HOW THE IDEA WAS BORN
Or in short, how I get to play Battletech again after 30 years, now together with my son which is in the same age as I was as I get started. And why we come up with the idea to make something even bigger, more terrain and a own rule / game as well.
Our mech-hangar and one level of a skyscraper with acrylic made windows:
The shown Battletech mechs are not content of our project, not as miniatures or 3D models, but our own miniatures of mechs and tanks will be made and shown shortly and then replacing those. Until that time we just show then as reference for the terrain. Because it is of course made for getting used with any generic Mech Game, as well as the rule set is made to get used with any kind if miniatures you like.
FIRST GERMAN TERRAIN MINIATURE:
Here are some samples of miniatures I´ve modelled for Dockfighters
As reference: this is how our own made miniatures looks like prepainted. We are painting them here in Thailand where I live together with my family. And of course we plan to deliver the miniatures and terrain for this project optional prepainted as well. Im the owner and creator of 3DARTLAB, so if you want to check out where I am you will find all details and projects here:
About the game:
I loved to play battletech and even if I love quite detailed rules and complex games I realized already as I got start playing as a child that it is a bit slow pasting, things take to long and could be optimized to get handled faster. Over the years I play a lot of games and also optimized and developed one games, so it was just a matter of time to get a own Mech Combat game started like this. It should be something which uses the regular size of miniatures so you can use what you have, but also can get new awesome miniatures, and it should be a game with the same or even higher strategic deepth but with a lot faster and better optimized rule set. We have heath effects, and even expanded that, you can carry water tanks with you to emergency cool down your mechs, you can equip drones for repair or harvest. You have a overwatch mode, weapons to create all mechs you already know but also weapons which are new like metal-net throwers. Just everything optimized and everything what at least I have missed so far in such games, and please let me know if I missed something. Those are the things we already realized and play tested the last 5 missions, but we just get started.
And I have an awesome story set to let you, together with a friend participate into a thrilling campaign where you are a mercenary getting cash for missions, need to repair and upgrade your mechs, but then something... will happen to the known worlds and things get dangerous and fast changing. The world will try to survive and you are in the middle of all the trouble ;-)
And of course we have a YouTube Channel where you can find a lot of awesome stuff like 3,5m long Airships made of wood, various games, 3D printers, and much more:
Please subscribe, leave us a comment or your thumb up ;-)
Now its up to you, please follow and influence our project here, the more you like and the more things you ask us for the bigger and better this project will grow.
UPDATE
This page is meanhwile a bit out of date. The rules, weapons, custom dice for a unique hit, damage, Jam and ammo waste with a single roll, are done. Meanwhile we have giant tanks (Landkreuzer type) as well as tamed Dinosaurs and also the story made progress. But I still concentrate in finishing Space Kraken, my so far biggest project. If the last print is ordered and I do not need to write any more dozends of page for it I will continue with Landkreuzer. Soonest start on Gamefound next spring, but until that day we will have a lot of fun testing demos and showing new stuff.
Soon we need squadron leaders to start ther resistance! Saddle up!
Commentaires (0)
Connecte-toi pour commenter ou répondre.
Pas encore de commentaire. Lance la discussion.