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Ink and peril pt2: agnostic one page mini adventures.

Par strange arcade

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Campagne en cours Temps restant : 26 jours et 1 h (fin le 23/11/2026)

Fonds récoltés : 361 €

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DROP IN MINI ADVENTURES 

Need a quick side-quest for tonight's game? We’ve all been there. The players veered completely off-course, the session starts in an hour, and you have exactly zero time to prep a dungeon quest. You need something evocative, thrilling, and ready to deploy instantly.

Welcome to Ink & Peril pt2—a collection of 10 system-agnostic, one-page mini adventures designed for maximum utility and zero stress at the table.

Every quest is seamlessly on a single, thin, fold-out page. No flipping through heavy rulebooks, no scanning dense walls of lore, and no frantic page-turning mid-combat. Just unfold the page on your desk, and you have an immersive scene setup, localized adventure hooks, a beautiful numbered map, room-by-room traps, and custom threat tables right in front of your eyes.

Whether you are adding this to your campaign or dropping a sudden mini quest as a palate cleanser between campaigns, these quests are built to run flawlessly on the fly. Best of all, the layout is completely rules-light and system-agnostic—fully compatible with Shadowdark, Mörk Borg, 5E, or your favourite classic tabletop system.

The Anatomy of an Adventure

WHATS INSIDE. 

Every single one-page quest in Ink & Peril is meticulously organized across a clean, concertina trifold layout designed for maximum usability at the table. Here is how each adventure breaks down

The Background: Concise lore and GM-facing context outlining the history, or stakes of the location.

Setting the Scene: A brief, evocative narrative explained the hook of the quest for your players .

Adventure Hooks: A curated selection of hooks to effortlessly pull your party into the action, no matter their current campaign goals.

The Dungeon Map: An illustrated, numbered map acting as the visual centrepiece of the layout.

Numbered Room Descriptions: High-contrast text blocks matching the map numbers. Each room features a punchy sensory description followed immediately by an interactive trap, puzzle, or creature encounter.

The Climax & Conclusion: A clear resolution path that wraps up the immediate story of the quest while leaving threads for future adventures.

Rewards & Replayability: Dedicated sections for a unique treasures or magical item, and a custom random encounter table to keep the tension high.

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