Luxor Big Box & Rune Stones Big Box
Par Mogli Distribution
Statut actuel
Fonds récoltés : 31 939 €
Luxor & Rune Stones + Kickstarter Specials
Introducing for the first time two Big Boxes: Luxor (nominated for "Spiel des Jahres") and Rune Stones by designer Rüdiger Dorn. The games will feature a base game, expansions, queenies and a new storage system and please note there maybe slight changes to the shown art and components.. The games will be printed in Europe. We are planning to ship them by October 2025.
Mogli Games, which is a registered/patented brand of Mogli distribution, has procured the rights for the Big Boxes of Luxor and Rune stones from Queen Games.
Luxor Big Box
Luxor – Big Box
On the hunt for fame and priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be found as they search?
As the parties explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.
Luxor offers variable game play – the path that leads to the tomb is different for every game, and can even change during play!
A fast-paced family game with an innovative movement mechanism and an ever-changing game board.
This Big Box Edition Includes:
- Luxor - Basic Game
- The Expansion: The Mummy's Curse
- Queenie 1: Swarm of Scarabs
- Queenie 2: The Snake God's boon
- Queenie 3: Secret Missions
- Queenie 4: The Treasure Chamber
- Queenie 5: Exclusive Queenie
- Queenie 6: The Gift of Luxor
- 1 Surprise module
Luxor ADD ON
Luxor Game Play
Designed by Rüdiger Dorn (Istanbul, Goa, Las Vegas) is a family game for 2-4 players ages 8 and up and takes about 45 min.
On the hunt for fame and priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be found as they search.
In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards, which he is not allowed to change the order of.
In each round players take turns that consist of 3 actions:
1. Choose either the left or right most card to play to the discard pile.
According to the played card move, one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.
2. When the adventurer has completed his movement, he performs the action of that tile, if possible. Depending on the tile this can have various effects:
Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace.
Once a treasure tile is collected and removed, it leaves either an empty space, or a temple tile if a symbol is revealed.
Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.
Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.
Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.
[Picture of various tiles]
3. After performing the action of the tile, playersdraw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.
At the start of the game, players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.
This way the number of choices increases and there are plenty of opportunities to get the missing tiles that you need.
The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.
The round is finished and then the game ends with a final scoring.
In the final scoring players total up their points. During the game players earned points for each treasure tile they collected. Now they get the following bonus points:
- Each adventurer is worth points according to the space he reached in the temple.
- Leftover keys, scarabs and sarcophagus are scored.
- Each full treasure set awards points.
The player who now has the most points is the winner!
The Mummy's Curse
The Mummy's Curse is a modular expansion that contains four different expansion modules that can be played in any combination (base game of Luxor required). It also adds the necessary pieces to play with five players. The modules will give players special powers, unique starting hands, and new ways to collect sets of treasures. Most importantly, it adds a cursed mummy that players must avoid, or suffer the consequences.
The four modules:
- The Mummy
- Equipment
- New Treasures
- Special Adventurers
Luxor Download Rules
Luxor Videos
Rune Stones Big Box
This Big Box Edition Includes:
- Rune Stones - Base Game
- Rune Stones Expansion 1: Nocturnal Creatures
- Rune Stones Expansion 2: Enchanted Forrest
- Rune Stones Queenie 1: New Rune Stones
- 1 Surprise module
- 1 Printed plastic die
Rune Stones Big Box Content
Rune Stones Game Play
The goal of the game is to be the first druid to acquire 65 might points. At the start each player chooses one druid and takes the 8 starting cards (numbered 100-107), which differ slightly between each druid. The cards are shuffled and each player draws 4 cards, with the rest forming the player's draw pile.
The game is played in turns with the active player choosing 1 of the 3 available actions:
- Summon Creatures
- Play cards
- Forge artifacts
Summon Creatures
There are 5 different magical creatures (and one more in the expansion) which each have different special effects which can be used to gain gems, points, new cards, and other resources.
New creatures are summoned (added to a player's deck) by playing plays cards that show the same spell power color. Up to two creatures can be summoned in a turn by paying the cost shown on the board below each card.
Play Cards
A players plays exactly 2 cards from their hand and use their special effects to gain various resources and might points. Each card also shows a unique power number, and the higher numbered card is removed from the game (the lower number is placed in the player's discard pile and may be used later in the game).
Forge Artifacts
A player can forge up to two artifacts on a turn using the services of the 6 different dwarfs, who each offers a different artifact to be forged at a different cost. In order to gain an artifact, players have to pay the dwarfs with gems of the artifact's color and different amount for each dwarf.
Once a player collects at least 2 artifacts of different colors, they may choose to use their powers to make a Rune Stone. They are awarded both with might points and an ability that may be used for the rest of the game. This is the main method of acquiring might points. There are 8 different Rune Stones to choose from, each with a different and powerful ability.
End of the Game
The druid who most cleverly summons the best creatures and uses the right combination of Rune Stone abilities will have the edge over the other druids and be the first to gain 65 might points. The round is played till the end and whoever has the most might points is the winner of the game. Let the race begin...!
Rune Stones Download Rules
Rune Stones Videos
Shipping
To minimize delays, for this project we have moved to a One-Stop shipping solution. This means that we will pack all pledges (Worldwide) at our warehouses, and send them directly to you, the backer. This way if there are any issues with packages or addresses, it will be easier to resolve.
Friendly shipping means there will not be any extra surcharges for shipping. However besides EU and the US, all other local customs, taxes and VAT backers may have to pay.
Post Campaign Communication
We will monitor the comment section and messages while the campaign is active in order to answer everyone's questions. Please note that we may not be able to actively monitor the comments after the campaign closes. If you have a question about your pledge, please send us a message.
We will do our best to post all pertinent information in a timely manner either as an update or in emails to relevant backers.
Terms and Conditions
By pledging for this product, you are accepting the following terms.
REFUND POLICY Because of the quick turnaround time for this project, we will only be able to provide a refund if requested within 7 days of the project ending. Any refunds issued will be rounded down to match with new Kickstarter functionality.
DAMAGED OR INCOMPLETE PRODUCTS We understand that all backers want to receive their items in pristine condition; however, the realities of worldwide shipping can sometimes make this difficult. We guarantee that the product you receive will be complete and all internal components both functional and meeting our tolerances for acceptable products. We will do our best to ensure that your package arrives in good condition, but all decisions on box replacements will be made on a case by case basis. Due to the difficulty and expense in replacing boxes, depending on your region, we will not be able to replace some boxes with cosmetic damage only.
RETURNED PRODUCTS If you refuse to accept your package on arrival we will not issue you a refund for the cost of the pledge.
FAILURE TO RESPOND TO SURVEY While we will post updates and send out reminders, it is the the responsibility of the customer to complete the survey in a timely manner, and to make sure the address is correct at the time of fulfillment. Mogli Distribution will not be obligated to either provide a refund or send out any product if the survey is not completed before fulfillment starts.
REPORTING DAMAGED OR MISSING ITEMS Backers have 7 days from the delivery date to report damaged or missing items, and 90 days from the announced end of fulfillment to contact us if they did not receive their pledge. Mogli Distribution will not be obligated to either provide a refund or send out any product if we are not contacted by the end of this period.
REASONABLE CHANGES TO PRODUCT By pledging to this project, you acknowledge that the name, final look, and materials of the project are subject to change and may differ from what is presented while the Kickstarter campaign was active. Mogli Distributiion will make all reasonable efforts to make the final product congruent with what is presented in the campaign, and to inform backers of the reasons for necessary changes.
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