Kinesis Arena
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ENTER THE ARENA. ONLY ONE HERO WILL REMAIN STANDING.
Kinesis Arena is a competitive fantasy battle game for 2–6 players, combining unique Heroes, tactical cards, and dice-driven combat.
Choose from 12 unique Heroes, develop your strategy using Armory and Grimoire cards, and decide when to prepare — and when to strike.
But beware: critical hits, unexpected events, and even eliminated players returning as Hostile Entities can turn the tide of battle at any moment.
PREPARE. ATTACK. ADAPT. SURVIVE.
JOIN DISCORD
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READY FOR PRODUCTIONTHE GAME IS COMPLETE. READY FOR PRODUCTION.
Kinesis Arena is fully developed and playtested.
The rules, cards, Heroes and core gameplay are complete.
This campaign is not funding an idea — it is funding the production of the game.
TEST KINESIS ARENA YOURSELF
Want to experience the gameplay before the campaign launches?
A playable Kinesis Arena WebApp is available for testing. Jump into the Arena, choose your Hero and get a first-hand look at the core mechanics, combat system, Grimoires, Armory cards and Hero abilities.
The WebApp is meant as a gameplay test environment, not as a replacement for the physical board game. Its purpose is to let you experience the rules and mechanics directly and help us continue refining the game before launch.
⚔️ Choose your Hero
🎲 Fight with dice, cards and abilities
📜 Use Grimoires and Armory cards
🔥 Discover the strategies and unpredictability of Kinesis Arena
Play it. Test it. Tell us what you think.
👉 TEST THE KINESIS ARENA WEBAP
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CHOOSE YOUR EDITION

Kinesis Arena - Standard Edition ( ENG - ITA )
- 12 Hero Cards – 63 × 88 mm
- 55 Grimoire Cards – 63 × 88 mm
- 40 Armory Cards – 63 × 88 mm
- 2 Red D6
- 2 Blue D6
- 2 Red D8
- 2 Blue D8
- Mana Tokens – 5 pieces
- Spectral Tokens – 3 pieces
- Rulebook – 1 Piece
- 6 vademecum

Kinesis Arena - Founder edition ( ONLY ENG )
limited to 30 unit
Standar edition + :
- 12 Holographic Hero Cards
- 9 Holographic Grimoire Cards
- Dial Health Counters – 6 Pieces
- A premium outer sleeve compatible with the Standard Edition box
- Collectible commemorative coin
- Individually numbered Founder's certificate
( ALL THE PART OF FOUNDERS EDITION ARE NOT CONFERMED )
The Kinesis Arena's Story
THE STORY BEHIND KINESIS ARENA
The idea for Kinesis Arena came to me one evening while watching Stranger Things. Seeing friends gathered around a table playing Dungeons & Dragons made me want to create a fantasy game of my own—one where everyone could choose a hero and join the battle without needing a Game Master.
I started building a game around heroes, cards, and dice. Over months of development and playtesting, I revised the rules, adjusted abilities, and explored how equipment and magic could give players different choices during combat.
The cards changed along with the game. The images below show some of that process, from early prototypes to the current designs. Artwork, layouts, and wording went through several revisions as I worked on how to present each card’s role and effect.
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One feature became especially important to me: being eliminated should not mean spending the rest of the evening watching everyone else play.
That idea led to Hostile Entities. When a hero falls, the player returns in a different role and attacks the surviving heroes. During playtests, this created laughter and friendly rivalry: “You took me out? Now I’m coming back for you!” On several occasions, those returning players helped decide the outcome of the match.
Those moments shaped Kinesis Arena as much as the written rules did. Testing the physical prototype with other people helped me see what worked, what needed explaining, and what needed to change.
Today, Kinesis Arena is a playable physical game, and I’m continuing to organize playtests, gather feedback, and prepare for production. Through this campaign, I hope to bring it to more tables and share what I’ve been building.
Thank you for taking the time to discover the project.
See you in the Arena!
Salvatore Greco
Creator of Kinesis Arena
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