Hagglethorn Hollow: Evermaze
Par Hagglethorn Hollow Hobbies
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28/10/2026
Welcome to Evermaze
Deep in the winding paths beyond Hagglethorn Hollow, the roads do not always lead where they should.
Hedges shift. Doors appear in tree roots. Stones remember old magic. Gnomes vanish through impossible thresholds. Beasts awaken in the brambles. And somewhere beneath the leaves, the Evermaze keeps growing.
Hagglethorn Hollow: Evermaze is a modular fantasy terrain collection designed to help you build beautiful, playable, endlessly reconfigurable tabletop layouts. Create hedge mazes, woodland paths, gnome settlements, stone ruins, strange gardens, hidden crossings, and magical encounters for your roleplaying games, skirmish games, display tables, and story-driven campaigns.
Build it one way tonight. Change it completely tomorrow.
That is the magic of Evermaze.
The Wall of Hagglethorn
For years, people have asked when the Wall would return.
Now, it stands again.

This is the border between safety and the unknown.
Use it as the entrance to a village, the last defense before the EVERMAZE, a siege objective, a ruined frontier, or the proud outer wall of a settlement that has endured far more than it should have. Whether it is standing guard over gnomes, stumpfolk, rangers, beasts, or wandering adventurers, the Wall brings scale, story, and presence to the tabletop.



THE STONE MAZE
Over 30 unique models, included in the Core Pledge
The oldest part of the Evermaze was not grown. It was built, stone by stone, by hands nobody remembers, and it has been rearranging itself ever since.
The Stone Maze is a complete modular labyrinth system: 30 unique sculpts covering everything a maze needs to swallow a party whole. Long spans and short walls. Inner corners, outer corners, curves, and wedges that turn any direction you need. Junction walls that split one path into three. Cobblestone floors and scattered stone paths to lay beneath it all. Stairs that climb to nowhere obvious, obelisk markers left by whoever came before, and ruined walls, broken arches, and rubble piles for the parts of the maze that lost an argument with time.
Every piece is fully sculpted with the rough, hand-stacked character of the Hollow, so a wall is never just a wall. Mix intact spans with ruined ones and the maze tells a story before a single mini touches the table: something came through here, and it did not use the door.
Build a tight corridor crawl, a sprawling labyrinth, a ruined perimeter around a forest shrine, or scatter the broken pieces as wilderness remains. The Stone Maze scales with the rest of the Hagglethorn Hollow range and fits any dungeon, ruin, or overgrown wilderness, whatever system you play.





EVERY DOOR LEADS DEEPER
Small Thresholds. Strange Paths. Old Magic.


The Gnome Doorways of Hagglethorn Hollow are not merely entrances. They are invitations.
Hidden throughout the Evermaze, these ancient thresholds open new paths, reveal forgotten chambers, and invite adventure into any tabletop setting.
The set includes five fully sculpted doors, each with its own character: a stone slab ringed with carved gnome wardens, a round gate strangled by bramble and iron, a fungus-claimed plank door complete with resident toadstool and slime, an arch guarded by twin gnome statues, and a vine-wrapped timber door beneath a crumbling stone arch.
Every door is designed to stand on its own base, so you can place one against any wall, corridor, or ruin the moment your players start asking what's behind it. Use them to gate secret chambers, mark the way deeper into the maze, or drop an unexplained threshold into the middle of a forest and watch your table argue about opening it.
They scale with the rest of the Hagglethorn Hollow range and fit any fantasy dungeon, village, or wilderness board, whatever system you play.
All five Gnome Doors come standard in the Core Pledge.
Each piece carries the handcrafted spirit of Hagglethorn Hollow: whimsical, weathered, a little crooked, and full of story.
Whether your adventurers are seeking shelter, chasing a riddle, or knocking where they absolutely should not, the Gnome Doorways bring character, scale, and mystery to the table.
THE STUMPFOLK MARCH
Awoken roots, remember.


Somebody took an axe to the old forest. The old forest took it personally. The Stumpfolk are what's left of felled trees that refused to stay felled: stout, stubborn, and marching through the Evermaze on old roots and older grudges.
No two Stumpfolk are alike. Each one is hand-sculpted with its own face and its own temper: branch staves and stone axes, shields cut from their own heartwood, mushroom caps sprouting from shoulders and scalps, expressions running from ancient scowl to knothole grin. Every ring in every stump is a year they haven't forgotten.
At the table they can be whatever the forest needs. A shuffling ambush on a woodland road. A grove of terrain pieces that suddenly stands up. Grumpy locals with strong opinions about axes. A full march of awakened wilderness answering something deep in the Evermaze. Use one as a memorable NPC or field the whole warband as an encounter your players will be retelling for years.
The Stumpfolk scale with the rest of the Hagglethorn Hollow range and fit any fantasy forest, village, or dungeon, whatever system you play.
Gnomes
The Little Folk of Hagglethorn Hollow


The Gnomes of Hagglethorn Hollow are the heartbeat of the Hollow itself. Clever, stubborn, curious, practical, and more than a little odd, they are the small hands behind many of the doors, markets, workshops, paths, and peculiar inventions found throughout the Evermaze.
These are not polished courtly folk or perfect fairy-tale villagers. They are weathered, busy, characterful little beings shaped by root, stone, craft, trade, and mischief. Some are makers. Some are wanderers. Some are guardians of old customs. Some are exactly the sort of person who would sell you a map to a place that changes every morning.
Each Gnome is designed to feel like a story prompt. Place one at a doorway and they become a quest-giver. Put a few together and you have a market scene. Set one at the edge of the maze and suddenly your players know someone has been this way before.
Use the Gnomes as villagers, NPCs, guides, merchants, troublemakers, inventors, travelers, rivals, or unexpected allies. They bring scale, warmth, humor, and personality to the larger terrain collection, helping transform modular scenery into a living, inhabited world.
Perfect For
Tabletop roleplaying encounters, village scenes, merchant stalls, quest hooks, painting projects, display boards, dioramas, and campaign storytelling.
On the Table
A single Gnome can make a doorway feel inhabited. A small group can turn a path into a settlement. Add them to the Hedge Maze, Stone Labyrinth, or Gnome Doorways to give your layout immediate life and narrative purpose.
Inside the Evermaze
The Evermaze collection brings together several connected terrain themes from the world of Hagglethorn Hollow.
- Gnome Doors: Tiny doors tucked into trees, stones, stumps, roots, walls, and secret places. Use them as entrances, portals, clues, objectives, or mysterious details that make the table feel alive.
- Gnomes: Whimsical, characterful gnomes made for encounters, villages, markets, mischief, and story moments. Perfect as NPCs, quest-givers, troublemakers, or residents of the maze.
- Stumpfolk: Strange woodland beings with old roots, carved faces, mossy backs, and quiet intentions. Use them as guardians, villagers, wandering spirits, or something much older than they appear.
- Hedge Maze: Living walls, twisting paths, leafy corridors, corners, gateways, and hidden spaces. Build tight maze layouts, garden encounters, woodland ambushes, or magical boundaries.
- Stone Labyrinth: Ancient stonework, ruined paths, old walls, carved passages, and forgotten structures. Mix with the hedge pieces for a maze that feels grown over an older, deeper mystery.
- Awoken Beasts: Creatures touched by the old magic of the Hollow. These can be allies, obstacles, companions, wandering encounters, or guardians of the Evermaze.
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