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Gunsmoke & Dread

Par Riccardo Scaringi

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Nevada, 1885. The railroad cuts through the dark. Something ancient waits at the end of the line.

Nevada, 1885. The Southwestern & Pacific Railroad cuts through the desert. 
When the outlaws stop the train, the characters think it's their worst day. 
They don't yet know what waits in the night.

Gunsmoke & Dread is a Weird West cosmic horror supplement fully compatible 
with Daggerheart™. Two complete adventures, a full bestiary, six pregenerated 
characters, and new subclasses — all built to feel like Daggerheart from the 
ground up, not bolted onto it.

─────────────────────────────────────────

WHAT'S INSIDE

Volume I — Blood on the Rails
A train robbery gone wrong. A mining town full of the dead. And something in 
the dark beneath the Nevada desert that has been waiting for a very long time.
Four acts · 4–6 hours · The Tunneling Serpent as final boss

Volume II — Where the Ocean Meets the Dust
A salt town in Arizona. Twelve missing persons. And in the air, impossibly — 
the smell of the sea.
Three acts · Multiple endings · Desert Dagon as final boss

Complete Bestiary — 26 creatures + 2 bosses across three categories:
Undead · Cosmic Aberrations · Native Creatures & Spirits

6 Pregenerated Characters — ready to play, with Experiences, Connections, 
and background questions built for Daggerheart's collaborative philosophy.

4 Original Subclasses — Gunslinger, Field Medic, Desert Preacher, Plains Shaman.

The Sanity System — a new mechanic tracking mental erosion as the characters 
encounter the cosmic. Calibrated to be real pressure, not a death sentence.

Safety Tools — included and integrated, not an afterthought.

─────────────────────────────────────────

FREE QUICKSTART — AVAILABLE NOW

Not sure yet? The free Quickstart contains the complete Volume II adventure, 
all four subclasses, four pregenerated characters, and everything you need 
for a full evening of play.

No purchase required. No strings attached.

→ drivethrurpg.com https://www.drivethrurpg.com/it/product/559255/gunsmoke-dread

─────────────────────────────────────────

DAGGERHEART COMPATIBILITY

Gunsmoke & Dread is an independent product published under the Darrington 
Press Community Gaming License (DPCGL). It requires the Daggerheart core 
rulebook to play.

Daggerheart™ is a registered trademark of Darrington Press LLC.
Not affiliated with or endorsed by Darrington Press LLC.
darringtonpress.com/license

________________________________________________________________

STRETCH GOAL 1 — €7,000: HIGH-RESOLUTION MAPS

 
 

At €7,000, all four maps from the manual are unlocked as high-resolution PDF files, ready for poster printing. The maps of the train, the town, the mine, and the ocean — each one print-ready at full resolution. Delivered as PDF to all backers at THE DRIFTER tier and above. No extra cost, no extra action required.

STRETCH GOAL 2 — €10,000: GM SCREEN

 
 

At €10,000, a printable GM Screen PDF is added to the project. Four panels with the most-used reference tables during play: Sanity System thresholds, difficulty scale, creature stats at a glance, Duality Dice outcomes, Hope and Fear economy. Delivered as PDF to all backers at THE DRIFTER tier and above. Print it, fold it, never look up a rule again.

STRETCH GOAL 3 — €14,000: EXPANDED BESTIARY

 
 

At €14,000, the bestiary grows. A new PDF supplement adds creatures beyond the 26 in the core manual — new categories, new threats, new horrors from the edges of the Weird West. Compatible with both Volume I and Volume II. Delivered as PDF to all backers at THE GUNSLINGER tier and above.

STRETCH GOAL 4 — €18,000: ONE-SHOT + NEW SUBCLASS

 
 

At €18,000, a standalone one-shot adventure is added to the project — a complete evening of play in a new setting, with a new playable subclass built specifically for it. The setting will be revealed when this goal is unlocked. What can be said now: it is not the desert. It is not the mine. It is somewhere the West was never supposed to reach. The new subclass is fully compatible with the Gunsmoke & Dread core manual and with the Daggerheart core rulebook. Delivered as PDF to all backers at THE GUNSLINGER tier and above.

STRETCH GOAL 5 — €25,000: PROVIDENCE, 1885

 
 

At €25,000, a full campaign enters development. Providence, Rhode Island. 1885. The railroad brought wealth to the East Coast. The factories brought immigrants. The university brought knowledge better left alone. Something has been sleeping beneath Narragansett Bay for longer than the city has existed. The characters arrive from the West — carrying scars, carrying weapons, carrying things they should have left in the desert. Providence is a complete standalone campaign for Daggerheart compatible with Gunsmoke & Dread: new setting, new creatures, gothic urban cosmic horror. The West ends at the ocean. The dark does not. Delivered as PDF to all backers at THE GUNSLINGER tier and above, within 18 months of campaign close.

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