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IronHeart Hold Dwarven Codex and 300 Maps for TTRPG and D&D

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Pledge Manager ouvert Fin de campagne : 16/07/2026

Fonds récoltés : 323 €

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300 Maps of a Living Dwarven Stronghold

From the roar of the Great Forge to the flooded lower mines, throne rooms, mead halls, silent vaults, mushroom-lit caverns, gatehouses, and the collapsed tunnels no one talks about. One stronghold, mapped end to end.

The codex gives you personalities, monster ideas, encounter hooks, and quick inspiration connected to the world of the hold.

The NPC Codex:
A roster of the dwarves and wanderers who call the Hold home, each with a name, a desire, and a hook you can pull on. Stop improvising “the blacksmith” for the hundredth time.

The Bestiary Codex:
Original creatures born of the deep dark, full 5e-compatible stat blocks, short lore, and tactics so you can run the fight without flipping through three books.

The heart of this campaign is the map collection. IronHeart Hold gives you fortified interiors, ruined rooms, underground routes, halls, chambers, outdoor approaches, battle zones, monster locations, and adventure-ready spaces. Each map is created to be easy to understand at the table while still giving the scene enough atmosphere to feel alive. The collection is made for Game Masters who want options: small encounters, larger locations, connected areas, and quick maps for unexpected player choices.
 

What is inside Codex?

  • 📜 Role, place, and race: the job title, the location they hold, and their type at a glance (example: Tavern Keeper of the Ironkeg Hall, Dwarf).
  • 📖 Description: a short, run-ready intro to who they are and what they protect.
  • 🎯 Want: the goal driving them.
  • ⚠️ Flaw: the weakness a party can lean on.
  • 🧠 Edge: their advantage on home ground and what they know.
  • 🔗 Connections: links to other NPCs in the roster, cross-referenced by number.
  • 🗝️ GM pressure point: the GM-only lever to use against them.
  • ⚔️ Full 5E stat block: armor class, hit points, speed, challenge rating, all six ability scores with modifiers, saving throws, senses, and languages.
  • 🎲 Actions and a signature move: attacks plus one unique ability per NPC (Halda's Call for Order).
  • 🎨 Original character art: a full illustration of every NPC.300 ready maps carved from the deep halls of a dwarven stronghold, high-resolution, token-equipped, and watermark-free. Drop them on the table and play tonight. These maps are backed by a compact NPC and Bestiary Codex so the halls are never empty.

You already spend enough of your week prepping. Most map packs fight you on it! Watermarks across the art, mismatched styles that never sit together, low-res files that blur the moment you zoom in. IronHeart Hold is one finished location, a single world, ready to use.

  • Prep In Minutes: Open the folder, pick a map, play. No cleanup, no last-minute scramble before session.
  • No Watermark: This is a clean art at full resolution. Its yours to use at the table, in your VTT, or printed. No logos stamped across the action.
  • A single world: Every map shares one art style and one place, so the Hold feels real from the gatehouse to the deepest mine.
  • Built for your screen: Gridded (we will provide you an app) and gridless versions, sized and scaled to drop straight into Foundry, Roll20, Owlbear and friends.
  • The halls are not empty: A bonus NPC Codex and Bestiary mean the people and monsters of the Hold come ready to play, not just the rooms.
  • System Friendly: Written for D&D 5e and any fantasy tabletop you run.


IronHeart Hold is a digital fantasy map pack for D&D 5e and other tabletop roleplaying games. The collection is built around a stronghold and the adventures that surround it: broken halls, ancient defenses, underground paths, abandoned rooms, treasure chambers, wilderness approaches, monster lairs, and battlefield locations. Instead of giving you isolated maps with no connection, this project gives you a full map library that can support an entire adventure region. You can use the maps as a complete campaign setting, as separate encounter locations, or as quick assets whenever your players move in an unexpected direction.

Dwarf Cities That Actually Work

Most map packs are bloated. Hundreds of maps, but you only use a few. The rest are just filler.

IronHeart is different. It's a complete dwarf city; lore, encounters, detailed maps, and tokens all working together. Everything connects. Your players aren't just wandering random rooms. They're exploring a real place.

We're building 14 of these city packs. Each one fully realized. No watermarks. No wasted space. Just what you actually need to run a campaign.

If you're tired of buying massive collections and only using 10%, this is for you.

Download the files and open them in any virtual tabletop (Roll20, Foundry, Owlbear, or any grid-based platform) or send them to a printer. The maps are gridless, so use the grid overlay tool to set the scale to whatever your table runs. Every map is named by location so you can find the room you need in seconds.

If your tier includes the codex, open the NPC or bestiary PDF before the session and find the character you need. Each entry gives you the stat block, the pressure point, and the connections to other NPCs on the same page, so you are not flipping between books mid-game. The tokens are named to match the NPC entries. Drop them onto the map when the character enters the scene.

That is the whole setup. No assembly, no conversion work, no extra software beyond the VTT you already use.

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