rhythm, and character.

Today, Gridiqxel is already developed as a physical game. The gameplay, product design, and visual direction are in place. This Kickstarter campaign is about taking Gridiqxel from a completed game concept into production, so we can manufacture it at the quality level it deserves and bring it to backers.

This is our first Kickstarter campaign, and we are approaching it with care, honesty, and a strong sense of responsibility toward our backers. With your support, we hope to bring Gridiqxel from Luka’s first notebook squares to tables in the real world.

Thank you for being here and for supporting our project.

Nina and Luka
LumoBrain

Why Kickstarter

Gridiqxel is already developed as a physical game. The gameplay, design, and product concept are in place. What Kickstarter makes possible is the next step: moving from a finished game into professional manufacturing.

Like many physical products, Gridiqxel requires upfront production investment to be manufactured at the right quality level. Kickstarter allows us to fund that first production run, finalize the manufactured version with care, and bring the game to backers in a professional and reliable way.

For us, this campaign is not about testing whether the idea exists. It is about making it real at scale. If the campaign is successful, it will allow us to produce Gridiqxel with the quality, durability, and finish we want it to have.

If the campaign goes beyond its core goal, it will also help us strengthen production, improve flexibility, and explore wider availability in the future.

Most importantly, Kickstarter allows us to bring Gridiqxel to life together with the people who believe in it first.

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