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Legend - The History of Mille Miglia Definitive Edition

Par WBS Games

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7.0 BoardGameGeek

Statut actuel

Pledge Manager ouvert Fin de campagne : 03/07/2026

Fonds récoltés : 10 812 €

Campagne Course Enchère Solo

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Intro

Key Features

What's in the box

First time on Kickstarter?

The Design

What do they say about the original game on BGG

Why back now

DISCOUNTED PRICE | Back Legend now and save!  You will get the best price we can ever offer.

GET THE GAME | We don't have an extended retailers' net: this could be your only chance to get the game.

EARLY DELIVERY | Games will be shipped to backers more than 3 months before hitting retail stores.

BRING IT TO LIFE | Legend cannot be published without the support of backers.  We are a small company with limited resources.  The more funding we receive through Kickstarter, the better the production can be for everyone.

SUPPORT WBS GAMES AND ITS PEOPLE | If you want to support a publisher and see more games from them, the best thing you can do is to support them directly (by purchasing their games through crowdfunding or their website).  Buying games through retail helps as well, but not nearly as much — publishers only get a small fraction of the revenue from retail sales.  Your support will also help WBS Games' people like the designers Carlo Amaddeo and Paolo Ciarlo.

TTS Module Exclusive

How to Play the basics

(Preview artwork—final visuals may vary).

Check your car’s maximum acceleration and increase your speed by up to that amount. If you use the full acceleration value, raise your engine temperature by one point. The tachometer value shows your initial movement allowance for the round.

Outside a Braking Point, you can only accelerate, hold speed, or lift and coast. Lifting and coasting reduces your Speed by 1 but cools your engine.

At a turn’s Braking Point, you may brake up to your braking value. In the example below, the car lifts and coasts from Speed 8, reaches the Braking Point, and checks the turn’s limit (C) with its relevant Handling speed (4). It brakes by 2, ending at Speed 5, legal thanks to the best line bonus (+1). Movement allowance becomes 5, and the car finishes its move.

If your speed is still too high, you may either gain an extra Braking Point by taking brake damage, or drift through the turn.

Once a car reaches the turn’s exit line, the driver can unleash full power, accelerating up to the car’s Acceleration value. In the example, the car begins at Speed 3 and, as it approaches the exit, uses its maximum acceleration (+4), powering out of the turn with a new movement allowance of 7.

Congratulations, you’ve mastered the basic rules of Legend! Now you just need to manage car wear, challenging roads (including climbs and descents), dynamic weather, night‑time racing, and of course… fierce rivals!

The rulebook

Flying lap on track video

Basic gameplay tutorial video

Stretch Goals

STRETCH GOALS 100% GUARANTEED

Pledge Levels

Shipping information

READ CAREFULLY

Shipping Fee Transparency
We believe in full transparency when it comes to shipping costs. Our policy is simple: we do not hide shipping fees by inflating the price of the game. Backers deserve to know exactly what they are paying for.
Unfortunately, it’s common in the crowdfunding world to see artificially low shipping fees paired with inflated product prices. This practice may look attractive at first glance, but it ultimately misleads backers about the real costs involved. We prefer a different approach—one based on honesty and respect.
By keeping the game price fair and showing the true shipping costs, we give our community a clear and accurate picture of how their support is used. We consider this level of transparency a sign of seriousness and responsibility, and we believe it strengthens the trust between us and our backers.
Thank you for appreciating our commitment to clarity and fairness.

Prices are calculated on May 2026 and might be subject to change out of our control: The current volatile shipping costs situation, makes it impossible to foresee the exact accurate shipping cost.

We guarantee we will look and negotiatewith several partnersfor the best price available for every single desitination.

Final shipping prices will be communicated right before the actual shipment and remain valid through out the scheduled fulfillment period. After that date, shipping prices will be updated according to the current price lists provided by our partner couriers.

Shipping will be asked and charged after the Gamfound campaign, at the moment of the actual shipment.Check our updates frequently.

The game ships from Italy and is made in Italy:custom charges may apply in some non-EU countries. Get additional info at your local post office.
Current US tariffs situation is volatile as well and it is not under our control. Get additional info at your local Customs office.
 

If you can't find your country, contact us for a tailored quotation.

Retailers should contact us at partners@mail.wbsgames.com for tailored shipping fees.

Unfortunately, at this time shipping to Russia, Ukraine and some Middle East Countries is precluded. Either send us an alternate address or wait for sanctions lifting to receive the game.

Shipment can't be processed until the backer settles any shipping costs.It is you responsibility to check updates frequently.

If you provided incorrect shipping information, or you request an address change when the shipment is already in progress, you will be responsible for the re-shipment fees. Same thing if you don't check the provided tracking code and the game is sent back to us.

If you do not finalize your pledge and pay for shipping by the closing date of the Pledge Manager, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, ship your pledge if you contact us and confirm your pledge after the Pledge Manager has closed.

Polite rewarding campaign

Hate and toxic behaviors are widespread within the digital online world: Due to a lack of physical relationship, it's easy to forget we are human beings who interact through a digital platform.

Kind, polite, assertive and patient backers will be rewarded with a priority and express service, both during the campaign, the post-campaign and the shipping phase.

Designing and selling games are literally our life and we are committed to do it in the best way we can. However, we are a small company Made of one single human being and I only have so many hours a day, so it may happen we can't always keep the pace as fast as we would like, but we always do it. 

Photos of the early prototype with painted minis

Images of the TTS module

About us

Images (12 · BoardGameGeek)

▶ Vidéos (1)

Review

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Des jeux en cravate · 18/05/2023

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