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Hope//Punk - A Cyberpunk Tabletop Roleplaying Game

Par RavensDagger

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6.0 BoardGameGeek

Statut actuel

Pledge Manager ouvert Fin de campagne : 15/10/2025

Fonds récoltés : 20 785 €

Contrôle de territoire Coopératif Exploration Science Fiction

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Hope//Punk is a cyberpunk tabletop roleplaying game set in the gritty, neon-drenched world of Stray Cat Strut. The year is 2057. Earth is under siege. On one side, the Antithesis, a creeping tide of all-consuming, plantlike aliens. On the other, the familiar rot of unchecked corporate greed. Things aren’t looking great.

But there’s still hope.

The Protectors didn’t come as saviors. They’re not here for peace. They’re a mysterious, ancient force waging an endless war against the Antithesis, across stars, galaxies, and now, Earth. They don’t trust governments. They don’t back megacorps. Instead, they choose individuals. The brave. The stubborn. The ones who still give a damn.

They call them the Vanguard.

Everyone else just calls them Samurai.

So what the hell is Hope//Punk?

It’s a fast-paced, cinematic TTRPG about fighting back when everything’s on fire. You play as a Samurai, a cybernetically enhanced, emotionally unstable, sometimes-heroic warrior with the ability to instantly buy power armor, drone support, and high-tech alien ordinance in a blink. You have a world to save, even if it means shooting a CEO in the face to save lives.

Think magical girls, but with laser rifles and PTSD. Think XCOM meets Kill la Kill. Or John Wick, but your dog is a railgun drone and your apartment’s been swallowed by a carnivorous plant hive.

Hope//Punk is a free game, designed and built by... me.  Hi, by the way! I’m RavensDagger, the author of Stray Cat Strut, and now Hope//Punk.

For a few years now, people have been asking for a Stray Cat Strut roleplaying game, and for good reason, I think. It’s a fun universe to play in. So, I decided to sit down and write my own rulebook for a game that best fits the setting.

Hope//Punk was inspired by a ton of fantastic games. There's gameplay and systems like One Page Rules and D&D, rules from Pathfinder, Call of Cthulhu, a lot of the more stylistic feel from Lancer.

Basically, I pranced around and plucked every juicy idea that those who came before me had, then cobbled that together into Hope//Punk. A couple of months of playtesting later, and here we are!

I’ll say this, having played this game for a few dozen hours; it’s fun. It’s easy to jump into, the scenarios are sometimes funny, and sometimes dramatic, and seeing others nerd out about their ideal builds and what they can make their character become with the system is a blast!

Hope//Punk is all about deep, highly-customizable character creation. The more you play, the more points you gain, the cooler your character becomes. It’s why all the backgrounds start you off as some poor schmuck, it gives you a lot more room to grow!

Right now, Hope//Punk is... finished!

Well, sorta. The book lacks polish, and it lacks art. I’ve personally spent a fair bit getting it to the state its in, but I’d really love to have something incredible to show off. I’m proud of the game as it is now, but I think it could be so much better with just a bit more time and a bit more of a budget.

Stretch Goals

Hope//Punk is already real. You can play it. You can run it. You can throw your players into the meatgrinder , and see who walks out with scars and a story. But we can do more!

These Stretch Goals aren’t just extras. Every milestone we hit means more polish, more art, more tools for you to run unforgettable games. 

This is a passion project, but if the support’s there, it can become something bigger. So here’s what we’ll do with your help!

Stretch Goal set one:

Stretch Goal set two:

Stretch Goal set three:

Not included in the above are some Stretch Goals that I don't want to lock behind a certain price point. We have a character creator app already, but it's in its early stages, and we want to add more to the system, things like Crafting mechanics and cool roleplay systems, but these require playtesting and time, and can't all realistically be produced within the timeframe we've allotted for the Kickstarter. If the interest is there, however, you can bet that we'll find the time!


 


 

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