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Milkin' It — The Party Game That's Udderly Ridiculous

Par Dave Cooper

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Jeu de plateau

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Pandafish Games started the way most small publishers do — around a kitchen table, with a game that probably shouldn't have worked as well as it did.

We're based in Berkshire, and we've been making party games that are easy to pick up and hard to put down since we released Measure Me This. Then came Cat-egories. Both found their way into homes, game nights, and family Christmases — which told us we were onto something.

We didn't set out to make a game about cows. And yet here we are.

What we've learned from two published titles is that the games people remember aren't the complicated ones. They're the ones where someone did something they definitely shouldn't have, and the whole table lost it. That's what we design for.

The wooden milk-carton tokens were non-negotiable from day one. When you're handling a component that feels good — that has weight and character — it changes how you feel about the game before you've even read the rules. That matters to us.

We're a small operation. Every game that gets backed, printed, and delivered is genuinely important to us — not as a unit of revenue, but as something that ends up on someone's shelf and gets pulled out on a Friday night. That's the whole point.

If you've backed us before: thank you. You made this one possible.

If this is your first time: welcome. We think you'll like what we've made.

— David, Pandafish Games

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